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[Vehicle] CB90N [WIP]
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Re: [Vehicle] CB90N [WIP]
Have been missing that thing. Since nobody brought it up I just assumed it wasn't going to happen for some reason. Would be nice tho ![Smile :-)](./images/smilies/icon_e_smile.gif)
![Smile :-)](./images/smilies/icon_e_smile.gif)
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Re: [Vehicle] CB90N [WIP]
that is pretty interesting with the hell fire system . . . if you put Hell fires on the boat it should be how the Attack Helos operate . . your able to Laze your own targets from the firing position then shoot off and engage another target. . .
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Re: [Vehicle] CB90N [WIP]
I believe the system has been scrapped since that video.
But feel free to prove me wrong !
Would make an unusual addition to the game.
But feel free to prove me wrong !
Would make an unusual addition to the game.
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Re: [Vehicle] CB90N [WIP]
cid228
have you tired the 3DMAX or Autodesk forums for a solution ? They are normally very good at responding.
have you tired the 3DMAX or Autodesk forums for a solution ? They are normally very good at responding.
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Re: [Vehicle] CB90N [WIP]
have you tried going into your options and increasing the size of your verts?
Customize>Preferences, Viewports tab and in the top left of that window is a check box called "Show Vertices as Dots", check it if unchecked and next to that is two boxes which controls the size of your verts, as default it should be 2 and 3, but you could try increasing there size:
![Image](http://img827.imageshack.us/img827/3366/03032011160700.jpg)
And if that doesn't work, try pushing the "Unhide All" button when in vert mode with your object selected, down on the right hand side in the modifier menu:
![Image](http://img814.imageshack.us/img814/7571/03032011160913.jpg)
Customize>Preferences, Viewports tab and in the top left of that window is a check box called "Show Vertices as Dots", check it if unchecked and next to that is two boxes which controls the size of your verts, as default it should be 2 and 3, but you could try increasing there size:
![Image](http://img827.imageshack.us/img827/3366/03032011160700.jpg)
And if that doesn't work, try pushing the "Unhide All" button when in vert mode with your object selected, down on the right hand side in the modifier menu:
![Image](http://img814.imageshack.us/img814/7571/03032011160913.jpg)
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Re: [Vehicle] CB90N [WIP]
Thanks for the advice !
I have checked all the settings but it is still busted. I manage to work around it though.
(Works if I change the driver settings)
(What i meant by "the system has been scrapped" was the hellfire weapons system in the video posted above.)
I have checked all the settings but it is still busted. I manage to work around it though.
(Works if I change the driver settings)
(What i meant by "the system has been scrapped" was the hellfire weapons system in the video posted above.)
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Re: [Vehicle] CB90N [WIP]
How's it going? ![Smile :)](./images/smilies/icon_e_smile.gif)
When it's somewhat drivable .. . a video!?![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
When it's somewhat drivable .. . a video!?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
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Re: [Vehicle] CB90N [WIP]
I have been a bit swamped lately, but i'll try to do some renders of the interiors asap.
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Re: [Vehicle] CB90N [WIP]
Take your time ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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Re: [Vehicle] CB90N [WIP]
I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.
![Image](http://fc00.deviantart.net/fs70/i/2010/322/f/8/cb90n_cockpit_by_cid228-d33329u.jpg)
I was sent a new reference for the radio in use, so that is going to be implemented next.
![Image](http://fc00.deviantart.net/fs70/i/2010/322/f/8/cb90n_cockpit_by_cid228-d33329u.jpg)
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Re: [Vehicle] CB90N [WIP]
Nice to know that you are making progress still. Really looking forward to this one.
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Re: [Vehicle] CB90N [WIP]
What a nice view to wake up to after the night shiftcid228 wrote:I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.
http://fc00.deviantart.net/fs70/i/2010/ ... 33329u.jpg
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PR:BF2 Mapper
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Re: [Vehicle] CB90N [WIP]
SWAG!
Looks great, can't wait to use this. When do you think we can see a video of it in action? Still got coding I'm guessing.
You most probably walk in it right in the middle of the sea if your stopped? Could see a sniper team using the deck![Wink ;)](./images/smilies/icon_e_wink.gif)
Looks great, can't wait to use this. When do you think we can see a video of it in action? Still got coding I'm guessing.
You most probably walk in it right in the middle of the sea if your stopped? Could see a sniper team using the deck
![Wink ;)](./images/smilies/icon_e_wink.gif)
New Active Clan. Find us on the PRTA TeamSpeak! We are Red Company! A fresh clan in the PR-verse looking to expand! Come join us HERE!
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Re: [Vehicle] CB90N [WIP]
you should really bake the 3p interior textures off the 1p interior textures. What we did for the Z-9 and Panther series and it gives by far the best and quickest result ![Wink ;)](./images/smilies/icon_e_wink.gif)
(note, these pics don't show the normal maps which you also get from baking a high poly model down to low poly)
![Image](http://img232.imageshack.us/img232/2408/07062011165731.jpg)
![Image](http://img808.imageshack.us/img808/3032/07062011170345.jpg)
![Image](http://img823.imageshack.us/img823/4705/07062011165743.jpg)
![Image](http://img88.imageshack.us/img88/1629/07062011170340.jpg)
![Image](http://img8.imageshack.us/img8/105/07062011165751.jpg)
![Image](http://img196.imageshack.us/img196/4439/07062011165758.jpg)
![Image](http://img69.imageshack.us/img69/9325/07062011165808.jpg)
![Image](http://img841.imageshack.us/img841/2360/07062011165816.jpg)
Also I think something more realistic on the screens would be better tbh. Its fun to have the odd screen with an easter egg on, but not all of them and epically not the main ones...
![Wink ;)](./images/smilies/icon_e_wink.gif)
(note, these pics don't show the normal maps which you also get from baking a high poly model down to low poly)
![Image](http://img232.imageshack.us/img232/2408/07062011165731.jpg)
![Image](http://img808.imageshack.us/img808/3032/07062011170345.jpg)
![Image](http://img823.imageshack.us/img823/4705/07062011165743.jpg)
![Image](http://img88.imageshack.us/img88/1629/07062011170340.jpg)
![Image](http://img8.imageshack.us/img8/105/07062011165751.jpg)
![Image](http://img196.imageshack.us/img196/4439/07062011165758.jpg)
![Image](http://img69.imageshack.us/img69/9325/07062011165808.jpg)
![Image](http://img841.imageshack.us/img841/2360/07062011165816.jpg)
Also I think something more realistic on the screens would be better tbh. Its fun to have the odd screen with an easter egg on, but not all of them and epically not the main ones...
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Re: [Vehicle] CB90N [WIP]
I am pretty sure the screens will change, right now they are kind of Meta/Inception style...
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Re: [Vehicle] CB90N [WIP]
Oh, yeh screens are placeholders.
The complete texture needs a round of work, right now it's pretty much shadows. The texture size still bothers me a bit, it's har to get detail where I want it and I have scratched my head a bunch of times trying to cramp stuff in there. Will have to be optimized even more though.
The complete texture needs a round of work, right now it's pretty much shadows. The texture size still bothers me a bit, it's har to get detail where I want it and I have scratched my head a bunch of times trying to cramp stuff in there. Will have to be optimized even more though.
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Re: [Vehicle] CB90N [WIP]
sweet, gonna look good textured! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)