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Re: [Vehicle] CB90N [WIP]
Posted: 2011-02-22 23:36
by mockingbird0901
Have been missing that thing. Since nobody brought it up I just assumed it wasn't going to happen for some reason. Would be nice tho
![Smile :-)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-02-23 04:34
by Redamare
that is pretty interesting with the hell fire system . . . if you put Hell fires on the boat it should be how the Attack Helos operate . . your able to Laze your own targets from the firing position then shoot off and engage another target. . .
Re: [Vehicle] CB90N [WIP]
Posted: 2011-02-23 23:02
by cid228
I believe the system has been scrapped since that video.
But feel free to prove me wrong !
Would make an unusual addition to the game.
Re: [Vehicle] CB90N [WIP]
Posted: 2011-03-03 15:34
by SuperArmy
cid228
have you tired the 3DMAX or Autodesk forums for a solution ? They are normally very good at responding.
Re: [Vehicle] CB90N [WIP]
Posted: 2011-03-03 16:17
by Rhino
have you tried going into your options and increasing the size of your verts?
Customize>Preferences, Viewports tab and in the top left of that window is a check box called "Show Vertices as Dots", check it if unchecked and next to that is two boxes which controls the size of your verts, as default it should be 2 and 3, but you could try increasing there size:
And if that doesn't work, try pushing the "Unhide All" button when in vert mode with your object selected, down on the right hand side in the modifier menu:
![Image](http://img814.imageshack.us/img814/7571/03032011160913.jpg)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-03-11 19:37
by cid228
Thanks for the advice !
I have checked all the settings but it is still busted. I manage to work around it though.
(Works if I change the driver settings)
(What i meant by "the system has been scrapped" was the hellfire weapons system in the video posted above.)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-05-29 16:16
by Robskie
How's it going?
When it's somewhat drivable .. . a video!?
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-06-20 17:07
by cid228
I have been a bit swamped lately, but i'll try to do some renders of the interiors asap.
Re: [Vehicle] CB90N [WIP]
Posted: 2011-06-20 19:21
by Zimmer
Take your time
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 09:24
by cid228
I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.
![Image](http://fc00.deviantart.net/fs70/i/2010/322/f/8/cb90n_cockpit_by_cid228-d33329u.jpg)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 10:41
by Von_Gnome
Nice job, looks great
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 11:30
by mockingbird0901
Nice to know that you are making progress still. Really looking forward to this one.
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 14:05
by pleym
What a nice view to wake up to after the night shift
![Razz :P](./images/smilies/icon_razz.gif)
im impressed
![Thumbsup :thumbsup:](./images/smilies/imported_thumbsup.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 15:06
by Robskie
SWAG!
Looks great, can't wait to use this. When do you think we can see a video of it in action? Still got coding I'm guessing.
You most probably walk in it right in the middle of the sea if your stopped? Could see a sniper team using the deck
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 15:52
by H.sta
Looks absolutely magnificent, keep it up mate
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 16:01
by Rhino
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-06 16:07
by H.sta
I am pretty sure the screens will change, right now they are kind of Meta/Inception style...
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-07 04:07
by cid228
Oh, yeh screens are placeholders.
The complete texture needs a round of work, right now it's pretty much shadows. The texture size still bothers me a bit, it's har to get detail where I want it and I have scratched my head a bunch of times trying to cramp stuff in there. Will have to be optimized even more though.
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-07 09:32
by Hauteclocque
You can use a 2048*2048 texture for the 1p model.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: [Vehicle] CB90N [WIP]
Posted: 2011-07-14 12:36
by rallyolle
sweet, gonna look good textured!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)