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Re: US Army Update Part 2

Posted: 2008-07-06 12:50
by =Romagnolo=
[R-DEV]Rhino wrote:no the "_woodland" ie, temperate climate version of the black hawk dose not need the air filters cos in china or other template climates there is no sand to get into the engines so it dont need the air filters...

Behind the engines is the exhaust which was on the vbf2 model...

Ah, that's true, very well observed.

Re: US Army Update Part 2

Posted: 2008-07-06 13:26
by LeChuckle
now for some new MEC skins please... they look like they come directly out of a hollywood film

Re: US Army Update Part 2

Posted: 2008-07-06 16:06
by Renegade Warrior
Another great update!

Re: US Army Update Part 2

Posted: 2008-07-06 16:38
by [predaeus]
Bradley yay! Great update!

Will it be able to carry troops?
Would be ok if not, but I like the looks of it dropping them off *g*

Re: US Army Update Part 2

Posted: 2008-07-06 17:45
by agentscar
Well,In real life,and in USI (where it came from) it carries troops in the back,so I'm guessing it will...???...

Re: US Army Update Part 2

Posted: 2008-07-06 19:21
by HughJass
LeChuck wrote:now for some new MEC skins please... they look like they come directly out of a hollywood film
good point

Re: US Army Update Part 2

Posted: 2008-07-06 20:10
by Fabryz
Does it mean that there will be another part of news like in a common trilogy ( :) ) or that we are really close to v0.8? :D

Re: US Army Update Part 2

Posted: 2008-07-06 23:38
by M_Striker
So where are the protective railings on the side of the Stryker??????? :D

Re: US Army Update Part 2

Posted: 2008-07-06 23:44
by Jaymz
Mora wrote:These new things all look great. Also new skin for the Abrams? As seen on the first M2A2 photo?
Most US Vehicles have been reskinned by Shifty :)

Re: US Army Update Part 2

Posted: 2008-07-06 23:46
by Ironcomatose
[R-DEV]Jaymz wrote:Most US Vehicles have been reskinned by Shifty :)
They look to clean IMO.

Re: US Army Update Part 2

Posted: 2008-07-07 07:44
by bosco_
Some scratches 'n dirt wouldn't hurt.

(yay a rhyme)

Re: US Army Update Part 2

Posted: 2008-07-07 12:33
by ReaperMAC
Just let me put a couple rounds into them, that'll make them look less 'neat' :grin:

Re: US Army Update Part 2

Posted: 2008-07-07 13:53
by isooth
They need a LOT moar dust, scratches, burns, holes...

Re: US Army Update Part 2

Posted: 2008-07-07 15:17
by IEDmagnet580
[R-DEV]Rhino wrote: 2. we have nothing to replace the miniguns with even if we wanted to.
well most US Black Hawks utilize the M240 MG I believe, and dont you have an m240 on the brit land rover? And i think it would be cool if you get a 240 in the game that you would replace the "mounted" M249s around the map with M240s because I think they would be more likely to be seen as "stationary" meapons than the SAW

Re: US Army Update Part 2

Posted: 2008-07-07 15:56
by gazzthompson
IEDmagnet580 wrote:well most US Black Hawks utilize the M240 MG I believe, and dont you have an m240 on the brit land rover? And i think it would be cool if you get a 240 in the game that you would replace the "mounted" M249s around the map with M240s because I think they would be more likely to be seen as "stationary" meapons than the SAW
they would need to remodel the hole bh rather than swap the minigun for m240

Re: US Army Update Part 2

Posted: 2008-07-07 16:09
by Jaymz
gazzthompson wrote:they would need to remodel the hole bh rather than swap the minigun for m240
Incorrect, we can change them for anything we want. But we're doing really important things that need our attention.

Re: US Army Update Part 2

Posted: 2008-07-07 16:36
by gazzthompson
i stand corrected

Re: US Army Update Part 2

Posted: 2008-07-07 20:45
by Napoleon_TR
Thanks for Black Hawk :)

Re: US Army Update Part 2

Posted: 2008-07-07 21:19
by Katarn
Paperchase wrote:I hope the new M4s won't have clipping problems that occurs with 99% of the other PR weapons, vanilla and in-house made models.
Not a model problem but an engine problem. But in any case, fixed.

Re: US Army Update Part 2

Posted: 2008-07-08 05:32
by [UKE]Vern
Looking forward to 0.8