[Gameplay] Insurgency updates

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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Gameplay] Insurgency

Post by Waaah_Wah »

[R-DEV]dbzao wrote:There will be an AK47 without bayonet.

G3 will be limited to the Insurgent Cell Leader.
Great news DB ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: [Gameplay] Insurgency

Post by hall0 »

Damn still hope that there will also pickup kits of the g3
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

There will be an AK47 without bayonet.

G3 will be limited to the Insurgent Cell Leader.
Not good.


So, can we have mored spawns? :D Not those spawns which disappears.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Gameplay] Insurgency

Post by dbzao »

I'm sorry sakils2, I hope you forgive us for this terrible change.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: [Gameplay] Insurgency

Post by hx.bjoffe »

But the AK w/ UGL will still be around, i hope?
Sorry if it has been asked before...
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Re: [Gameplay] Insurgency

Post by DavidP »

[R-DEV]dbzao wrote:I'm sorry sakils2, I hope you forgive us for this terrible change.
You should be sorry. What was said earlier about making cell leaders more indistinguishable from regular Insurgent forces? You've completely missed the point! As someone of interest i dont want to be identified amongst a crowd! Thats what made civi and insurgent groupings in .75 so much fun!


And ontop of that, the first thing i was hoping when getting back into pr .85(If gameplay permits ofcourse{By permits i mean it not being slow, boring, and crappy as .8 is now}) was getting a G3 on basrah like old times. But no you've taken that away aswell.


But hey knowing the devs and their "Fixing things that weren't broken" attitude towards t, They are probably going to limp the Insurgent G3 by reducing it's range to 100m like the Ak47, and other unnecessary changes that make the point moot.

User banned for his attitude and lack of improvement. Merry Christmas to all!
- KP
Last edited by KP on 2008-12-24 10:31, edited 1 time in total.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

I'm sorry sakils2, I hope you forgive us for this terrible change.
No need to be rude.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

sakils2 wrote:No need to be rude.
Not good.
no need to be rude either.

why is it not good ? what would you change ? ect ect , see where im going here?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

Colonelcool125 wrote:Two questions:

1-Is the bug that limits the INS team to two hideouts gone? (I hope this was a bug...)

2-Are the INS still only going to get four deployable hideouts? Now that I've learned to play Insurgency without random spawns, I love it, but I think two more hideouts would make the game mode perfect.
1. was fixed for .8

2. i agree, map specific hideout minimum distance and maximum number would be great.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

Two suggestions.

1) INS could get Lee Enfield (for the insurgent kit). INS would have a long range bolt-action weapon not a long range automatic weapon, like the G3.

Thus INS could stand a chance against the "good guys" at long range. IF Lee Enfield won't suck so bad in 0.85.

2) Ambusher could spawn with AK47, AKS-74U, Lee Enfield or SKS. To give more variety to INS forces.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

no need to be rude either.
Did I say 0.85 will suck MAJOR @$$? NO. I said: "Not good..." See where I'm going?

why is it not good
Because G3 is removed thats why! INS don't have a good long range weapon.

We already have maps where caches spawn in a middle of a desert. How can we defend against BLUEFOR if they shoot us from 300 metres? AK47 won't help you, SKS won't help you iether.
what would you change ?
Limit G3 to pick up kits. Let them spawn at caches, mosques. Or give Lee Enfield to spawn kits.
was fixed for .8
IIRC there was no caches in 0.75.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: [Gameplay] Insurgency

Post by sakils2 »

IIRC there was no *caches in 0.75.
I mean *hideouts.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

sakils2 wrote:Did I say 0.85 will suck MAJOR @$$? NO. I said: "Not good..." See where I'm going?
why did you just include this post in prevois instead of saying "not good ??" :-?


[/quote]IIRC there was no caches in 0.75.[/QUOTE]

mistake on my part, was fixed with server side/update patch ages ago
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

previous*

quote fail*

why not just allow editing in this forum? :S
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] Insurgency

Post by gazzthompson »

yea, what server was it ?? unless you talking about local?
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