HOLLYWOODY wrote:I explained that I thought some of the proposed icons look too similar which some people may find confusing because some of those vehicles can be claimed while others cannot.
I'm sorry what icons look similar, but are of totally different classes?
You're also talking like the only way people can determine what class of vehicle is, is by their minimap icon. As I've said before, there is also the ingame assets menu and on top of that, there is visual identification before you even get in the vehicle which even if you have mistaken what type of vehicle it is by the minimap icon, you wouldn't have by the time you're next to it.
HOLLYWOODY wrote:CAS_ual_TY even said they all use the same base but thinks everyone can easily tell the difference. Then he said that you cannot make that many good looking icons because of lack of detail. These two ideas contradict. I provided two extreme solutions to illustrate the problem that could be solved. Generic icons for simplicity or custom icons because it's possible. I don't necessarily think those extremes are best solutions but I do think they are both better than the current and proposed systems.
CAS was saying that if you where going to make a unique icon for every single vehicle, even 32px icons don't have enough detail to truly show the differences between everyone, where the different classes, you can see the differences, even if they are only small and not apparent at a glance and those fine differences are only to determine sub-roles of vehicles.
HOLLYWOODY wrote:I don't necessarily think those extremes are best solutions but I do think they are both better than the current and proposed systems.
Then it might help if you actually try and outline and possibly even make (at least a few examples of) what you think would be best because right now, no one knows what you want when you are arguing for two extremes that you say both wouldn't work...
HOLLYWOODY wrote:Conversely, who cares about different tank classes? Why not just one icon for all tanks?
Because as we keep on saying, the minimap icons are far more than just about seeing what assets your squad can claim. They are about showing what capabilities a vehicle has that is coming to assist your squad. If its a Medium Tank, then you know it doesn't have that much armour and pretty poor rate of fire etc. If its an MBT with ATGMs, then you know that it can screw over an enemy MBT that might be pinning down your squad with ease. There is also the FV101 Scorpion which is technically a Light Tank with its very thin armour, 76mm cannon with high manoeuvrability & speed. Do you think that should also be using a standard Tank Icon when a LAT can destroy it and it could only annoy an MBT at best?
HOLLYWOODY wrote:The current issue with claiming is that there is no comprehensive translation for which vehicles are apart of specific asset types let alone sub-asset types. The in-game asset list shows all the vehicles and their icons. Server rules describe what types of asset each squad can claim. How are new players supposed to know which icons represent each asset type? This is the crux of the matter.
Again, the icons themselves are not all about "asset claiming", in fact, they really have hardly anything to do with that. But again, there are many ways of telling what type of vehicles are what, mainly the ingame assets list, which states all the vehicles and even names the types (but only on the enemy side, possibly need to state the type on your teams too).
And if your confused about what assets you can claim, you should ask your squad leader/members, or an admin on the server to help clear things up as people have be doing to learn these things for years.
If there is still confusion, then possibly the servers need to define their rules a little better since, at the end of the day, asset claiming isn't a PR feature, it is a rule that servers have made up themselves.
HOLLYWOODY wrote:The most likely reason CAS_ual_TY finally responded to me was because he recognized that I am trying to temporarily derail this train in order to have a legitimate discussion about the direction we are heading.
I suggest you make a new, dedicated topic if you want to discuss this further rather than derail someone else.