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Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 16:12
by sylent/shooter
Well it really depends. OG will affect the map more (at least seems this way) than UG will.. However you will need to play with the density settings to fix any issues that may arise. Don't worry about optimization with OG and UG now because that can always be changed with just the "tweaker" part of the editor.

But for example, my map had 5890 OG objects... I achieved the same effect as I did with those by eliminating OG down to 3400 ~ So yes it affects performance but don't worry about it now.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 16:26
by Rabbit
[R-CON]sylent/shooter wrote:Well it really depends. OG will affect the map more (at least seems this way) than UG will.. However you will need to play with the density settings to fix any issues that may arise. Don't worry about optimization with OG and UG now because that can always be changed with just the "tweaker" part of the editor.

But for example, my map had 5890 OG objects... I achieved the same effect as I did with those by eliminating OG down to 3400 ~ So yes it affects performance but don't worry about it now.
All depends, I have 2 versions ranging from 20,000 to 25,000 in shikotan. Dragon Fly is probably the best example for you, and it has 27,295 for an OG count. But for example Yamalia doesn't have many statics, but has an OG count of 37,330. I recommend trying to keep it around 20,000 to 25,000 at first and figure out if you can do more without sacrificing to much fps for low end users.

Your level seems like it will be fairly flat, so you could always ask Outlawz for his fir bundle he made, I myself have considered doing something similar.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 16:40
by rodrigoma
And you have to take into consideration view-distance AFAiK
Remember that UG you can always tweak for a smaller VD and a smaller size and density but OG it is harder and it will affect the Performance and especially the game-play accordingly

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 20:34
by Ason
gx wrote:Your level seems like it will be fairly flat, so you could always ask Outlawz for his fir bundle he made, I myself have considered doing something similar.
Are the fir bundles lighter on the performance than UG?

I'll think I will just do the map as I have in mind and in the end we will just have to see how it works out, if it's too much I will have to change it, but i will try to keep it at 25 k max as you say.
Thanks guys

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 20:41
by Rabbit
Mrslobodan wrote:Are the fir bundles lighter on the performance than UG?

I'll think I will just do the map as I have in mind and in the end we will just have to see how it works out, if it's too much I will have to change it, but i will try to keep it at 25 k max as you say.
Thanks guys
Yes, essentially what you are doing is taking lets say 5 static and turning it into 1. So you could do 25,000 single statics, or for the same look 5,000 static objects.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 21:36
by Ason
some pics :)
Image

Image

Image

I think yellow and green fields will be changed to brown fields to give the autumn/winter feeling

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 21:37
by Ason
gx wrote:Yes, essentially what you are doing is taking lets say 5 static and turning it into 1. So you could do 25,000 single statics, or for the same look 5,000 static objects.
aha nice, but does OG and UG count as statics? i thought it was the other way around since i saw something names fir_bundle or something like that in the staticobjects list.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:00
by Pvt.LHeureux
I think the river's sides are too steep, players falling in or trying to swim across will be stuck in the river for a while untill they find a way out.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:05
by Rabbit
Mrslobodan wrote:aha nice, but does OG and UG count as statics? i thought it was the other way around since i saw something names fir_bundle or something like that in the staticobjects list.
OG does but UG doesn't for example, my OG count is 24,897 and total statics with it added in is 28,936 which means I have 4039 no OG statics. It will all come up as one number when you generate lightmaps. If you do find that fir_bundle, let me know because I haven't and I think outlawz made it specifically for his level.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:12
by Ason
Pvt.LHeureux wrote:I think the river's sides are too steep, players falling in or trying to swim across will be stuck in the river for a while untill they find a way out.
Yes i know :P I haven't started fixing the river yet, I will make the edges smooth outside the city and steep with ladders and stairs inside the city :)
OG does but UG doesn't for example, my OG count is 24,897 and total statics with it added in is 28,936 which means I have 4039 no OG statics. It will all come up as one number when you generate lightmaps. If you do find that fir_bundle, let me know because I haven't and I think outlawz made it specifically for his level.
Alright thanks!
The fir i found is named "Fir 10, 15 and 20 metres ( fir15m) I found it in Objects/vegetation/PR , I don't know if it is the one you mean?

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:14
by lucky.BOY
Also different statics have different impact on performance, a small barrel does impact it much less than one of those huge complicated rus_apartment buildings. As well there is density of those complex statics to consider. If you fill a 300m radius area with only big enetrable apartment buildings, It is going to have a huge impact on preformance in that area, even if there is like 10k statics in the whole level.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:32
by Ason
lucky.BOY wrote:Also different statics have different impact on performance, a small barrel does impact it much less than one of those huge complicated rus_apartment buildings. As well there is density of those complex statics to consider. If you fill a 300m radius area with only big enetrable apartment buildings, It is going to have a huge impact on preformance in that area, even if there is like 10k statics in the whole level.
Alright so if i increase the distance between every building by 50 meters it will help a bit on the performance?
I guess i will have to do that since there is more than buildings in a city :P
atm they are just there to help me orient, so I guess there will be some changes in the city :)

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:36
by Rabbit
Mrslobodan wrote:Yes i know :P I haven't started fixing the river yet, I will make the edges smooth outside the city and steep with ladders and stairs inside the city :)



Alright thanks!
The fir i found is named "Fir 10, 15 and 20 metres ( fir15m) I found it in Objects/vegetation/PR , I don't know if it is the one you mean?
No, the object is a bunch of those grouped together to make one object instead of 1 tree being one object. If you want the static best to shoot Outlawz7 and pm asking for it or make one.

Too many trees... - Project Reality Forums

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-04 23:58
by Ason
gx wrote:No, the object is a bunch of those grouped together to make one object instead of 1 tree being one object. If you want the static best to shoot Outlawz7 and pm asking for it or make one.

Too many trees... - Project Reality Forums
That looks awesome! Do you know if it's possible to do with a mix of trees? I got about 10 diffrent trees/bushes atm in my forest.
At the moment i got about 4500 OG objects and i'm done with about 1/4 of the map, so i think my main problem is getting the city lagfree but still looking like grozny :P
Image

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-05 00:15
by Rabbit
Mrslobodan wrote:That looks awesome! Do you know if it's possible to do with a mix of trees? I got about 10 diffrent trees/bushes atm in my forest.
At the moment i got about 4500 OG objects and i'm done with about 1/4 of the map, so i think my main problem is getting the city lagfree but still looking like grozny :P
Image
Yes that will be, this is probably not a level you want to do as your first one as it would require a lot of custom statics. And to do the tree bundles and the buildings, you will need to spend a lot of time in 3ds.

You should probably start with something different.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-05 00:21
by Ason
gx wrote:Yes that will be, this is probably not a level you want to do as your first one as it would require a lot of custom statics. And to do the tree bundles and the buildings, you will need to spend a lot of time in 3ds.

You should probably start with something different.
Baah not what i wanted to hear xD, I think I will finish this since I'm really into Grozny at the moment plus I already put alot of time into it :P If nobody likes it in the end atleast i got some training out of it :)

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-05 02:36
by waldov
gx wrote:Yes that will be, this is probably not a level you want to do as your first one as it would require a lot of custom statics. And to do the tree bundles and the buildings, you will need to spend a lot of time in 3ds.

You should probably start with something different.
Unfortunately you haven't taken into account determination my friend the fatal mistake the Russians made in this very battle.

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-05 02:45
by Ason
Is this something i should worry about?

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Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-05 02:46
by Ason
waldov wrote:Unfortunately you haven't taken into account determination my friend the fatal mistake the Russians made in this very battle.
good one! :D

Re: [Map] Grozny (2km) [WIP]

Posted: 2013-02-05 03:47
by Rabbit
waldov wrote:Unfortunately you haven't taken into account determination my friend the fatal mistake the Russians made in this very battle.
Well, a map takes months to build, even years. Look at Rhino with muttrah city, be rebuilt it and made a LOT of custom statics.

I'm not saying what you are doing with Grozny wont be the next muttrah, but even he started at a 1km, and it was not his first map. I do think you should start somewhere else, and come back to it once you have to skill to make all the buildings you need.

Mrslobodan wrote:Is this something i should worry about?

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No it's fine.