[Weapon] M252 81mm Mortar

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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: [Weapon] M252 81mm Mortar

Post by Celestial1 »

Noobcleaner wrote:LOL. This is taken from Farcry 2
BECAUSE NO TWO WEAPONS SYSTEMS CAN EVER LOOK THE SAME!

Farcry 2 has G3s, AKs, M249, PKMs, RPGs and every game with those weapons in it from now on is copying off of FC2!!!!


(FYI, the mortar in FC2 is a 'Type 63', a 60mm chinese mortar.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Weapon] M252 81mm Mortar

Post by bosco_ »

Noobcleaner wrote:LOL. This is taken from Farcry 2
The model doesn't even remotely resemble the FC2 one :roll:
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SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Weapon] M252 81mm Mortar

Post by SuperTimo »

therefore why are we still going on about this ffs? :D
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M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: [Weapon] M252 81mm Mortar

Post by M.Warren »

master of the templars wrote:i believe the devs could make a defensive shell that stops mortar rounds like they did with AA taking out choppers on carriers. its like a shield but only stops AA. same could be done with mortars and Un-cappable flags.

Well i read some where that that is how it works.
Personally, a much easier method would be to simply limit how close you can deploy a Mortar Position in proximity to an enemy Command Post. Not only is it more practical, but it also retains the realism of it's usage without limiting it's abilities to some "invisible force field" dome. Limiting the deployment to a minimum distance of 1500 meters away from an enemy Command Post should prove to be sufficient.

The Mortar itself should have a engagement range of 300-1200 meters. This means that if a Mortar Position should be deployed at the very closest location to an enemy Command Post there will be a 300-500 meter gap. Thusly anyone trying to fire projectiles into the base, would simply fall short. This would also give enemy units a chance to form up and equip themselves without being spawn camped and mauled silly within their own base.

However, it would be laughable if Mortars could not engage targets from a distance of at least of a critical maximum of 1000-1200 meters. The purpose of area saturation indirect fire weapons is about range, firepower and volume of projectiles. This is all at the cost of mobility and defense. The emphasis on the 1000-1200 meter range limit should be practical.

I've decided to do a little bit of math and even test the theories out. Turns out they work well.

1. Enemy Command Post: Marked for distance surveying.
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2. Enemy Command Post: 1500 Meter deployment limit. Mortars are out of effective range of enemy main base.
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3. Enemy Flag Zone: 975 Meters away. Mortars are within effective range of enemy flag zone.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Weapon] M252 81mm Mortar

Post by Arnoldio »

It could be used as in FH2, so SL/CO designates a target, mortar zeroes in, fires for effect and then they correct for each shot. Ofcourse someone must have a look on the target area to see where the shots are landing since this is PR and probably you won't have top view over the target as in FH2.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapon] M252 81mm Mortar

Post by McBumLuv »

M.Warren provides a god solution to deploying mortars, I'd love to see it used in a way similar to this, but it should involve some CO input, if only to get him more involved. Hoping to see this idea developed more thoroughly, direct firing support is one of the biggest things that pr lacks, and this would definately help to imrpove it :)
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Weapon] M252 81mm Mortar

Post by McBumLuv »

Damn, no edit button, :S this is bugging the heck out of me now, especially for a supposed grammar stickler. "provides a god solution" and "imrpove it", like WTH. :roll:
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TheMedic
Posts: 15
Joined: 2009-01-24 17:01

Re: [Weapon] M252 81mm Mortar

Post by TheMedic »

Nice work guys, I think it will make an integrel part of the game and look forward to living up to the communication and teamwork it requires. Dont rush it out, you feel free to take your time and get it right :-) would rather that than have it all buggy lol :mrgreen: KK c u all on the field.
SSG Jay
Posts: 155
Joined: 2009-01-31 10:35

Re: [Weapon] M252 81mm Mortar

Post by SSG Jay »

I believe that to make it the most realistic, Mortar and 120mm Artillery weapons should only be build and usable near the command post, around 200m limitation. This will make it so you can't just build it in the middle of a city and start letting off.

It should be only usable by a squad of 4 or more, and that squad must be dedicated to listening to other squads requesting strikes. So as in today's military, there are actually a squad of people (13series) dedicated to Field Art~ and they aren't gonna just say hey lets go find a random spot we think is safe and put up this big 120mm cannon and have some fun. They are positioned at a fixed area and is rarely variable.

So my advice is limit Mortar/Art building to one squad and that squad must be dedicated to only firing it.
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: [Weapon] M252 81mm Mortar

Post by .blend »

mortar looks rly cool....so whens 0.9 coming out? ;)
flickflackingfligger
Posts: 166
Joined: 2008-05-08 20:08

Re: [Weapon] M252 81mm Mortar

Post by flickflackingfligger »

.blend wrote:mortar looks rly cool....so whens 0.9 coming out? ;)
that is an allmighty question :mrgreen:

"My gosh, zee germans'r coming!"Image
Noobcleaner
Posts: 39
Joined: 2007-11-04 14:15

Re: [Weapon] M252 81mm Mortar

Post by Noobcleaner »

[R-DEV]bosco wrote:The model doesn't even remotely resemble the FC2 one :roll:
I didn't mean the model. i meant the idea of marker rounds and mortar rounds.
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: [Weapon] M252 81mm Mortar

Post by RedAlertSF »

I believe the idea and everything is copied from real world, not FC2. :|
h3killa
Posts: 69
Joined: 2009-01-29 00:59

Re: [Weapon] M252 81mm Mortar

Post by h3killa »

Use the idea that FH2 used like others are saying. A certain elevation and bearing will be fire coordinates for a certain Keypad in a certain zone.
Or it could be and elevation of 5 will equal 500 meters and you will have to adjust your angle accordingly. For the bearing all you do is have a marker for a artillery strike to give the fire coordinates. Also a mobile artillery piece would be very nice too. Like the Stryker Mortar Variant would suit well.
Fearlessdot
Posts: 20
Joined: 2008-05-16 10:23

Re: [Weapon] M252 81mm Mortar

Post by Fearlessdot »

'[R-DEV wrote:Matrox;915686']

Model - [R-Dev]Wybl (retired)
Texture - [R-Dev]Matrox
Further texture advice - the IRC crew :razz:


Originally modelled by [R-Dev] Wybl, this is my going away present before I leave for a 3 month stint in Shanghai, China.

We have been investigating methods of utilising this model into PR's gameplay. one idea is to have it simply as a commander deployable asset, as a mortar pit. Players then have a choice of marker rounds and mortar rounds. A spotter will have to "walk on" the mortar team by seeing where the marker rounds fall in relation to the target. To say it would require good squad communication and a large element of teamwork would be putting it mildly!

Due the complexity of the system though, it is more than likely that this will be a v0.9+ asset, possibly even v1.0 if it comes in at all.

So this could be goodbye for a few months people, (depending on internet connectivity in Shanghai etc etc.) If any of our community are in Shanghai, feel free to hit me up whilst im out there!

Also remember guys, it does pay to sometimes be in the Project Reality IRC channel, you never know what your going to find out!

Thanks for playing 0.85!

Matrox.
Nice man nice. Have fun in China Matrox :D
Last edited by Saobh on 2009-07-18 11:36, edited 1 time in total.
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Weapon] M252 81mm Mortar

Post by HangMan_ »

some player controlled indirect fire support would be great! Hope this does eventually get to PR :)
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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [Weapon] M252 81mm Mortar

Post by =Romagnolo= »

[quote="[R-DEV]
Originally modelled by [R-Dev] Wybl, this is my going away present before I leave for a 3 month stint in Shanghai, China.
[/quote]



'[R-COM wrote:162eRI"]By the way, have great time in Shangai sir Matrox. Good luck ;)

LOL if Shangai don't ger high internet connectivity, I'm gonna eat my shoes! haha
See U


This post was from January 25th, today is July 18th, he is already back for, almost, 4 months !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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