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Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-04 22:38
by arjan
nice job!
The texture is looking weard on the barrel?
Where you hold youre hands, you know
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think u guys allready saw that?
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-04 23:22
by NemeanHavoc
arjan wrote:nice job!
The texture is looking weard on the barrel?
Where you hold youre hands, you know

think u guys allready saw that?
If you mean the handguards, It does look like that in RL. So Its supose to be that way?

Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-05 10:13
by NemeanHavoc
Check a diemaco in Real life, it isnt matching, the handguards are made from a diferent type of plastic,
Also they are more black, and a bit shinny.
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Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-05 18:39
by rangedReCon
Do want!
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-06 05:04
by Kapt. Kroon
NemeanHavoc wrote:Check a diemaco in Real life, it isnt matching, the handguards are made from a diferent type of plastic,
Also they are more black, and a bit shinny.
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Do want minimi with scope ...
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Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-06 06:41
by MCI
Aye, agreed! Couldn't you guys use the components of the BF 2 vanilla weapons system? That if you hit the arrow that is used for switching unlocked main weapons the Minimi with scope pops up and then if you hit it again the iron sight Minimi shows again...

Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-06 10:32
by Glimmerman
MCI wrote:Aye, agreed! Couldn't you guys use the components of the BF 2 vanilla weapons system? That if you hit the arrow that is used for switching unlocked main weapons the Minimi with scope pops up and then if you hit it again the iron sight Minimi shows again...
Thats something the Lead PR devs need to come up with.
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-06 11:32
by Rudd
[R-CON]Glimmerman wrote:Thats something the Lead PR devs need to come up with.
other mods have done it, I don't know why the PR-DEVs haven't. I think it might be something to do with the kit request system or somthing?
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-06 13:26
by MCI
I 'm gonna post a suggestion really quick here......
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-06 13:58
by MCI
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-10 06:20
by Glimmerman
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-10 09:08
by KingLorre
Glimmerman, knock it out already your making me crazy with love for those riffles!!!

Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-10 15:32
by MCI
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-11 07:30
by KP
Awesome job, guys! How's the AG36 version coming along? No problems animating the new magazines?
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-11 15:02
by Glimmerman
The AG36 version is still unclear, Martin is looking into what needs to be done with it.
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-11 17:44
by Glimmerman
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-11 17:54
by $pyker
what map is this???? balluci valley?
Re: [Need UV] Diemaco C7 series.
Posted: 2009-04-11 17:56
by Glimmerman
$pyker wrote:what map is this???? balluci valley?
Test location nothing spectacular