[Static] New Fields

Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Re: [Statics] New Fields

Post by Threedroogs »

nice! looks great.
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Statics] New Fields

Post by =Romagnolo= »

[quote=""'[R-DEV"]Rhino;874660']no it just means there are higher priority stuff I need to be working on.[/quote]

Like..... ?




[quote="NyteMyre""]Looks nice,
Kinda reminds me of those screenshots that Invasion 1944 for Operation Flashpoint usually released. (they had some nice flower/grass fields in their mod aswell)

Example #1, Example #2, Example #3, Example #4.[/quote]


LOL at the Halftrack roll !
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: [Statics] New Fields

Post by CodeRedFox »

=Romagnolo= wrote:Like..... ?
Making fastrope movies.
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MAINERROR
Retired PR Developer
Posts: 1873
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Re: [Statics] New Fields

Post by MAINERROR »

[R-DEV]CodeRedFox wrote:Making fastrope movies.
Nah wrong, making fast ropes!
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: [Statics] New Fields

Post by M.Warren »

[R-COM]Outlawz wrote:Finally no more game play issues with undergrowth fields \o/

I do think that maybe a smaller version of the grass patch would be useful, in those Qwai screenshots you can notice that it's actually a bunch of round grass fields stuck together
Murphy's Law: If it's stupid but it works; it's not stupid.
[R-DEV]Rhino wrote:a smaller version would mean you would notice the "honey cone" effect even more. We feel that its a very little thing compared to how many advantages this gives and all in all, gives it colour variation which at most levels looks good, just when your look from high up down looks a little odd but still, fine for the most part.
That's the exact kind of effect we need. Inconsistancies are best suited for grassy areas because we wouldn't want players to stare at the grass and look for a singular means to identify if an enemy soldier is in it. The harder the better.

Concealment and cover is the key to any infantryman. Something that's always been missing from out PR experience for some time. It appears our soldiers will have a chance to perform better now against armored units.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: [Statics] New Fields

Post by Skodz »

Very nice, I love these long draw distance field. We want more of it.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Re: [Statics] New Fields

Post by agentscar »

Looks waaay better than the old ones.Great work as usual Rhino! :)
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: [Statics] New Fields

Post by evya »

awesome work! great news about the drawing distance :)
DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: [Statics] New Fields

Post by DeadSmile187 »

[R-CON]MAINERROR wrote:Nah wrong, making fast ropes!
loled on that :lol:
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GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: [Statics] New Fields

Post by GR34 »

the popies will add some nice color to the battlefield. I hope they wont turn into Flanders fields.
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maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: [Statics] New Fields

Post by maverick551 »

simply gorgeous Rhino. Just another reason why PR is its own game :)

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [Statics] New Fields

Post by cyberzomby »

Looks very realistic! Really great
slayer
Posts: 90
Joined: 2008-07-03 22:14

Re: [Statics] New Fields

Post by slayer »

cute :D
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Statics] New Fields

Post by hiberNative »

dude, i appreciate this. a lot. especially if it draws at really long distances.
please spam it everywhere on every map ;P
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sn1p3rslippinz
Posts: 58
Joined: 2008-05-29 00:21

Re: [Statics] New Fields

Post by sn1p3rslippinz »

good job buddy :D
Claymore
Posts: 340
Joined: 2008-07-15 17:48

Re: [Statics] New Fields

Post by Claymore »

Oh my god, this is one of the best news ever. Apart from a fact that it looks very good one of the big issues in the game was solved. Bravo!
ExisSellos
Posts: 49
Joined: 2007-01-04 17:11

Re: [Statics] New Fields

Post by ExisSellos »

awsome o 3000
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D4rk_l0rdBR
Posts: 69
Joined: 2007-09-26 16:03

Re: [Statcs] New Fields

Post by D4rk_l0rdBR »

Scot wrote:Excellent work Rhino, bring back Mao Vallay :D

Yeah and Steel Thunder too!!!

With this nem grass will be great ;)
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D4rk_l0rdBR
Posts: 69
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Re: [Statics] New Fields

Post by D4rk_l0rdBR »

*new

ps: where is the edit button :confused:
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