[Vehicle] Fennek
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Re: [Vehicle] Fennek
Please let them use it too Osis?
Cant have the German army without a Fennek.
Btw can someone model that hook on top of the Fennek, so we can add it as child object, for those who dont know what it is, its a hook that catches steel cables fixed on a certain height on the road to injure or kill vehicle crewman .
Cant have the German army without a Fennek.
Btw can someone model that hook on top of the Fennek, so we can add it as child object, for those who dont know what it is, its a hook that catches steel cables fixed on a certain height on the road to injure or kill vehicle crewman .
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Re: [Vehicle] Fennek
The Fennek currently has a "radar" installed on it. I've only tried single player, but I guess it detects enemy units? How's that in real life, does it detect stuff like the BF2 radar? If not, it should be taken off for PR.
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Re: [Vehicle] Fennek
I think it should be taken out since PR doesnt use infantry and vehicle radar, let the IR mast be used like a IR camera with a good zoom nothing more nothing less.
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Re: [Vehicle] Fennek
I think the radar should just simulate the many cameras this scoutcar have.[R-DEV]AfterDune wrote:The Fennek currently has a "radar" installed on it. I've only tried single player, but I guess it detects enemy units? How's that in real life, does it detect stuff like the BF2 radar? If not, it should be taken off for PR.
@Osis
Plz let the Germans also use the Fennek.
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Re: [Vehicle] Fennek
That´s no my own decision. We will not create a full OPK based PR minimod.
It´s really sad taht the BF2-Radar cannot differentiate between vehciels and persons... Something that was possible in BF42/V.
IR-Cams are not really possible in BF2. You can create some, but on a totally different way.
It´s really sad taht the BF2-Radar cannot differentiate between vehciels and persons... Something that was possible in BF42/V.
IR-Cams are not really possible in BF2. You can create some, but on a totally different way.
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Re: [Vehicle] Fennek
Yeah, thats just wrongosis wrote:That´s no my own decision. We will not create a full OPK based PR minimod.
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Re: [Vehicle] Fennek
By Ir cam i mean the black and white zoomable camera allready available to various vehicles that are allready ingame, but becuase this vehicle specialty is scouting perhaps give it an even more extended range?osis wrote:It´s really sad taht the BF2-Radar cannot differentiate between vehciels and persons... Something that was possible in BF42/V.
IR-Cams are not really possible in BF2. You can create some, but on a totally different way.
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Re: [Vehicle] Fennek
Just give the crows a nice dark green colour then.[R-DEV]AfterDune wrote:Yeah, there's a few pixels reserved for the CROWS skin.. Too bad, but we'd have to keep it simple then.
The roof-parts (sensor thing) should be given a dark color (which it is?), but no, there are no different versions for it. But perhaps it's just a matter of adding "_woodland" to its name. At least that's what I did to the Fennek "rumph" (main skin), which works fine in the editor. Haven't tried that in-game yet, would have to find out.
Last edited by Glimmerman on 2008-10-09 12:22, edited 1 time in total.
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Re: [Vehicle] Fennek
you asked what lidn of update we will release for the fennek.. here it is:
Operation Peacekeeper - A Battlefield 2 Modification : #53 Inner values
Operation Peacekeeper - A Battlefield 2 Modification : #53 Inner values
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Re: [Vehicle] Fennek
AWESOME!!!
But it should have an edge as a scout vehicle.
Like making the cameraboom extendable, or maybe givving it thermal vision... i know lots of work. But that would have me baricade my door and playing non-stop for 3 years!!!1 looolz
But it should have an edge as a scout vehicle.
Like making the cameraboom extendable, or maybe givving it thermal vision... i know lots of work. But that would have me baricade my door and playing non-stop for 3 years!!!1 looolz
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Re: [Vehicle] Fennek
Thermal vision cant be done, its hardcoded, it wil get a very good zoom and a CROWS .50 though, its fast and has a low profile.
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Re: [Vehicle] Fennek
The fennek using sensors to detect agitations in the ground from moving vehicles...
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Re: [Vehicle] Fennek
Its imported into the latest build, what a model, its absolutely fantastic!
@Martin, i found your desert skin, so no need to make a new one.
@Martin, i found your desert skin, so no need to make a new one.
Last edited by Glimmerman on 2008-11-08 08:51, edited 1 time in total.
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Re: [Vehicle] Fennek
In the next build the new Fennek we got from OPK will be imported.
This one is still the old one.
This one is still the old one.