(SSG) Multi Gaming Community

Player feedback for all Project Reality: Battlefield 2 servers.
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: (SSG) Multi Gaming Community

Post by InfantryGamer42 »

Wicca wrote:It's the same issue on PRTA too.
PRTA has better balanced compared to SSG, at least in my expirience. I really get more fustrated boring unbalanced games on SSG, that I sometimes want to deinstall PR.
Wicca wrote:I don't know about HOG though.
From few games I played on HOG, it looks like hit or miss from game to game.
Wicca wrote:It's very difficult to balance.
I know it is hard, but I think we are in point of game knowleg where we all know that having all vehicles whores on one team is not good idea (and that is what we got on Khamy yesterday). In general, biggest problem from my perspective is that when I suggest admins to balance teams, I will in best case get few laughs from enemy teams and in worst case answer from admin that If I want to balance teams I should become admin or no answer at all.

My best advice to all servers from perspectice of player is that admins should constantly communicat whit squadleaders on both teams about switching squads to improve balance.

On other note, another big problem on servers are pretty much unorganised INF squads whit no mic players that are borderline free kit squads. In past days, I reported few of dose and only one got removed. Others pretty much stayed until of end of game, not giving anything to the team.
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Golden_Pilot
Posts: 110
Joined: 2019-02-26 15:43
Location: Egypt
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Re: (SSG) Multi Gaming Community

Post by Golden_Pilot »

InfantryGamer42 wrote:After playing last two days on server, I must say you guys have big problem whit balancing teams. Of 10+ games I played this days, I would call maybe 3 balanced, rest where just 200+ easy wins for one team. I was never admin, so I can not suggest any way to fix issue, but It would be nice If you can work on it.
The team balance issues isn't from admins side we already working on balancing the teams but they switching themselves again under reason "we don't like this side". So how can we solve this issue when they ruining it by themselves?!
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: (SSG) Multi Gaming Community

Post by InfantryGamer42 »

Golden_Pilot wrote:The team balance issues isn't from admins side we already working on balancing the teams but they switching themselves again under reason "we don't like this side". So how can we solve this issue when they ruining it by themselves?!
As I said in post up. Try to talk whit people you think you should switch, giving them clear information that by switching them on other side, they and other players will get better game experience and if they do not want that game experience will suffer.
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Golden_Pilot
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Location: Egypt
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Re: (SSG) Multi Gaming Community

Post by Golden_Pilot »

InfantryGamer42 wrote:As I said in post up. Try to talk whit people you think you should switch, giving them clear information that by switching them on other side, they and other players will get better game experience and if they do not want that game experience will suffer.
We doing that everytime already.
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: (SSG) Multi Gaming Community

Post by InfantryGamer42 »

Golden_Pilot wrote:We doing that everytime already.
Do not know. I got switched few time without anybody asking me anything.
Nate.
Forum Moderator
Posts: 3005
Joined: 2012-07-09 20:44

Re: (SSG) Multi Gaming Community

Post by Nate. »

Some nice rounds yesterday, with decent teamplay and good balance.
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Tommygun
Posts: 319
Joined: 2011-03-16 08:08

Re: (SSG) Multi Gaming Community

Post by Tommygun »

A little upsetting to have the server closed on us mid game with at least 80ppl on because the admins were off to bed and did not want to leave the server adminless...I get that but wait till round end or if some code could be run to kill the server at the end of a map.
Wicca
Posts: 7319
Joined: 2008-01-05 14:53

Re: (SSG) Multi Gaming Community

Post by Wicca »

Tommygun wrote:A little upsetting to have the server closed on us mid game with at least 80ppl on because the admins were off to bed and did not want to leave the server adminless...I get that but wait till round end or if some code could be run to kill the server at the end of a map.
Apply to help SSG keep their server up instead. People need sleep man, they do this on their free time :P
Xact Wicca is The Joker. That is all.
UncleSmek
Posts: 1012
Joined: 2008-09-02 05:07

Re: (SSG) Multi Gaming Community

Post by UncleSmek »

HOG balances games pretty often and they are good at it.

Learn from each other please and go back to windows server to reclaim your title as the server with the best hitreg.
Mineral
PR:BF2 Lead Developer
Posts: 8518
Joined: 2012-01-02 12:37

Re: (SSG) Multi Gaming Community

Post by Mineral »

Wrong thread. Back ontopic.
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Bastiannn
Posts: 125
Joined: 2016-09-09 07:00

Re: (SSG) Multi Gaming Community

Post by Bastiannn »

Would be nice to have the mumble fixed once and for all, instead of not being able to hear what people are saying at times due to it lagging or straight up not working. It seems more like an SSG problem rather than a general problem with mumble, as other people say its occuring mostly on your server.
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RaNa-Rocxs
Posts: 531
Joined: 2016-06-12 09:51

Re: (SSG) Multi Gaming Community

Post by RaNa-Rocxs »

Bastiannn wrote:Would be nice to have the mumble fixed once and for all, instead of not being able to hear what people are saying at times due to it lagging or straight up not working. It seems more like an SSG problem rather than a general problem with mumble, as other people say its occuring mostly on your server.
I think Mumble problem is fixed now i was test out today,
RaNa-Rocxs
Posts: 531
Joined: 2016-06-12 09:51

Re: (SSG) Multi Gaming Community

Post by RaNa-Rocxs »

nope mumble not fixed I don't know what's wrong with mumble, maybe we will try with Linux as you can see the pings are, really something new for me.
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CheeseToast
Posts: 11
Joined: 2015-06-08 22:54

Re: (SSG) Multi Gaming Community

Post by CheeseToast »

Server tracker still seems to be down. Need tracker files to prove innocence for false report and cant get them.
RaNa-Rocxs
Posts: 531
Joined: 2016-06-12 09:51

Re: (SSG) Multi Gaming Community

Post by RaNa-Rocxs »

CheeseToast wrote:Server tracker still seems to be down. Need tracker files to prove innocence for false report and cant get them.
that was port 80 was closed because of the ddos attack
Finrar
Posts: 171
Joined: 2010-11-24 16:03

Re: (SSG) Multi Gaming Community

Post by Finrar »

Amount of 4km desert maps played in a row is quite high sometimes. Some map variety would be nice.
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Danielj15
Posts: 49
Joined: 2016-09-29 19:09

Re: (SSG) Multi Gaming Community

Post by Danielj15 »

would love to know why i have been banned from your forums/discord.
Web_cole
Posts: 1312
Joined: 2010-03-07 09:51

Re: (SSG) Multi Gaming Community

Post by Web_cole »

Almost all of your votes give the impression that they have been engineered to favour one result. What this looks like is that admins are essentially gerrymandering votes to get the results that they want. For example, if you put:
1. Iron Ridge 2. Fools Road 3. Kashan Desert
then those who want to play a 4km asset map have one choice in Kashan, whereas those who want to play a 2km map have 2 choices and thus the 2km vote will be split, making it more likely that Kashan will win.

What would certainly appear more fair (and balanced™) is if mapvotes featured 3 similar maps or 3 different maps, such as all 2km urban maps or a 4km inf map, a 4km asset map and a 4km hybrid map. Such as:
1. Muttrah 2. Marlin 3. Outpost
and
1. Wanda 2. Kashan 3. Xiangshan
as potential examples.

Another example of this is votes like:
1. AAS. 2. INS 3. WW2
There are no WW2 insurgency maps so what this looks like is an attempt to split the AAS vote to get ins to win.

This also includes things like having
1. 2km AAS 2. 4km AAS 3. Ins or some 3rd option that isn't AAS
Again this gives the appearance of vote manipulation on the part of the admins, which I am sure none of us want.
Finrar wrote:Amount of 4km desert maps played in a row is quite high sometimes. Some map variety would be nice.
Would also have to agree that there is too many 4km asset maps played on SSG, which might have something to do with the above issues.

Also its good that you guys fixed the mumble problems.
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robert357
Posts: 224
Joined: 2016-01-29 12:58

Re: (SSG) Multi Gaming Community

Post by robert357 »

The reason why there is vote for *** INS and WW2 is very simple. People played a lot of WW2 maps on release to the point that any attempt to change it to other setting would kill a server. Now however people are a little bit tired of WW2. So this give more options for WW2 map vote because one match is usually enough.

Same with map votes with different sizes.

And I understand this might look shady for people who love INS and big maps, but it is how it is. I personally also would love to play on other maps like Vietnam or Falklands but these maps rarely got votes also.
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Web_cole
Posts: 1312
Joined: 2010-03-07 09:51

Re: (SSG) Multi Gaming Community

Post by Web_cole »

robert357 wrote:The reason why there is vote for *** INS and WW2 is very simple. People played a lot of WW2 maps on release to the point that any attempt to change it to other setting would kill a server. Now however people are a little bit tired of WW2. So this give more options for WW2 map vote because one match is usually enough.

Same with map votes with different sizes.
But this is not what that does. If you want to give WW2 a chance, then splitting the AAS vote (because WW2 is exclusively AAS) is the opposite of that. Would it not make far more sense to do an "AAS vs Ins" vote as per usual, and then do a "Modern vs WW2" vote?

Or just include the more popular WW2 maps in relevant AAS mapvotes. Because that's what WW2 is: AAS. Like, its never really been a thing to do "Vietnam vs" votes because again Vietnam is all AAS. So you just get la Drang or whatever in a mapvote every so often.

And the same for votes for different sizes. AAS wins? Then do a "2km vs 4km", if its deemed neccesary. But "2km AAS vs 4km AAS vs Ins" makes literally no sense.
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