HK-416 Re-Texturing
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Re: HK-416 Re-Texturing
Dark maps will not work. Anyone played Bi Ming when it was still dark? No, Because everthing green (nightvision) is not fun. Also a tactical flashlight is a very dumb idea in a open terrain. Because everyone can see you 100 of meters away. From what I have understood they are used in Indoor combat only.
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Re: HK-416 Re-Texturing
In fact, there is possible to make the Flashlight works.HeXeY wrote:From what I've understood, yes it is possible, but it'll look like shit.
BF2+dynamic lights=Crysis on Windows 95 era machine
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Re: HK-416 Re-Texturing
That's what I said!MaFiA_do_OsAmA wrote:In fact, there is possible to make the Flashlight works.
But it'll look like ****, as I said , and I doubt it would work that well. Also, for it to be "acceptable" to use it would need to be able to switch on and off, and I've got no idea if that works with the BF2 engine...
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Re: HK-416 Re-Texturing
Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
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Re: HK-416 Re-Texturing
...Even fastropes.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: HK-416 Re-Texturing
I have no clue about coding but you can not do "everything" with an experienced coder. It takes porbably more than 10+ coders to develope a new engine. And they do it fulltime and get paid for it. And the BF2 engine is not known for the coolest light fx.Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
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Re: HK-416 Re-Texturing
In fact, i have saw some images of the 1st version of the Battlefield 2 where there are U.S soldiers jumping out of the blackhawk on a rope, like in Black Hawk Down. I current don't have time, but later i'll search and post the image here.Rangu wrote:...Even fastropes.
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Re: HK-416 Re-Texturing
Yeah, I heard it was supposed to be implemented, along with the 128 player limit. Haven't seen the pics of the ropes though!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: HK-416 Re-Texturing
Next week, i'm too busy this one. Just to you get an idea i can stay only 2 hours per day on the PC, that time, i usually use to make more work and waste more time and play games to refresh my mindblack-wolf wrote:Any updates on the Eotech?
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Re: HK-416 Re-Texturing
[Update]EO-Tech Sight
Okay, here it comes. First i would like to say that i can't do fast stuff like before because of some bussiness in life, but that's not a biig problem. Since i've been notified that i don't need to make a texture for the ACOG, i focused only in the Eo-Tech, so, check the progress:
Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
Okay, here it comes. First i would like to say that i can't do fast stuff like before because of some bussiness in life, but that's not a biig problem. Since i've been notified that i don't need to make a texture for the ACOG, i focused only in the Eo-Tech, so, check the progress:
Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
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Re: HK-416 Re-Texturing
Beautiful as always
You miss 100% of the shots you don't take.- Wayne Gretzky
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Re: HK-416 Re-Texturing
Have you considered using a 3d reticle that would be animated in front of the EoTech when the user aims?
-REad
-REad
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Re: HK-416 Re-Texturing
very nice...
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: HK-416 Re-Texturing
Looks verny nice indeed
Cant wait to try it out in our build.
Cant wait to try it out in our build.
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Re: HK-416 Re-Texturing
Looking really nice. Cant wait to use that in-gameMaFiA_do_OsAmA wrote:[Update]EO-Tech Sight
Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
MaFiA_do_OsAmA for [R-CON]
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Re: HK-416 Re-Texturing
Is it in scale? The "tunnel" seems longer than I remember it to be.
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Re: HK-416 Re-Texturing
[quote=""'[R-CON"]162eRI;986313']Great work!
I agree with you my friend >
PS: do you have news from Exec_4ever ?[/quote]
No, i don't
[quote="johnandreas""]Is it in scale? The "tunnel" seems longer than I remember it to be.[/quote]
I think that i took the screen more closer then it will be in game....
I agree with you my friend >
PS: do you have news from Exec_4ever ?[/quote]
No, i don't
[quote="johnandreas""]Is it in scale? The "tunnel" seems longer than I remember it to be.[/quote]
I think that i took the screen more closer then it will be in game....