how sure are you of this fact you state?gazzthompson wrote:it dose ?
like he said, wont be for ages... anyways brits wont be on it, thats for sure.
[Map] Feyzabad - discontinued
-
- Posts: 248
- Joined: 2008-08-15 01:12
Re: [Map] Feyzabad, Afghanistan [WIP]
![Image](http://img193.imageshack.us/img193/3041/gentletouch.png)
Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
-
- Posts: 843
- Joined: 2007-02-08 14:34
Re: [Map] Feyzabad, Afghanistan [WIP]
Because they're going to have Sangin I believe... And one faction can't get both the huge insurgency maps can't they?
Anyway, keep it up coderedfox!
Anyway, keep it up coderedfox!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
-
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Map] Feyzabad, Afghanistan [WIP]
very, we will have sangin also the fact that this is project reality and us British are nowhere near feyzabad.Gu^n3r wrote:how sure are you of this fact you state?
-
- Retired PR Developer
- Posts: 2144
- Joined: 2007-12-14 16:13
Re: [Map] Feyzabad, Afghanistan [WIP]
yes exactly as Gazz said, i think we can safely say the brits wont be on Feyzabad.....
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Feyzabad, Afghanistan [WIP]
It would be funny if only a few pages back someone said what faction would be on the map.
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd
-
- Posts: 6
- Joined: 2008-08-10 23:38
Re: [Map] Feyzabad, Afghanistan [WIP]
Great looking map, like the altitude of the mountains looking over everything else. Maybe you'll add an Apache? ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
-
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: [Map] Feyzabad, Afghanistan [WIP]
Ha, it seems CRF has developed a new sense of humour ![Razz :p](./images/smilies/imported_icon_razz.gif)
Moar screenies pl0x?
![Razz :p](./images/smilies/imported_icon_razz.gif)
Moar screenies pl0x?
![Image](http://i722.photobucket.com/albums/ww223/McLuv619/DMuserbar4.png)
![Image](http://i722.photobucket.com/albums/ww223/McLuv619/DMMcLuv.gif)
![Image](http://www.combinedarmsmod.com/images/causerbar.png)
-
- Posts: 89
- Joined: 2008-01-04 20:43
Re: [Map] Feyzabad, Afghanistan [WIP]
The view distance looks like it is quite a bit longer than any other map I have ever seen. Sorry if it has already been stated, but how long will this view distance be?
BTW, I'm all for a longer view distance in PR. I know there are some engine problems with longer view distances, but going from my 10k view in Arma to the 1k or less of PR can be a bit of a drag.
This map looks amazing, btw.
BTW, I'm all for a longer view distance in PR. I know there are some engine problems with longer view distances, but going from my 10k view in Arma to the 1k or less of PR can be a bit of a drag.
This map looks amazing, btw.
-
- Posts: 152
- Joined: 2009-03-07 15:22
Re: [Map] Feyzabad, Afghanistan [WIP]
o ok lol cant blame me for tryin love the brit weaponsvery, we will have sangin also the fact that this is project reality and us British are nowhere near feyzabad.
![Razz :p](./images/smilies/imported_icon_razz.gif)
-
- Posts: 62
- Joined: 2009-03-13 12:35
Re: [Map] Feyzabad, Afghanistan [WIP]
That look nice ![Smile :)](./images/smilies/icon_e_smile.gif)
but maybe you guys could make a tunnel system for the militia/fraction
but what ever, i am very thankfull for u guys making Project Reality, good luck with the map ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
but maybe you guys could make a tunnel system for the militia/fraction
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
-
- Posts: 71
- Joined: 2007-07-21 15:49
Re: [Map] Feyzabad, Afghanistan [WIP]
Looks beautiful, you can really admire the scenery whilst blowing foes into oblivion
-
- Posts: 42
- Joined: 2008-08-25 20:17
Re: [Map] Feyzabad, Afghanistan [WIP]
My thoughts exactly while I was reading all the posts.hiberNative wrote:i'm kinda expecting this to be russians vs insurgents... with hinds buzzing through the valleys.
![]()
![Image](http://i113.photobucket.com/albums/n231/WillisHammell/hammell_zps3f67e6cf.png)
-
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: [Map] Feyzabad, Afghanistan [WIP]
Before you all scream and send people to kill me, this project is not dead. But due to real life things and a lost of interest for now I will be putting a hold on this map. I still have allot of data for it and will not be throwing it away. But I feel like its going to be over shadowed really quick with other maps (dev's and Non Dev's) in the works.
But its not dead!
Now before I get a bunch of hate mail
I do have another map in the works that will hopefully have some of the same assest, terrain, playability ideas. Its coming along nicely and when I think its ready to show I show it off. I wont say when it will be done but it should be a blast. Some first hand leaks: There is a City, sparse jungle, lots of hills, airfield.
I'm gonna close this thread for now and as soon as I can get the other maps post up. But dont be bummed as there are some really great look-a-like maps in the works that are far ahead of mine that will impress and hopefully rock.
But its not dead!
Now before I get a bunch of hate mail
![Razz :-P](./images/smilies/icon_razz.gif)
I'm gonna close this thread for now and as soon as I can get the other maps post up. But dont be bummed as there are some really great look-a-like maps in the works that are far ahead of mine that will impress and hopefully rock.
Last edited by CodeRedFox on 2009-04-06 21:39, edited 1 time in total.
![Image](http://www.realitymod.com/forum/members/2104-albums33-picture772.png)
"apcs, like dogs can't look up" - Dr2B Rudd