HK-417 Texturing
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- Posts: 843
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Re: HK-417 Texturing
Looks amazing, looking forward to the glock as well ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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- Retired PR Developer
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Re: HK-417 Texturing
Did a render myself:
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/WIP/HK417_showcasetext.jpg)
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/WIP/HK417_showcasetext.jpg)
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/PR%20Sigs/KPFSK.png)
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Re: HK-417 Texturing
Even nicer render ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
May be a little confusing what with Norway using it for Sniper and Dutch for Marksman though, presumably using the same model but with different scope and deviation settings?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
May be a little confusing what with Norway using it for Sniper and Dutch for Marksman though, presumably using the same model but with different scope and deviation settings?
Stop the fascist BNP
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- Retired PR Developer
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Re: HK-417 Texturing
Now thats a Render!'[R-MOD wrote:KP;873924']Did a render myself:
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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Re: HK-417 Texturing
Oh, yeah, missed that post. It's OK for me (as long as I'm credited for it along with you), though you might want to send a PM to Jaymz and ask whether it's OK by the PR team, because it's based off PR's M4 model.MaFiA_do_OsAmA wrote:KP and about the permission?
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/PR%20Sigs/KPFSK.png)
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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- Posts: 667
- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Final Update
Now it comes the Gran Finale. I finished everthing on the HK-417 model, now i'm moving to finish the Glock 17. I have managed to repair the missing faces problems + Proper Smooths + 2 Texture variations + New Textures for the Stock/Grip/Bipod + Normal maps (Bumb maps) + DDS Files. It's ready to be coded and i hope you like it.
![Image](http://i248.photobucket.com/albums/gg171/paivalol/1-16.png)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/2-12.png)
Now it comes the Gran Finale. I finished everthing on the HK-417 model, now i'm moving to finish the Glock 17. I have managed to repair the missing faces problems + Proper Smooths + 2 Texture variations + New Textures for the Stock/Grip/Bipod + Normal maps (Bumb maps) + DDS Files. It's ready to be coded and i hope you like it.
![Image](http://i248.photobucket.com/albums/gg171/paivalol/1-16.png)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/2-12.png)
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Re: HK-417 Texturing
If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
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- Posts: 1017
- Joined: 2007-03-11 18:29
Re: HK-417 Texturing
you need to make the desert version a bit lighter other than that, great job!MaFiA_do_OsAmA wrote:If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
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Re: HK-417 Texturing
When this faction is out out, im gonna steal every single Hk-417 i find ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Known as LABANEN3 ingame
![Image](http://i.imgur.com/vVHQLjP.png)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](http://i.imgur.com/vVHQLjP.png)
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Re: HK-417 Texturing
You don't see the stamp because the way i took the view of the model don't show it. But look ate the old updtades, the stamps are there.black-wolf wrote:The black is sexy, but don't they miss their H&K stamp?
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Re: HK-417 Texturing
Looks ace m8 ![Smile :)](./images/smilies/icon_e_smile.gif)
Now cant wait to have this puppy imported animated and coded, any news on this?
![Smile :)](./images/smilies/icon_e_smile.gif)
Now cant wait to have this puppy imported animated and coded, any news on this?
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- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
No, it's ready to coded. Everthing is finished.
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- Retired PR Developer
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Re: HK-417 Texturing
Is it succesfully exported into BF2 then allready ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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- Joined: 2008-10-02 19:46
Re: HK-417 Texturing
Really? Can you send to me the files? I want to see the result on vanilla.[R-CON]Glimmerman wrote:Is it succesfully exported into BF2 then allready![]()