[Deployable Asset / Weapon] 50 Cal Deployable

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Deployable] 50 Cal Deployable

Post by Rudd »

CRF, I would suggest taht your sandbag model without the asset mound would actually look great as a mapper placed static, maybe ur new map could incorporate it :)
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CodeRedFox
Retired PR Developer
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Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

Has to have the mound, just like all deployables.
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"apcs, like dogs can't look up" - Dr2B Rudd
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Deployable] 50 Cal Deployable

Post by OkitaMakoto »

[R-DEV]CodeRedFox wrote:Has to have the mound, just like all deployables.
He meant being able to place just the sandbags as something the mapper places on his or her own, as in in the editor so it gets placed correctly and permanently ;)
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: [Deployable] 50 Cal Deployable

Post by Truism »

Do I sense the the groundwork for a mortar pit?
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Deployable] 50 Cal Deployable

Post by Warpig- »

Wasn't really digging the camo netting over the foxhole before. But I have to say, that looks great. Will be good to test it on friday
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Deployable] 50 Cal Deployable

Post by CodeRedFox »

*smacks head* Oh thats what you ment :-D

It can be placed now, but as a static is an easy thing.
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"apcs, like dogs can't look up" - Dr2B Rudd
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