For Tad Sae, I would go for the light infantry layout and take a humvee. Travel either down roads or through clearings. Take your awesomevee wherever you go! It's portable ammo, cover and even heavy weaponry. It works great as a hospital when combined with a medic and can drop ammo. This layout is perfect for weird maps like Tad. I never go with anything different on Archer.
I really don’t think that the squad leader should be with the suppression team. Of course if you are assaulting a position i prefer to have the squad leader or 2ic to go with the assault fire team (usually Charlie FT) as he can adapt situations which might arise while assaulting a position. Secondly the Squad Leader knows what there is to be done so if he moves off without the assaulting section they probably might miss out important objectives to carry out.
Of course other people might have different opinions; i think this is the optimum thing to do:
Charlie Fire Team
1) Squad Leader Kit
2) Grenadier
3) Medic
Delta Fire Team
4) Light Machine Gun
5) Scout (2ic[second in command]) or Medic
6) Rifleman (in Project Reality Terms with Optics is the best choice as they are firing from a distance)
Interesting. But the point of this team is that the SL can provide effective overwatch when combined with the AR. The AR combined with a GLTD and attack markers makes for an effective barrier or bullet wall. It doesn't just put heads down, it keeps them there forever. Also, with the separate attacking team, the SL can usually warn them of danger from his backed up position. For example "Badguys on the roof", APC down the road, HIDE!" "Sniper on the mountain! By this marker! Suppress him quickly AR!" AR suppress the roof! "Grenadier, put nades in that building!" "Humvee gunner, put some heavy fire on this marker and shred that building!"
Also crash, the problem with that is you really have no effective long range option unless your grenadier is incredibly skilled with placing lots of accurate rounds downrange quickly, you're going to have a problem. That layout also fails to use humvees quickly as it has 6 members. You're going to have to rely on vehicles for long range fire, may be trouble. I also don't like this for SEALS. IMO seals are meant to be a sneaky flanking attack while another squad distracts the enemy. Otherwise, a heavily defended position can just be moved while the seals are still swimming!
Finally, on the subject of skill. Skill can't really be debated and discussed on a text forum. You can't say, I have a faster trigger finger, or I'm better at dolphin diving. You can discuss tactics like this but you're still discussing tactics. When the skill element is removed, all the forum can be left to do is to discuss tactics to improve skills, or tactics to improve cohesion but these are still tactics. All elements of gameplay that are pure skill can only be displayed on the field. Tactics, is all that is relevant in forum discussions.