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Re: Muttrah City

Posted: 2008-08-26 06:55
by Le_Damner
Why am I so excited to see that post ? :m1helmet:
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No ! Can't believe ... :neutral:
I remember me looking at the city on google earth a few month ago saying : "Mmmmh, that fort could be a great static for the map, but it's very big ...", and someone had talk about it somewhere in the forum afew days later.
... and finaly you've done it !!! :lol: Haaaaaaaaaaaa, so freeesh !!!
Could not say much than ... just : O.8 ME NOW !!!

Re: Muttrah City

Posted: 2008-08-26 07:02
by kristofer
Where the video at?

Re: Muttrah City

Posted: 2008-08-26 07:34
by winters101
You (Rhino) and matt.b, stigger, z-trooper, cheeseman, chuc, ancientman, rangedrecon have done a very, very, very good job, Thanks for all!!

Re: Muttrah City

Posted: 2008-08-26 07:50
by SuperTimo
To Da Huey!!!

Re: Muttrah City

Posted: 2008-08-26 07:51
by Marmorkaka
Just incredible!

Re: Muttrah City

Posted: 2008-08-26 08:06
by 301_HysterX
hmm, I had to say something 'bout that.

I remember Muttrah V1 very well, good ol' time, remember the bloody AA thing next to the fountain ? Littlebirds used to crash in that area, was kinda fun. You could also find funny stuff to do with the Forklift, glad to see it back in .8.

And now, Rhino is back and strikes again with MUTTRAH V2 (omg my hands are shakcingzzz...)! Man, this sh*t is awesome, I couldn't even dream of a better map, that absolutely BRILLIANT.

You've done a great job Rhino (and all your slaves), keep it up, 'till someone discover you work for EA (and BF heroes for sure).

Re: Muttrah City

Posted: 2008-08-26 08:33
by Phoenix.86
Yeah, just tell me we can drive the forklift again and i'll be happy for the rest of my life ;)

Re: Muttrah City

Posted: 2008-08-26 08:41
by Ablack77
I get the distinct impression that this map will be pure awesomeness,
wouldn't be surprised if a 24/7 Muttrah City server pops up.

It looks like there's been an amazing amount of work put into this,
I'm going to go ahead and say "you should be proud of yourselves Dev's"
even if I am just going by smexy pictures.

"Hat's off" to all who contributed.

Really looking forward to this!

Re: Muttrah City

Posted: 2008-08-26 08:45
by xatu miller
WOW this is just plain awsome. Can't wait to fly that cobra there :twisted: :twisted: :twisted: :twisted: :lol:

Re: Muttrah City

Posted: 2008-08-26 08:52
by Rhino
ralfidude wrote:Soooooo now we have vehicles that will not respawn again? .... like never ever?? Not even if we beg really hard??

Gonna be able to fix them up? Or once they go boom they stay boom?
there are vehicles that dont respawn on many maps in v0.756, and releases before that. you just dont notice them that much :p

Reason why the Attack huey dont respawn, is cos that's just the initial air support for the map, help soften up the MEC in the early stages since they get loads of transport and able to build bunkers, firebases etc. The Cobra at the very start would be kinda gey, and with no chopper there all you would have is 4 guys waiting for the cobra to spawn :p
Tofurkeymeister wrote:My friend used to live in Muscat, so I'm sure he's seen that area. Pretty cool how accurate it seems :P . I'll have to ask him what he thinks, though I think it will be realistic enough for his liking :P .
would really like to hear what he thinks :D
NYgurkha wrote:btw is there a limit in the BF2 engine regarding the number of buildings and statics allowed? Did you hit that limit with this map?
no limit regarding the number of buildings, but its really a performance thing, since most objects require lightmaps etc, that can lag a user out a lot. I did hit the max limit of ladders in a map (255) thou :p
azreal64 wrote:lol one can only ask, now that your done with Muttrah City v2, perhaps the most anticipated PR map of all...whats next? :razz:
Muttrah City v2.5 ;)
Le_Damner wrote:Why am I so excited to see that post ? :m1helmet:
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No ! Can't believe ... :neutral:
I remember me looking at the city on google earth a few month ago saying : "Mmmmh, that fort could be a great static for the map, but it's very big ...", and someone had talk about it somewhere in the forum afew days later.
... and finaly you've done it !!! :lol: Haaaaaaaaaaaa, so freeesh !!!
Could not say much than ... just : O.8 ME NOW !!!
hehe, ye Z-Trooper did a awesome job on it, was hard to find some one stupid enough to do it (j/k :p ) :twisted:

but ye, matt.b didn't want to do it, IronTaxi didn't want to do it, if I did it muttrah wouldn't have been done for .8, and ehhh, ye. Really that for only got finished like 4 days ago, was the last major component of them map :D

Re: Muttrah City

Posted: 2008-08-26 08:55
by Brummy
Lal, so I heard Z messed up the first time :p

Re: Muttrah City

Posted: 2008-08-26 08:56
by jozi02
We could tell you what the signs really mean, but then we'd have to kill you... and the DEVs kill me.

So you see its a bad deal :P lets just wait for the DEVs to reveal that stuff for themselves
Maybe its bad - but we have a deal :D

Re: Muttrah City

Posted: 2008-08-26 09:03
by Rhino
rangedReCon wrote:Great work, I'm wondering from your testing is there an equal amount of USMC wins to MEC wins?
I only took in around 6 rounds of stress testing (ie, full players in the server) and it did seem 50:50, providing USMC got good pilots, they would win, if they got bad, they would most likly loose, but its much easier for USMC to win now than the old that's for sure, the main problem with the old as just not enough LZs and generally too small etc.

Can't fully tell until we get the pubbies in there, thou I'm confidant it will play out very well 8-)

Re: Muttrah City

Posted: 2008-08-26 09:09
by Ressu
new Muttrah looks gorgeous!
I'm quite sure to say and everybody would probably sopport that you have exceed everyone's expectation! A few weeks a go, I was watching IRL. pictures about Muttrah and notice that old fortress on hilltop. I allmost write here to ask would that be allso on v2.. I'm glad that you deside to do that!

So Thanks to everyone who has take part to build up New Muttrah City!
just can't wait to "bush those infidel's back to sea" or " kick some mec's ***"


ps. sorry about my language... english isn't my strongest language :razz:

Re: Muttrah City

Posted: 2008-08-26 09:12
by Aquiller
Out of curiosity: How many days rendering the lightmaps took? :)

BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible. :)

Re: Muttrah City

Posted: 2008-08-26 09:15
by TehDutchDude
Hey, if you check the minimap you can see those icons telling the vehicles you'll get in the map. There's 3 new icons there! And one seems like a MORTAR!

Re: Muttrah City

Posted: 2008-08-26 09:17
by Rhino
Aquiller wrote:Out of curiosity: How many days rendering the lightmaps took? :)

BTW: Look at the LinkBacks to this topic at bottom of the forum. Incredible. :)
like I said before, took me around a week to do the sun light in 3DsMax, then a guy from USI who had 10 PCs did the sky light for me (a batch on each PC) thou some got missed, so I had to spend around 4 days making a script for max so that it would not generate lightmaps for an object if lightmaps where already generated for them hehe. Then it took me around anouther day of lightmapping to get all the objects which where still missing :)

all in all, a fecking long time :p

Thou just sculpting the mountains and the rest of the terrain took me over a week too, thou that was in the early stages of the map hehe :)