[Map] Iron Ridge [WIP]
-
- Posts: 533
- Joined: 2007-08-11 11:52
Re: [MAP] Iron Ridge [WIP]
Mmmmm that grass looks mighty fine and pure. I feel like a wabbit, om nom nom nom,'[R-DEV wrote:~KILL~Pirate;986790']
It looks like what I think of a light vehicle map, no tanks or the such. Not sure a Attack Chopper would fit, but I'm not arguing with those who were conversing about it . I smell some nice Mine usage on blocking trails/roadways.
Enjoying the sky-box, some nice cirrus clouds with what appears to be a sunset occurring somewhere.
Looking tasty, I mean, good!
-
- Posts: 526
- Joined: 2007-02-25 15:06
Re: [MAP] Iron Ridge [WIP]
ill cover the tunnels, ok?
-
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: [MAP] Iron Ridge [WIP]
What kinda assets we looking at here?
M.
M.
-
- Posts: 43
- Joined: 2008-08-31 18:12
Re: [MAP] Iron Ridge [WIP]
wow! this is gonna be my new favourite map!
i just hope you decide to set the ambiance to sunny and shiny (like muttrah/mao valley) instead of the sunset...
bright sunny maps make me feel all warm and cozy.
i just hope you decide to set the ambiance to sunny and shiny (like muttrah/mao valley) instead of the sunset...
bright sunny maps make me feel all warm and cozy.
-
- Retired PR Developer
- Posts: 4925
- Joined: 2006-05-31 12:56
Re: [MAP] Iron Ridge [WIP]
lovin the terrain shots.. good work
-
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [MAP] Iron Ridge [WIP]
Suggestion, add more bushes next to the roads.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
-
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [MAP] Iron Ridge [WIP]
bushes along the road are not common, in such area forest starts in 3m from the road
note: you can say thats bushes on photos, but this is northern area("above" arctic circle), and trees usually not high or it takes ages for big tree to grow
note: you can say thats bushes on photos, but this is northern area("above" arctic circle), and trees usually not high or it takes ages for big tree to grow
-
- Posts: 4765
- Joined: 2006-12-29 14:52
Re: [MAP] Iron Ridge [WIP]
I didnt mean bushes so close, just some so players can hide to do an ambush.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro." (yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
-
- Posts: 49
- Joined: 2007-01-04 17:11
Re: [MAP] Iron Ridge [WIP]
verrrrrrrrrrry realistic russia vs chechen map!
Some like us most hate us
but they all fear us
but they all fear us
-
- Posts: 842
- Joined: 2007-10-08 21:30
Re: [MAP] Iron Ridge [WIP]
Another awsome Map for two Awsome Factions
this has Unimaginable Potential, cant wait to play! play!
Keep it Up
this has Unimaginable Potential, cant wait to play! play!
Keep it Up
-
- Posts: 513
- Joined: 2008-05-31 00:36
Re: [MAP] Iron Ridge [WIP]
Yeah, I'm wondering about this as well.Expendable Grunt wrote:What kinda assets we looking at here?
M.
-
- Posts: 262
- Joined: 2008-05-15 19:20
Re: [MAP] Iron Ridge [WIP]
Im doing it with you.-=TB=-Tobakfromcuba wrote:ill cover the tunnels, ok?
-
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [MAP] Iron Ridge [WIP]
o.o pr gets better each... time a new version comes out
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
-
- Posts: 152
- Joined: 2009-03-07 15:22
Re: [MAP] Iron Ridge [WIP]
looks kick *** any vehicles and some air assets?
-
- Posts: 100
- Joined: 2009-04-15 23:36
Re: [MAP] Iron Ridge [WIP]
Lookin' good, very nice... got urban place map , i love it.
LAG*** Mercenario(peru)
LAG*** Mercenario(peru)
-
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: [MAP] Iron Ridge [WIP]
I think these buildings are to be removed/fixed up:
https://www.realitymod.com/forum/f66-pr ... fixes.html
https://www.realitymod.com/forum/f66-pr ... fixes.html
-
- Retired PR Developer
- Posts: 610
- Joined: 2008-01-04 18:35
Re: [MAP] Iron Ridge [WIP]
Way ahead of ya Those buildings just had a few problems but Rhino worked his magic on em and now thier good to go...'[R-TEC wrote:SocketMan;1000656']I think these buildings are to be removed/fixed up:
https://www.realitymod.com/forum/f66-pr ... fixes.html
As far as assets go guys, not sure what will be used. It will be determined once the map is finished and tested
Here is a shot of the East city area Im working on. The West city is a Grozny like city area that is in the pics on the first page. The East city area is an abandoned Pripyat like city area....
East City
...
-
- Posts: 332
- Joined: 2007-07-18 16:04
Re: [MAP] Iron Ridge [WIP]
Omg East City looks f**king awesome dude! I can't wait to play it!
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)