[Map] Operation Archer - redux

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CodeRedFox
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Re: [Map] Operation Archer - redux

Post by CodeRedFox »

PARAMEDIC, I'm quite jealous of your most excellent tree placement.

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Really you've created a very believable look
Last edited by CodeRedFox on 2008-12-12 03:51, edited 1 time in total.
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PFunk
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Re: [Map] Operation Archer - redux

Post by PFunk »

master of the templars wrote:and the Canadian camo resembles the marines a bit
Probably cause MARPAT is a derivative of CADPAT. :-P
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

'[R-DEV wrote:CodeRedFox;868815']PARAMEDIC, I'm quite jealous of your most excellent tree placement.

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Really you've created a very believable look
:) tyvm, but I must admit, I learned much from other desert mappers efforts (you, Rank, and duck) and used many of these techniques in aggregate for this update. In doing so, I believe we collectively "raise the bar" for ourselves for each and every each release :) So, in other words we are collectively learning or some call it appreciative learning and applying..
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The significance of using foliage like this is two-fold. First being the need of being in-sync to the actual environment (low lying/deep rooted trees),; secondly, the trees sunken in are a great way to mask the nasty "bf2 terrain warping" on sharp hills. Both have worked out positively.
Last edited by PARAMEDIC.CA on 2008-12-12 08:54, edited 1 time in total.
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hall0
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Re: [Map] Operation Archer - redux

Post by hall0 »

Nice screens this map is goint to look better and better now :D
scandhi
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Re: [Map] Operation Archer - redux

Post by scandhi »

This map is turning more into a film set i have to say. start to look to real. Keep it up!! :D :D
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Marmorkaka
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Re: [Map] Operation Archer - redux

Post by Marmorkaka »

Damn looks so much bettah!
waldo_ii
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Re: [Map] Operation Archer - redux

Post by waldo_ii »

Awesome! I wasn't a real fan of the original Archer to be honest, but this just made me
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Aquiller
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Re: [Map] Operation Archer - redux

Post by Aquiller »

Previous Archer was empty, unbalanced map - but I hope this one will be much better. From the screens I can say that the undergrowth looks great! I also like the idea of placing more villages - which are perfect for guerilla operations.
Blakeman
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Re: [Map] Operation Archer - redux

Post by Blakeman »

The more I think about it, the more I am excited to see that mountain fortress be used for some sniping overlooks and CQB madness. Should be fun times, especially with all the new cover around the mosque.

More buildings on the main roads please! :smile:
PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

Blakeman wrote:The more I think about it, the more I am excited to see that mountain fortress be used for some sniping overlooks and CQB madness. Should be fun times, especially with all the new cover around the mosque.

More buildings on the main roads please! :smile:

The use of the fortress was (is a) tough decision to make. The fortress will not be a pristine museum artifact that is found in Muttrah, but rather a rubble ridden, weather torn remnant of a past fortress. Be patient, it will be cool 8-) . That being said, sniping from up there will be challenging even for the most polished marksman. Moreover, the strategic benefit of holding this area will questionable (unless there is a cache up there).
Last edited by PARAMEDIC.CA on 2008-12-12 20:40, edited 2 times in total.
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Tannhauser
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Re: [Map] Operation Archer - redux

Post by Tannhauser »

[R-DEV]PARAMEDIC.CA wrote:secondly, the trees sunken in are a great way to mask the nasty "bf2 terrain warping" on sharp hills. Both have worked out positively.
Clever, rather than try and eliminate terrain warping issues, you simply worked together with them and used them as opportunities to place vegetation. I have great expectations for this map.

Judging from the new setup of the village, I think it will lag a lot less and that it will feel more like afghanistan ; Farms, house, trees, farms /river\mountain. This + large cave networks will make it a great place to fight either as Taliban or NATO. This, and Taliban defending fortress vs NATO is full of win! :-D
Raniak
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Re: [Map] Operation Archer - redux

Post by Raniak »

The map look GREAT !

I remember playing the early open beta, when it wasn't an official map.

It made a long way since then, and it's still one of my favourite looking map !
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jbgeezer
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Re: [Map] Operation Archer - redux

Post by jbgeezer »

Op Archer hasnt been to popular in 0.75 or 0.8 AFAIK
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Rebel-NOR
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Re: [Map] Operation Archer - redux

Post by Rebel-NOR »

can you jump in a chopper and record with Wegame?
Mongolian_dude
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Re: [Map] Operation Archer - redux

Post by Mongolian_dude »

Paramedic,
Can anything be done about the strateigic logic of the US's main base? It seems to be at the bottom of a valley, where it is easy for insurgents to sneak up on and pound everything/one inside with RPGs, UGL and sniper fire.

Obviously, moving the main is quite a hard task, so could a few things be added to aid the defense? Perhaps a HESCO guard tower with a couple of M249, facing north-wards?

In recent matches, I have seen the US abandon their own main base, as spawning was the quickets way to respawning, as the insurgents raped all assets and personnel.

...mongol...
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

[R-MOD]Mongolian_dude wrote:Paramedic,
Can anything be done about the strateigic logic of the US's main base? It seems to be at the bottom of a valley, where it is easy for insurgents to sneak up on and pound everything/one inside with RPGs, UGL and sniper fire.

Obviously, moving the main is quite a hard task, so could a few things be added to aid the defense? Perhaps a HESCO guard tower with a couple of M249, facing north-wards?

In recent matches, I have seen the US abandon their own main base, as spawning was the quickets way to respawning, as the insurgents raped all assets and personnel.

...mongol...
tried a couple of solutions... we will see if they work. Good suggestion!
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PARAMEDIC.CA
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Re: [Map] Operation Archer - redux

Post by PARAMEDIC.CA »

Rebel-NOR wrote:can you jump in a chopper and record with Wegame?
heheh, how above a very quick drive? sorry, my camera and video editing abilities are horrible :)


4shared.com - online file sharing and storage - download archer_preview.divx
Last edited by PARAMEDIC.CA on 2008-12-13 20:43, edited 2 times in total.
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=Romagnolo=
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Re: [Map] Operation Archer - redux

Post by =Romagnolo= »

'[R-DEV wrote:PARAMEDIC.CA;869960']heheh, how above a very quick drive? sorry, my camera and video editing abilities are horrible :)


4shared.com - online file sharing and storage - download archer_preview.divx


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I tought it would be just another rick roll !
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sakils2
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Re: [Map] Operation Archer - redux

Post by sakils2 »

Loved the trees next to the road, new village, new bikes. Can we haz 0.85z for Christmaz?
single.shot (nor)
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Re: [Map] Operation Archer - redux

Post by single.shot (nor) »

above post repeated!
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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