[Weapon] Squad Leader Radio and Comms

Project Reality announcements and development highlights.
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Fockzhound
Posts: 38
Joined: 2009-08-31 17:45

Re: [Weapon] Squad Leader Radio and Comms

Post by Fockzhound »

Is it time for the 'squad sig' kit?
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: [Weapon] Squad Leader Radio and Comms

Post by DDS »

Something along the lines of the commander/squad leader having more control (request-able through officer kit) over who got specific kits like sniper & HAT/LAT it might cut down on waste of them. I love how PR has evolved over the years to reflect realism and not caving into the jack off nilla crowd. Hats off to all the developers and contributers!

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Protector
Posts: 245
Joined: 2006-02-02 14:26

Re: [Weapon] Squad Leader Radio and Comms

Post by Protector »

[R-DEV]dbzao wrote:PR doesn't have a storyline to follow, so we have the liberty to do this kind of things.
I personally find this an issue. The reason I believe PR has been such a hit is because with the Insurgency style of play, it has introduced the realism and grit that is the modern wars we are fighting. I have never been interested in MEC or PLA and the introduction of more fictional battles seems in my opinion to be heading the mod into the wrong direction.

Why create fictional battles when between IDF and Russia when IDF can happily fight Hamas?

This is obviously just my opinion but with a name like Project Reality maybe creating an "alternate reality" isn't the way to go.
WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: [Weapon] Squad Leader Radio and Comms

Post by WilsonPL »

Its better to have a map with IDF v Russians than another map with mec or china as opfor.
Hamas maps are in insurgency mode, so one conventional aas map is a good choice.
When proper opfor [hezbollah? arf?] will be created it will probably replace Russians, and Russian Forces vs Israel is as realistic as GB v China..


Btw. devs,
Can we have radio chatter sound [the one from commander outpost] when the radio is selected?
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alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Weapon] Squad Leader Radio and Comms

Post by alec89 »

WilsonPL wrote:Its better to have a map with IDF v Russians than another map with mec or china as opfor.
Hamas maps are in insurgency mode, so one conventional aas map is a good choice.
When proper opfor [hezbollah? arf?] will be created it will probably replace Russians.


Btw. devs,
Can we have radio chatter sound [the one from commander outpost] when the radio is selected?
I think he means that soon, there will be maps like IDF vs US in Moscow, LOL.

But I think its still kinda interesting to see IDF vs Russia in a game with real to-date weapons and equipment. No other game has that. :)
Last edited by Saobh on 2010-01-21 16:10, edited 1 time in total.
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Weapon] Squad Leader Radio and Comms

Post by crazy11 »

This thread is not for discussion of Opfor v. Blufor if discussion. There will be warnings/infractions given out if you guys dont stop talking about who should fight who.


Get back on topic of the SL radio and comms.
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Sprats
Posts: 867
Joined: 2009-06-10 20:06

Re: [Weapon] Squad Leader Radio and Comms

Post by Sprats »

hmm now its going to be difficuilt for apc drivers to mark targets for gunners, or will it be something different?
dpq06
Posts: 375
Joined: 2008-05-17 14:03

Re: [Weapon] Squad Leader Radio and Comms

Post by dpq06 »

-.-Maverick-.- wrote:
P.S. Rifleman AP???? What is that?
rifleman anti-personel. with the claymore. i think.
Rick Bazooka
Posts: 45
Joined: 2009-01-10 01:31

Re: [Weapon] Squad Leader Radio and Comms

Post by Rick Bazooka »

but if we gonna drop the kits off how we look like then ingame?
like him?
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jk :D
great update

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Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: [Weapon] Squad Leader Radio and Comms

Post by Spartan0189 »

There is secrets! Israeli Defense Forces!

20 Dollars has come a long way from Vanilla :P

Looks great.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Weapon] Squad Leader Radio and Comms

Post by Jigsaw »

TuOuF wrote:hmm now its going to be difficuilt for apc drivers to mark targets for gunners, or will it be something different?
No, the existing squad markers are still present and can be placed with no limitations just like normal. As stated in the OP you do not need to use the SL radio to place the squad markers, they function as they always did.

This new system allows team level markers to be placed by both the SLs and by the CO, compensating for the limitations implemented by EA when preventing COs from placing markers at will and hopefully creating a greater level of inter-squad teamwork in the process.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: [Weapon] Squad Leader Radio and Comms

Post by Conman51 »

wow so many HUD screens for SL now...it looks a little overwhelming i hope i can adjust to this

i still dont see why you need to set a marker and then set the distance...
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapon] Squad Leader Radio and Comms

Post by jbgeezer »

The drop kit command is awesome :D

Changin kits are a pain in the arse ATM.
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: [Weapon] Squad Leader Radio and Comms

Post by Oddsodz »

I Have not read every post in this. But for the love of Pants. please change the "Marking with Lazar, Now" voice over to say "Target is Lazar locked" or something like that. I Still amazes me how so many players just make the sound "Marking with Lazar, Now". But "Don't" really laze at all. They think the COMORose is lazing for them.


But apart form that. Looks good to me
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: [Weapon] Squad Leader Radio and Comms

Post by jbgeezer »

Oddsodz wrote:I Have not read every post in this. But for the love of Pants. please change the "Marking with Lazar, Now" voice over to say "Target is Lazar locked" or something like that. I Still amazes me how so many players just make the sound "Marking with Lazar, Now". But "Don't" really laze at all. They think the COMORose is lazing for them.


But apart form that. Looks good to me
Good point Oddsodz, never really thought about that. But when u say it I do remember alot of episodes where I am gunner for Attk helo, and people keep saying "marking with lazar now" and I cant see the lazer target. Then I have always blamed the fucked up lazer targeting.
Last edited by jbgeezer on 2010-01-16 23:16, edited 2 times in total.
Live by the sword, die by the sword...

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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [Weapon] Squad Leader Radio and Comms

Post by Sniper77shot »

Cool, you need to add an enemy wheelbarrow though.
Firepower01
Posts: 92
Joined: 2009-10-17 08:17

Re: [Weapon] Squad Leader Radio and Comms

Post by Firepower01 »

Rifleman AP :O , sounds like we're getting anti-personnel mines.
tommytgun
Posts: 199
Joined: 2008-12-17 22:19

Re: [Weapon] Squad Leader Radio and Comms

Post by tommytgun »

very nice. cant wait :D
Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: [Weapon] Squad Leader Radio and Comms

Post by Albatross »

Thanks for the hard work behind the scenes ..


Appreciated from a person who usually plays a squad leading role
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Anhkhoa
Posts: 710
Joined: 2009-01-16 02:09

Re: [Weapon] Squad Leader Radio and Comms

Post by Anhkhoa »

So many little secrets the public doesn't know were released...
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Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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