[Weapon] Kalashnikovs by Izhmash

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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Weapons] Kalashnikovs by Izhmash

Post by Jigsaw »

Ah apologies ignore the sprint time bit, that'll teach me to read...
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapons] Kalashnikovs by Izhmash

Post by jbgeezer »

jigsaw-uk wrote:Nice work, thanks guys.

Vid shows a few veeery interesting things :D

1. Sprint time increase - :D :D :D :D
2. Deviation changes - if an AK101 can be that accurate when firing with that close shot spacing that you see at about 48secs in then imagine how accurate something like a L85 is gonna be :)
3. Smoke dispersal - when hes firing the smoke grenades at 2.40 the dispersal looks almost instant from the smoke grenades, so no more having to wait 5 minutes while your smoke screen builds up before you can move :D
4. AK74 is gonna owwwwwn in close combat :D

Question: Is the AK74 going to be a russian kit as well as insurgent? And will it be limited or one of the spawnable options?

Would be interesting to have different weapons that you can actually spawn with on a normal AAS game.
This is on a local server, so things act a litte...eh.. different, you know, I belive..
Live by the sword, die by the sword...

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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Weapons] Kalashnikovs by Izhmash

Post by PlaynCool »

Well the guy is about 60m away from the tree so this is why the Kalashnikov is so accurate(it may seem more but it aint), and well i have to say that i'm extremeley happy with the new sprint increase, keep up the good work guys.
RPG-Gunner
Posts: 62
Joined: 2007-10-05 22:07

Re: [Weapons] Kalashnikovs by Izhmash

Post by RPG-Gunner »

Yeah guys, you all love the new AK.
But I have some critic points, please watch at the still small ironsight, i dont know how to aim with that...
The new Optics of AK sux too, imo, im sorry, but its my feeling.
Because the side view is limited as by M-14 marksman rifle. Compare the side view with other scoped rifles in PR, scoped AK will be disadvantaged.

Here is the ArmA version of 1P29, watch under:
2. Viseur 1P29 dédié à la moyenne portée:
Liste Des Armes - Forums ArmA-Fr.net
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapons] Kalashnikovs by Izhmash

Post by Chuc »

Side view? Please explain..
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foxxravin
Posts: 344
Joined: 2007-06-25 16:37

Re: [Weapons] Kalashnikovs by Izhmash

Post by foxxravin »

i think he means on the other side of the screen where the scope is in the way
RPG-Gunner
Posts: 62
Joined: 2007-10-05 22:07

Re: [Weapons] Kalashnikovs by Izhmash

Post by RPG-Gunner »

[R-DEV]Chuc wrote:Side view? Please explain..
At left and right... from the target you aimed at, is too much black.

PR`s new 1p29
Image

ArmA´s 1p29
Image
RPG-Gunner
Posts: 62
Joined: 2007-10-05 22:07

Re: [Weapons] Kalashnikovs by Izhmash

Post by RPG-Gunner »

RPG-Gunner wrote:At left and right... from the target you aimed at, is too much black.

PR`s new 1p29
Image

ArmA´s 1p29
Image

Now you can say, PR is not ArmA, but compare it in same way with other scopes from assault rifles in PR.
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Weapons] Kalashnikovs by Izhmash

Post by Chuc »

Sigh.. video was taken in widescreen. The ARMA screenshot is roughly cropped to 4:3. Of course there will be more black.
Image
Personal Folio - http://www.studioash.net
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Weapons] Kalashnikovs by Izhmash

Post by Albatross »

I can't see why some of you guys can complain after watching a video ...

If you have constructive feedback that is good and well but most ideas and the best feedback generally comes after you have had hands on experience playing it.
monstercam
Posts: 8
Joined: 2008-04-12 09:15

Re: [Weapons] Kalashnikovs by Izhmash

Post by monstercam »

Talk about nitpicking. jeez
aanersiieaaoa
Posts: 35
Joined: 2007-07-20 18:13

Re: [Weapons] Kalashnikovs by Izhmash

Post by aanersiieaaoa »

smexy

i love the Russians, and the Kalashnikovs
Image

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dbzao
Retired PR Developer
Posts: 9381
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Re: [Weapons] Kalashnikovs by Izhmash

Post by dbzao »

Image

oh yea ;)
=Romagnolo=
Posts: 4765
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Re: [Weapons] Kalashnikovs by Izhmash

Post by =Romagnolo= »

STOP TEASING, DAMN'IT !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Weapons] Kalashnikovs by Izhmash

Post by General Dragosh »

This iz epic win

OMG im gona cry xD
[img][/img]Newly ordered sig !


Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [Weapons] Kalashnikovs by Izhmash

Post by Grasli »

Hmn, I like this picture best. Look how shiny and beautiful the weapon and the GL looks. Do want, do want! :D

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Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [Weapons] Kalashnikovs by Izhmash

Post by Grasli »

Btw, a question:
In v0.8, using the AK-47, its kind of hard to aim with the AK-47 because of the small/weird iron-sights (bad explanation but I hope you understand it). Will that be fixed for 0.85? I havent seen any information about it so I thought I might ask to get an answer on it.. ;)
ostupidman
Posts: 208
Joined: 2008-05-13 15:03

Re: [Weapons] Kalashnikovs by Izhmash

Post by ostupidman »

Love the new ak...only thing i was hoping for was the reload animation to be the one where the soldier charges the weapon with his off hand also, never losing his grip on the pistol grip.
If brute force doesn't work.......your not using enough of it.
Charity Case
Posts: 179
Joined: 2008-02-15 22:27

Re: [Weapons] Kalashnikovs by Izhmash

Post by Charity Case »

Grasli wrote:Btw, a question:
In v0.8, using the AK-47, its kind of hard to aim with the AK-47 because of the small/weird iron-sights (bad explanation but I hope you understand it). Will that be fixed for 0.85? I havent seen any information about it so I thought I might ask to get an answer on it.. ;)
Check this out:
'[R-DEV wrote:Chuc;815951']Hai guys.

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master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Weapons] Kalashnikovs by Izhmash

Post by master of the templars »

Looks great.
One question, Does the bayonet have a longer range than the knife in the patch?
Make nukes, Not war
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