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Re: [Vehicle] CB90N [WIP]

Posted: 2011-02-22 23:36
by mockingbird0901
Have been missing that thing. Since nobody brought it up I just assumed it wasn't going to happen for some reason. Would be nice tho :-)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-02-23 04:34
by Redamare
that is pretty interesting with the hell fire system . . . if you put Hell fires on the boat it should be how the Attack Helos operate . . your able to Laze your own targets from the firing position then shoot off and engage another target. . .

Re: [Vehicle] CB90N [WIP]

Posted: 2011-02-23 23:02
by cid228
I believe the system has been scrapped since that video.
But feel free to prove me wrong !

Would make an unusual addition to the game.

Re: [Vehicle] CB90N [WIP]

Posted: 2011-03-03 15:34
by SuperArmy
cid228

have you tired the 3DMAX or Autodesk forums for a solution ? They are normally very good at responding.

Re: [Vehicle] CB90N [WIP]

Posted: 2011-03-03 16:17
by Rhino
have you tried going into your options and increasing the size of your verts?

Customize>Preferences, Viewports tab and in the top left of that window is a check box called "Show Vertices as Dots", check it if unchecked and next to that is two boxes which controls the size of your verts, as default it should be 2 and 3, but you could try increasing there size:
Image

And if that doesn't work, try pushing the "Unhide All" button when in vert mode with your object selected, down on the right hand side in the modifier menu:
Image

Re: [Vehicle] CB90N [WIP]

Posted: 2011-03-11 19:37
by cid228
Thanks for the advice !
I have checked all the settings but it is still busted. I manage to work around it though.
(Works if I change the driver settings)

(What i meant by "the system has been scrapped" was the hellfire weapons system in the video posted above.)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-05-29 16:16
by Robskie
How's it going? :)

When it's somewhat drivable .. . a video!? :D

Re: [Vehicle] CB90N [WIP]

Posted: 2011-06-20 17:07
by cid228
I have been a bit swamped lately, but i'll try to do some renders of the interiors asap.

Re: [Vehicle] CB90N [WIP]

Posted: 2011-06-20 19:21
by Zimmer
Take your time :)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 09:24
by cid228
I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.

Image

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 10:41
by Von_Gnome
Nice job, looks great :)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 11:30
by mockingbird0901
Nice to know that you are making progress still. Really looking forward to this one.

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 14:05
by pleym
cid228 wrote:I have a few minor stuff to add to the model. The textures still needs alot of work though.
I was sent a new reference for the radio in use, so that is going to be implemented next.

http://fc00.deviantart.net/fs70/i/2010/ ... 33329u.jpg
What a nice view to wake up to after the night shift :P im impressed :thumbsup:

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 15:06
by Robskie
SWAG!

Looks great, can't wait to use this. When do you think we can see a video of it in action? Still got coding I'm guessing.

You most probably walk in it right in the middle of the sea if your stopped? Could see a sniper team using the deck ;)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 15:52
by H.sta
Looks absolutely magnificent, keep it up mate :)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 16:01
by Rhino
you should really bake the 3p interior textures off the 1p interior textures. What we did for the Z-9 and Panther series and it gives by far the best and quickest result ;)

(note, these pics don't show the normal maps which you also get from baking a high poly model down to low poly)

Image
Image

Image
Image


Image

Image


Image

Image

Also I think something more realistic on the screens would be better tbh. Its fun to have the odd screen with an easter egg on, but not all of them and epically not the main ones...

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-06 16:07
by H.sta
I am pretty sure the screens will change, right now they are kind of Meta/Inception style...

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-07 04:07
by cid228
Oh, yeh screens are placeholders.
The complete texture needs a round of work, right now it's pretty much shadows. The texture size still bothers me a bit, it's har to get detail where I want it and I have scratched my head a bunch of times trying to cramp stuff in there. Will have to be optimized even more though.

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-07 09:32
by Hauteclocque
You can use a 2048*2048 texture for the 1p model. ;)

Re: [Vehicle] CB90N [WIP]

Posted: 2011-07-14 12:36
by rallyolle
sweet, gonna look good textured! :D