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Re: Release: Project Normandy
Posted: 2011-11-30 07:52
by Pvt.LHeureux
Steam101 wrote:I have the same problem, damn North american timezones everyone who was testing it is asleep by the time i get home
![Razz :P](./images/smilies/icon_razz.gif)
.
Hopefully the mod will gain some more attention from north american players.
Now I gotta wait until the weekend for some more populated rounds, cant wait
Yeah you stayed on Xfire for a long time
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 07:54
by A.Finest
Heres a small sheet I made for the people who still dont know how it all works
Step 1: Install
-First, run the installer, in case you have downloaded the files via a torrent. You must first extract the Project Normandy Setup.exe file.
Step 2: Agreement
-You must first agree with the License Agreement
Step 3: Read the Information
-If you read carefully it claims to install inside your PR folder. Simply hit Next.
Step 4: Installation Dirr
When the installer opens, be sure it install's to the following area:
Code: Select all
Win32 Users:
C:\Program Files\EA GAMES\Battlefield 2\mods\pr
Win64 Users:
C:\Program Files (x86)\EA GAMES\Battlefield 2\mods\pr
So if you got this on steam, or have it downloaded elsewhere, Just be sure it links to your PR [dirr].
________________________________________
The Way Normandy Works:
Alright, so to start off I wanna remind everyone that Normandy is a addon for PR, meaning you will need the lastest version of PR to run Normandy.
Also as its a addon for PR it means that it is basicly, just 2 new factions on a new map (for now). So the way you launch this, is by booting up normal PR. You should then see the normandy servers has turned "White" and is no longer "Red" if it still is red, please PM me and I will help you out
So all in all as I said above its simply just another map and a few more factions
![Wink ;)](./images/smilies/icon_e_wink.gif)
.
So there is no special launcher for normandy..
_________________________________________________
In Case of crash during Loading
-I know this sounds wired, but try lower your settings to very, even your resolution of the screen (In-game only) Then reboot your game and load in with the low settings, if this still is not loading in, please contact "[R-DEV]AfterDune" Here on the forums.
If you do happen to load in with the low settings, you can then disconnect from the server, and go change your settings to normal again. Again. Remember that each time you edit your video settings, reboot the game to be sure they have effect.
I hope this helped some people!
NOTE: This should be moved copy/pasted to the front page of this thread
Regards,
Uss-finest.
Re: Release: Project Normandy
Posted: 2011-11-30 10:02
by Pvt.LHeureux
'[USF wrote:uss-finest[Lea;1701224']Installation guide
Another alternative is to just press Next, Next, Next, Next
![Cool 8)](./images/smilies/imported_icon_cool.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 10:24
by A.Finest
Pvt.LHeureux wrote:Another alternative is to just press Next, Next, Next, Next
well some people have it installed in a seperate folder, like insted of program files etc. they have a games folder or so..
Next, Next, Next wont work all the time
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 10:52
by AfterDune
Even that
should work as long as the installer finds the directory in your registry. It uses the same method how the PR installer determines your installation directory (yes, call me a copycat
![Razz :p](./images/smilies/imported_icon_razz.gif)
).
I (and many others) don't have PR installed in "c:\program files" and so far it's been working just fine.
Re: Release: Project Normandy
Posted: 2011-11-30 13:14
by A.Finest
Same, Thats why I mentioned the Games Folder
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 14:31
by MikeDude
Server shut down?
Re: Release: Project Normandy
Posted: 2011-11-30 14:35
by AfterDune
Nope, both are up.
Re: Release: Project Normandy
Posted: 2011-11-30 14:37
by MikeDude
Then lets join you nubs! See if it still crashes on around 40 players!!
And Afterdude!
Hurry the F up with the Dutch Forces! haha
Nah <3 Take your time. Make it epic! Love your work so far.
Edit: BTW, should make a thread in the Highlight section or something.. So more PR players will see it.
Not everyone watches the modding section.
Re: Release: Project Normandy
Posted: 2011-11-30 16:38
by rushn
so this will not be part of PR like PR Vietnam?
Re: Release: Project Normandy
Posted: 2011-11-30 16:47
by Johncro
ledo1222 wrote:well jee golly i have to still make dinner and go get food for my cats. and then ill still get home at 7 then do my homework, and mabey ill play.
Life seems to be getting harder the older i get, this sucks.
we should join up Johncro u can have your Ub3r 1337 sniper
Life only gets harder
![Razz :P](./images/smilies/icon_razz.gif)
I'll have a little bit of play time today I think
Re: Release: Project Normandy
Posted: 2011-11-30 17:01
by MikeDude
Its just a freaking map... With some extra models and shit...
Nothing complicated.. Just a map..
Now, download, install and come play. It's epic!
Re: Release: Project Normandy
Posted: 2011-11-30 18:37
by ledo1222
I got home yesterday and found out it was shut down. =_=
Better be up tonight.
Re: Release: Project Normandy
Posted: 2011-11-30 19:11
by Swaggzor
Oh its up alright, better join now and enjoy some wonderfull gameplay!
Re: Release: Project Normandy
Posted: 2011-11-30 22:00
by [USMC] Some Gave All
I had a really great time with the mod with only 10 people in the server, however it crashed randomly in the heat of battle
![Sad :(](./images/smilies/icon_e_sad.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 23:04
by A.Finest
'[USMC wrote: Some Gave All;1701512']I had a really great time with the mod with only 10 people in the server, however it crashed randomly in the heat of battle
That was a timed shutdown for maintainace. Im sorry, I forgot to see if anyone was on the server mate
Server was filled with a good ton of chatlogs and what not which I have now cleaned up, even though its small things like that, makes the server run a lot better
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 23:11
by Steam101
'[USMC wrote: Some Gave All;1701512']I had a really great time with the mod with only 10 people in the server, however it crashed randomly in the heat of battle
I was there with the 10 people on, still alot of fun, and i think I'd just shot the gunner off of your willys jeep
![Razz :P](./images/smilies/icon_razz.gif)
Re: Release: Project Normandy
Posted: 2011-11-30 23:15
by =HCM= Shwedor
Would be nice if the servers weren't all locked. Isn't this a part of PR? Are server admins required to lock these servers?
Re: Release: Project Normandy
Posted: 2011-11-30 23:24
by BloodyDeed
Yes. As long as you run custom maps you need to protect your server with a password.
Re: Release: Project Normandy
Posted: 2011-11-30 23:41
by Shovel
They could at least add "password=pn" to the title though.