[Weapon] C7A1

Discussion pertaining to the PR Dutch Forces faction.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapon] C7A1

Post by Chuc »

Ready to rock and roll. Just that we don't want to show it to you yet..
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Personal Folio - http://www.studioash.net
TofuwRice
Posts: 165
Joined: 2008-06-27 06:15

Re: [Weapon] C7A1

Post by TofuwRice »

'[R-DEV wrote:Chuc;831159']Ready to rock and roll. Just that we don't want to show it to you yet..
:o Rock and Roll? :twisted:
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Weapon] C7A1

Post by marcoelnk »

black-wolf wrote:But I'm one of the devs of this comunity mod! :(

;)
what are you working on ? :)
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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Weapon] C7A1

Post by J.F.Leusch69 »

hey! blackwolfe is making the testbulid!!!
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Weapon] C7A1

Post by ice_killer »

black-wolf wrote:Lol, I failed.
you never succeeded :mrgreen:

lol J/K
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Weapon] C7A1

Post by ice_killer »

So what ?(free from Metallica (cant help it ) :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Weapon] C7A1

Post by marcoelnk »

METALLICAAA ROCKS !!!
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Weapon] C7A1

Post by ice_killer »

[R-CON]marcoelnk wrote:METALLICAAA ROCKS !!!
what can i say x2 :mrgreen:


but ontopic

how is the model coming ?
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Weapon] C7A1

Post by KP »

Ironsights and Elcan versions done. Need to figure out how the AG36 attaches to the RIS (pix pl0x) before I can get the GL version done. I'll see if I can get my hands on the PR Aimpoint as well.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] C7A1

Post by Glimmerman »

Can you post some screens KP?
And can you send us the files so we can put the versions that are done in our latest build?

Thnx.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Weapon] C7A1

Post by KP »

Negative on that, I'm keeping WIPs in the CON forums for now, and then we'll do a proper media release when it's done. You can see them in there now you're a CON. ;) Still needs texturing/importing, all that stuff, mind.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Weapon] C7A1

Post by Glimmerman »

Seen them and you got my Seal of approval KP :D

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