[Map] Feyzabad - discontinued
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Re: [Map] Feyzabad, Afghanistan [WIP]
Sorry guys I said I would have some stuff up, but other PR related things came up for .85. Just as important. I'll have some free time soon and then you should see an excelerated work going on.
Last edited by Rhino on 2008-12-13 11:13, edited 1 time in total.
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Re: [Map] Feyzabad, Afghanistan [WIP]
again, expectations !
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[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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Re: [Map] Feyzabad, Afghanistan [WIP]
Sorry sir I'll get right on that
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Re: [Map] Feyzabad, Afghanistan [WIP]
and by curving the mountain sides as spoken off before, the result would be?
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Re: [Map] Feyzabad, Afghanistan [WIP]
Info on the 4km maps LODS problem.
https://www.realitymod.com/forum/f189-modding-tutorials/49889-info-polygon-diffrence-between-1km-4km.html#post864469
https://www.realitymod.com/forum/f189-modding-tutorials/49889-info-polygon-diffrence-between-1km-4km.html#post864469
Last edited by CodeRedFox on 2008-12-06 02:04, edited 10 times in total.
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Re: [Map] Feyzabad, Afghanistan [WIP]
Will we see some new screens/news about this map?I am waiting with anticipation Seems like it might become one of my favorite maps
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Re: [Map] Feyzabad, Afghanistan [WIP]
Yeah I scrapped a bunch of things and replaced a bunch of things. I know I promised screen shots but 0.85 patch has taken priority recently. Next week I will have two weeks off and hopefully will get some new ones out. The good news is after some tweaking I've been able to bring the terrain issues down to a minimum. And also have been able to collect a few dozen real life images of the area. Its allot greener then i thought
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Re: [Map] Feyzabad, Afghanistan [WIP]
sounds great!
or something completely new??
very curious..
smoothing? statics? a mix of both?The good news is after some tweaking I've been able to bring the terrain issues down to a minimum.
or something completely new??
very curious..
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Re: [Map] Feyzabad, Afghanistan [WIP]
Ha just smoothing.
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Re: [Map] Feyzabad, Afghanistan [WIP]
hehe, yea i figured it helps a lot... but it sucks to be limited like that.
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Re: [Map] Feyzabad, Afghanistan [WIP]
Yeah, you have to deal. I'll make up for it by Korengaling the mountain areas
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Re: [Map] Feyzabad, Afghanistan [WIP]
now that should do the job![R-DEV]CodeRedFox wrote:Yeah, you have to deal. I'll make up for it by Korengaling the mountain areas
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Re: [Map] Feyzabad, Afghanistan [WIP]
so i hope it works out looks like a great map to play especially on the US with a-10s and Apaches vs insurgents lol.
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Re: [Map] Feyzabad, Afghanistan [WIP]
A little late but always great
All WIP, still working with what trees and other things I might need to change. So just enjoy
Also the A-10 is used by a few forces, these forces have yet to be decided. Map completion less then 40%, as you can see form the pics the other side of isn't complete. Its allot of detail to fill 4km.
All WIP, still working with what trees and other things I might need to change. So just enjoy
Also the A-10 is used by a few forces, these forces have yet to be decided. Map completion less then 40%, as you can see form the pics the other side of isn't complete. Its allot of detail to fill 4km.
Last edited by CodeRedFox on 2008-12-21 05:54, edited 2 times in total.
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Re: [Map] Feyzabad, Afghanistan [WIP]
Is that lighting going to stay the same? I would love to see a good, sunny, green map once in a while.
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Re: [Map] Feyzabad, Afghanistan [WIP]
Yes, most likely the final sky.
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Re: [Map] Feyzabad, Afghanistan [WIP]
Looks really nice.
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