15 tanks a side, only respawning after they get destroyed and 4 logis.Heavy Death wrote:Hey, does anybody (hopefully DEVs) know if the total ammount of tanks on Kashan VW is really 15 per side or do new additional ones spawn in few minutes?
Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Is that for arma 2 or bf2? I can't tell.Antol.PL wrote:Is there any map where we can see this Up-Armored Scimitar version?
If no, why its not in game?
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Re: Ask the [DEV]s a (?) - Part 2
PR 0.7camo_jnr_jnr wrote:Is that for arma 2 or bf2? I can't tell.
It says over there.
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Re: Ask the [DEV]s a (?) - Part 2
If I recall correctly these actually were in PR, but they were removed for balance issues
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Re: Ask the [DEV]s a (?) - Part 2
I see that but it looks too good to go into bf2 i thought it might be a mistake or something. God damn it looks good devs put it in!SShadowFox wrote:PR 0.7
It says over there.
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Re: Ask the [DEV]s a (?) - Part 2
The cage isn't currently ingame because of a few reasons. Firstly it had some really odd physics with the way we had done them, making the vehicle fly about etc, although this should be fixable. Secondly the cage didn't actually add any armour onto the vehicle either in the way we had it, it was purely visual. Although again, we know of a decent way of making the cage work so if RPGs hit it, they do little to no damage to the vehicle but again, something we would need to look into another time. Thirdly they had some odd lighting problems, we don't have a fix for that currently. Fourthly they cost quite a few tris and also had another texture sheet to load which made it harder for players to render so on top of all the other issues, they where removed until we could do them properly.Antol.PL wrote:Is there any map where we can see this Up-Armored Scimitar version?
http://media.realitymod.com/news/pr07/o ... te/S_3.jpg
If no, why its not in game?
It was also for PR:BF2, was made the same time the Scimitar was, but as I said was removed due to some issues:
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Re: Ask the [DEV]s a (?) - Part 2
^Stop asking Rhino stuff in this thread so he can carry on with the statics
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Re: Ask the [DEV]s a (?) - Part 2
not really without having a good understanding and experience of making BF2 statics.Antol.PL wrote:Is there any works to complete Sangin? If yes, how we can help it?
There should be more community tasks which would affect the progress of this map.
lolz, right now baking an AO so not the case right now but ye, forums are a massive distraction for me[R-DEV]Tim270 wrote:^Stop asking Rhino stuff in this thread so he can carry on with the statics
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Re: Ask the [DEV]s a (?) - Part 2
ban yourself haha. and who even let you use the internet?
goto work
goto work
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Re: Ask the [DEV]s a (?) - Part 2
AD, you really should keep your devs in check look at all of them, just roaming about, not you know, devving
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Re: Ask the [DEV]s a (?) - Part 2
We have a plan to lock all the lightblue devs in Rhino's basement, that includes Rhino himself. Gonna be quite the party .
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Re: Ask the [DEV]s a (?) - Part 2
post pictures
and PM me the naughy ones
and PM me the naughy ones
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Re: Ask the [DEV]s a (?) - Part 2
What's so special about Sangin?
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Re: Ask the [DEV]s a (?) - Part 2
^^^
Why we love talking about Sangin ........... Thank Rhino .... at least we did eventually get the chinook
Why we love talking about Sangin ........... Thank Rhino .... at least we did eventually get the chinook
Last edited by Redamare on 2013-09-05 17:43, edited 2 times in total.
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Re: Ask the [DEV]s a (?) - Part 2
lol I had forgotten about the A-10 randomly falling out the sky on that map
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Re: Ask the [DEV]s a (?) - Part 2
This picture says it all really. Such a huge map with so much cover for ambushes.