HK-416 Re-Texturing
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Re: HK-416 Re-Texturing
Dark maps will not work. Anyone played Bi Ming when it was still dark? No, Because everthing green (nightvision) is not fun. Also a tactical flashlight is a very dumb idea in a open terrain. Because everyone can see you 100 of meters away. From what I have understood they are used in Indoor combat only.
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Re: HK-416 Re-Texturing
In fact, there is possible to make the Flashlight works.HeXeY wrote:From what I've understood, yes it is possible, but it'll look like shit.
BF2+dynamic lights=Crysis on Windows 95 era machine
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Re: HK-416 Re-Texturing
That's what I said!MaFiA_do_OsAmA wrote:In fact, there is possible to make the Flashlight works.
![Razz :p](./images/smilies/imported_icon_razz.gif)
But it'll look like ****, as I said
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Image](http://i215.photobucket.com/albums/cc163/HeXeY/Namnls.png)
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Re: HK-416 Re-Texturing
Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
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Re: HK-416 Re-Texturing
...Even fastropes.
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: HK-416 Re-Texturing
I have no clue about coding but you can not do "everything" with an experienced coder. It takes porbably more than 10+ coders to develope a new engine. And they do it fulltime and get paid for it. And the BF2 engine is not known for the coolest light fx.Well, still a idea to improve on. I'm right that with some experienced coder we can do everthing we want on the BF2 engine.
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Re: HK-416 Re-Texturing
In fact, i have saw some images of the 1st version of the Battlefield 2 where there are U.S soldiers jumping out of the blackhawk on a rope, like in Black Hawk Down. I current don't have time, but later i'll search and post the image here.Rangu wrote:...Even fastropes.
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Re: HK-416 Re-Texturing
Yeah, I heard it was supposed to be implemented, along with the 128 player limit. Haven't seen the pics of the ropes though! ![Wink ;)](./images/smilies/icon_e_wink.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: HK-416 Re-Texturing
Next week, i'm too busy this one. Just to you get an idea i can stay only 2 hours per day on the PC, that time, i usually use to make more work and waste more time and play games to refresh my mindblack-wolf wrote:Any updates on the Eotech?
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Re: HK-416 Re-Texturing
[Update]EO-Tech Sight
Okay, here it comes. First i would like to say that i can't do fast stuff like before because of some bussiness in life, but that's not a biig problem. Since i've been notified that i don't need to make a texture for the ACOG, i focused only in the Eo-Tech, so, check the progress:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/EO-TechR-1.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/EO-TechR-2.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/IronEO-Tech.jpg)
Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
Okay, here it comes. First i would like to say that i can't do fast stuff like before because of some bussiness in life, but that's not a biig problem. Since i've been notified that i don't need to make a texture for the ACOG, i focused only in the Eo-Tech, so, check the progress:
![Image](http://i248.photobucket.com/albums/gg171/paivalol/EO-TechR-1.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/EO-TechR-2.jpg)
![Image](http://i248.photobucket.com/albums/gg171/paivalol/IronEO-Tech.jpg)
Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
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- Retired PR Developer
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Re: HK-416 Re-Texturing
Beautiful as always ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://i290.photobucket.com/albums/ll261/jgee150/crazy2.png)
You miss 100% of the shots you don't take.- Wayne Gretzky
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Re: HK-416 Re-Texturing
Have you considered using a 3d reticle that would be animated in front of the EoTech when the user aims?
-REad
-REad
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- Retired PR Developer
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Re: HK-416 Re-Texturing
very nice... ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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Re: HK-416 Re-Texturing
Looks verny nice indeed ![Smile :)](./images/smilies/icon_e_smile.gif)
Cant wait to try it out in our build.
![Smile :)](./images/smilies/icon_e_smile.gif)
Cant wait to try it out in our build.
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Re: HK-416 Re-Texturing
Looking really nice. Cant wait to use that in-gameMaFiA_do_OsAmA wrote:[Update]EO-Tech Sight
Now it just need the EO-Tech smooths + Bump maps & DDs files and the desert version to be done, just a matter of time.
![Smile :)](./images/smilies/icon_e_smile.gif)
MaFiA_do_OsAmA for [R-CON]
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Re: HK-416 Re-Texturing
Is it in scale? The "tunnel" seems longer than I remember it to be.
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Re: HK-416 Re-Texturing
[quote=""'[R-CON"]162eRI;986313']Great work!
I agree with you my friend >
PS: do you have news from Exec_4ever ?[/quote]
No, i don't
[quote="johnandreas""]Is it in scale? The "tunnel" seems longer than I remember it to be.[/quote]
I think that i took the screen more closer then it will be in game....![Laughing :lol:](./images/smilies/icon_lol.gif)
I agree with you my friend >
PS: do you have news from Exec_4ever ?[/quote]
No, i don't
[quote="johnandreas""]Is it in scale? The "tunnel" seems longer than I remember it to be.[/quote]
I think that i took the screen more closer then it will be in game....
![Laughing :lol:](./images/smilies/icon_lol.gif)