Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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melonmuncher
PR:BF2 Developer
Posts: 262
Joined: 2012-01-13 05:14

Re: Ask the [DEV]s a (?) - Part 2

Post by melonmuncher »

Heavy Death wrote:Hey, does anybody (hopefully DEVs) know if the total ammount of tanks on Kashan VW is really 15 per side or do new additional ones spawn in few minutes?
15 tanks a side, only respawning after they get destroyed and 4 logis.
camo
PR:BF2 Developer
Posts: 3100
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Antol.PL wrote:Is there any map where we can see this Up-Armored Scimitar version?
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If no, why its not in game?
Is that for arma 2 or bf2? I can't tell.
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SShadowFox
Posts: 1085
Joined: 2012-01-25 21:35

Re: Ask the [DEV]s a (?) - Part 2

Post by SShadowFox »

camo_jnr_jnr wrote:Is that for arma 2 or bf2? I can't tell.
PR 0.7

It says over there.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
gipakok
Posts: 266
Joined: 2012-11-19 20:31

Re: Ask the [DEV]s a (?) - Part 2

Post by gipakok »

If I recall correctly these actually were in PR, but they were removed for balance issues
camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

SShadowFox wrote:PR 0.7

It says over there.
I see that but it looks too good to go into bf2 i thought it might be a mistake or something. God damn it looks good devs put it in!
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Rhino
Retired PR Developer
Posts: 47464
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Antol.PL wrote:Is there any map where we can see this Up-Armored Scimitar version?
http://media.realitymod.com/news/pr07/o ... te/S_3.jpg

If no, why its not in game?
The cage isn't currently ingame because of a few reasons. Firstly it had some really odd physics with the way we had done them, making the vehicle fly about etc, although this should be fixable. Secondly the cage didn't actually add any armour onto the vehicle either in the way we had it, it was purely visual. Although again, we know of a decent way of making the cage work so if RPGs hit it, they do little to no damage to the vehicle but again, something we would need to look into another time. Thirdly they had some odd lighting problems, we don't have a fix for that currently. Fourthly they cost quite a few tris and also had another texture sheet to load which made it harder for players to render so on top of all the other issues, they where removed until we could do them properly.

It was also for PR:BF2, was made the same time the Scimitar was, but as I said was removed due to some issues:
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Tim270
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Tim270 »

^Stop asking Rhino stuff in this thread so he can carry on with the statics :D
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Rhino
Retired PR Developer
Posts: 47464
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Antol.PL wrote:Is there any works to complete Sangin? If yes, how we can help it?
There should be more community tasks which would affect the progress of this map.
not really without having a good understanding and experience of making BF2 statics.
[R-DEV]Tim270 wrote:^Stop asking Rhino stuff in this thread so he can carry on with the statics :D
lolz, right now baking an AO so not the case right now but ye, forums are a massive distraction for me :p
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Doc.Pock
Posts: 2869
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

ban yourself haha. and who even let you use the internet? :P

goto work
AfterDune
Retired PR Developer
Posts: 17037
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

We're more than happy to ban you, Rhino :D .
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Doc.Pock
Posts: 2869
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

AD, you really should keep your devs in check :) look at all of them, just roaming about, not you know, devving :P
AfterDune
Retired PR Developer
Posts: 17037
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

We have a plan to lock all the lightblue devs in Rhino's basement, that includes Rhino himself. Gonna be quite the party :p .
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Doc.Pock
Posts: 2869
Joined: 2010-08-23 14:53

Re: Ask the [DEV]s a (?) - Part 2

Post by Doc.Pock »

post pictures :D

and PM me the naughy ones ;)
Kerryburgerking
Posts: 398
Joined: 2011-11-01 10:42

Re: Ask the [DEV]s a (?) - Part 2

Post by Kerryburgerking »

What's so special about Sangin?
Redamare
Posts: 1772
Joined: 2007-10-30 21:09

Re: Ask the [DEV]s a (?) - Part 2

Post by Redamare »

^^^
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Why we love talking about Sangin ........... Thank Rhino :twisted: .... at least we did eventually get the chinook :)
Last edited by Redamare on 2013-09-05 17:43, edited 2 times in total.
Rhino
Retired PR Developer
Posts: 47464
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

lol I had forgotten about the A-10 randomly falling out the sky on that map :p
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camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

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This picture says it all really. Such a huge map with so much cover for ambushes.
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