HK-416 Re-Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: HK-416 Re-Texturing

Post by H.sta »

no yet...
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: HK-416 Re-Texturing

Post by Agent Parker »

Dark maps will not work. Anyone played Bi Ming when it was still dark? No, Because everthing green (nightvision) is not fun. Also a tactical flashlight is a very dumb idea in a open terrain. Because everyone can see you 100 of meters away. From what I have understood they are used in Indoor combat only.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

HeXeY wrote:From what I've understood, yes it is possible, but it'll look like shit.

BF2+dynamic lights=Crysis on Windows 95 era machine
In fact, there is possible to make the Flashlight works.
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: HK-416 Re-Texturing

Post by HeXeY »

MaFiA_do_OsAmA wrote:In fact, there is possible to make the Flashlight works.
That's what I said! :p

But it'll look like ****, as I said ;) , and I doubt it would work that well. Also, for it to be "acceptable" to use it would need to be able to switch on and off, and I've got no idea if that works with the BF2 engine...
Image
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: HK-416 Re-Texturing

Post by Rangu »

...Even fastropes.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: HK-416 Re-Texturing

Post by Agent Parker »

Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
I have no clue about coding but you can not do "everything" with an experienced coder. It takes porbably more than 10+ coders to develope a new engine. And they do it fulltime and get paid for it. And the BF2 engine is not known for the coolest light fx.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

Rangu wrote:...Even fastropes.
In fact, i have saw some images of the 1st version of the Battlefield 2 where there are U.S soldiers jumping out of the blackhawk on a rope, like in Black Hawk Down. I current don't have time, but later i'll search and post the image here.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: HK-416 Re-Texturing

Post by Rangu »

Yeah, I heard it was supposed to be implemented, along with the 128 player limit. Haven't seen the pics of the ropes though! ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

black-wolf wrote:Any updates on the Eotech?
Next week, i'm too busy this one. Just to you get an idea i can stay only 2 hours per day on the PC, that time, i usually use to make more work and waste more time and play games to refresh my mind
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

[Update]EO-Tech Sight

Okay, here it comes. First i would like to say that i can't do fast stuff like before because of some bussiness in life, but that's not a biig problem. Since i've been notified that i don't need to make a texture for the ACOG, i focused only in the Eo-Tech, so, check the progress:

Image

Image

Image

Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: HK-416 Re-Texturing

Post by crazy11 »

Beautiful as always :)
Image
You miss 100% of the shots you don't take.- Wayne Gretzky
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: HK-416 Re-Texturing

Post by ReadMenace »

Have you considered using a 3d reticle that would be animated in front of the EoTech when the user aims?

-REad
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: HK-416 Re-Texturing

Post by Tonnie »

very nice... :P

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-416 Re-Texturing

Post by Glimmerman »

Looks verny nice indeed :)

Cant wait to try it out in our build.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: HK-416 Re-Texturing

Post by UncleSmek »

MaFiA_do_OsAmA wrote:[Update]EO-Tech Sight

Image

Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
Looking really nice. Cant wait to use that in-game :)
MaFiA_do_OsAmA for [R-CON]
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: HK-416 Re-Texturing

Post by johnandreas »

Is it in scale? The "tunnel" seems longer than I remember it to be.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

[quote=""'[R-CON"]162eRI;986313']Great work!
I agree with you my friend >


PS: do you have news from Exec_4ever ?[/quote]

No, i don't


[quote="johnandreas""]Is it in scale? The "tunnel" seems longer than I remember it to be.[/quote]

I think that i took the screen more closer then it will be in game.... :lol:
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