![Image](http://img27.imageshack.us/img27/9865/ogt5copy.th.jpg)
General guidelines, rather than a detailed instruction on how to win, some of these apply to the Chi, but I'm talking more from the British perspective, if some1 wants to talk specifically about the Chi in this thread, please feel free to do so.
1) Deploy asap, getting to the flag and capping it first is the first step in avoiding defeat.
2) after the first few minutes, the tunnel is to be considered a dangerous area since the Chi might mine it/hold it against your vehicles, consider checking before you drive through.
3) do NOT build your FB at the bridge, if you do it can be HATed, or easily taken out, you do NOT need 50cals at the bridge, you have the trench covering the bridge already, have a HAT/LAT + AR there and nothing is coming on that bridge unless you want it to. Beware of the trees SW of the trench, enemy attacks may come from there if the Chi are sneaky. your rear is also at risk to a flanking force.
4) Where should your FB go then? the answer is near the temple (yellow square), the point of this is to withhold the high ground from the enemy, the high ground doesn't really help you much since you are hopefully fighting the enemy down at the river, but a conservative FB in the north is a good fall back, and also means you can be aggressive with your RPs.
50cals, one should definately go on the east side of the temple, this is because the enemy often try and sneak at the map edge on the east side, the other is at your discretion depending on where the enemy are this time around.
5) Attacking, now this is the choice of the team, you can turtle or attack. The map is pretty well balanced, so its your commander's decision. To attack, you need to consider where the enemy are. If the enemy are watching teh part of the river you want to cross at you need ALOT of fire to get him out - preferably 50cals (the rover) and Explosives (Grenadiers.)
an attack will be the most sucessful with human blob formations with alot of fire support, human blob secures a foothold, fire support then crosses, squads reorganise, set RPs and continue south. Mumble is the BEST tool for this.
I like to cross at the ford south of the temple flag, but if you need to change tac, go to the west of the mountain, a squad going this way can also take the high ground/guard the road to the south, using rocks as cover, engineer squads mining the enemy road also go this way to avoid detection.. If you go to the eastern ford, beware of the hill thats on your right, that dominates the area, especially with grenadiers/AR.
6) When you get to trenches, DO NOT STAY THERE. Clear it out with grenade spam, check it, then get SW asap. If you stay there you will die, grenade spam and chi sneaking in the grass will kill you all.
I hope you can use some of my tips ingame
![Smile :)](./images/smilies/icon_e_smile.gif)
P.S. This map is perfect for mumble. https://www.realitymod.com/forum/f10-pr ... de-pr.html
P.P.S the picture is an edit of the OGT map done by Clypp, I hope you don't mind my taking the liberty.