[Map] Feyzabad - discontinued

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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

Spent only a few hours on the snow area...will be the last ares I touch.


OK guys here the last screenshots for a while.
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The snow area is the least developed area, But this will be on of the main asset flags that will need to be kept.
Last edited by CodeRedFox on 2008-12-22 09:47, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Polka »

This map will be f*cking awesome.
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Rangu
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Rangu »

Wordo Polka.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by RedAlertSF »

Total agree. CodeRed is awesome. Hail o/
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by =Romagnolo= »

Nice work ! About your FPS's, I want to know 2 things. One, what is your computer ? Two, you get 30 FPS in the editor, but what about in game ?
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by masterceo »

looks amazing, 4km insurgency map with air support? will be hard to top this one.

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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

'[R-DEV wrote:CodeRedFox;876351']
OK guys here the last screenshots for a while.
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But great job so far, looks aaaaawesooome! This map is full of so much win it's unbelievable!
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DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by DrugKoala »

Bloody outrageous work there you've made...

If judging by the pics, then map is already better than some maps in game. Though, I wonder, how much walking and driving do mountains allow? Is it just until the foothold, or we can ride into mountains?
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Tannhauser »

Now, for the most annoying question ever?
Think this will make it in 0.85? I think not, but I like to dream it will :smile:
Outlawz7
Retired PR Developer
Posts: 17261
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Outlawz7 »

Apm. Insurgent static spawns/built up areas (where hideouts can be deployed) and cache locations? I hope the Insurgents/Taliban won't be forced into open firefights in the middle of the mountains with the US or caches that are placed in ridiculously vulnerable spots that the A10 will easily annihilate.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by gazzthompson »

sakils2 wrote:I want US Army, NOW. Brits will get Sangin(I guess not in 0.85, like this awesome map :( ), Marines Fallujah. 2 INS maps for Brits, 2 INS map for US Marines, 3 INS maps for US Army. Sound, kinda fair...
na US and brits going enough this should go to germans , seems most realistic as well.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by CodeRedFox »

[quote=""'[R-COM"]Outlawz;876611']Apm. Insurgent static spawns/built up areas (where hideouts can be deployed) and cache locations? I hope the Insurgents/Taliban won't be forced into open firefights in the middle of the mountains with the US or caches that are placed in ridiculously vulnerable spots that the A10 will easily annihilate.[/quote]

Sir you insult me :-D

[quote="Tannhauser""]Now, for the most annoying question ever?
Think this will make it in 0.85? I think not, but I like to dream it will :smile: [/quote]

No way...40% done if you didnt read a few pages back. And the 40% done will be thrown out after I complete my first pass.
gazzthompson wrote:na US and Brits going enough this should go to Germans , seems most realistic as well.
Kinda hard to add a faction that isn't done yet ;-) If and when the German mod comes to light then there is a ground to talk about it. But there are no loyalties to them or anyone else. The BLUFOR will be what I and the Dev team thinks is best. There have been many forces and will continue to be many forces that have served in the area. Who knows maybe its a force you haven't seen yet.

Currently in real life there is a German Provincial Reconstruction Team. The area is currently very calm with very little action. The PRT's are there to rebuild the area. So basing a map in a area that's relatively safe wouldn't work in PR anyways.

My point being this map takes place in a different time when the Taliban have moved in. Same time as the US has invade China ;-) So, who ever ends up there is made up.

The maps far from being done, and I haven't even began to think about factions except the Taliban. Until then enjoy the pics. So you guys can all stop asking and maybe go help some of the community mod's instead. :-P
Last edited by CodeRedFox on 2008-12-23 00:54, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
Scot
Posts: 9270
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Scot »

[R-DEV]CodeRedFox wrote: But there are no loyalties to them or anyone else. The BLUFOR will be what I and the Dev team thinks is best.
*COUGH* BRITISH *COUGH*


;) You hear something :lol:
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Waaah_Wah
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Waaah_Wah »

Scot wrote:*COUGH* BRITISH *COUGH*


;) You hear something :lol:
*Cough Sangin *Cough

:p
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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I :33_love: Jaymz
crazy11
Retired PR Developer
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Re: [Map] Feyzabad, Afghanistan [WIP]

Post by crazy11 »

I can't wait to take a walk around this map.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Terry Tibbs
Posts: 48
Joined: 2008-12-17 17:13

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Terry Tibbs »

EDIT: Keep that to yourself

Hopes they'll be ready for 0.9, looking good so far.
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Smuke »

Love the new pictures.
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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by Hitman.2.5 »

CANT wait to kill tho's Insurgents on there bikes with the GAU-8
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: [Map] Feyzabad, Afghanistan [WIP]

Post by PlatinumA1 »

.:iGi:.Hitman.2.5 wrote:CANT wait to kill tho's Insurgents on there bikes with the GAU-8
your going to have to fight about 5 other teammates for the a-10...lawl
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