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Re: Project Reality ArmA2
Posted: 2010-03-12 17:03
by thebeanie
Will you be adding the up-armoured hummers and Mrap add-ons?
Re: Project Reality ArmA2
Posted: 2010-03-12 17:05
by cm.
I think they need a bit of work before they should be added. Maybe some better textures and higher poly vehicles. That's just what I can remember about them anyway.
Re: Project Reality ArmA2
Posted: 2010-03-12 17:09
by browna3
please, please, please make this ACE compatible! Then it would be PERFECT!
Re: Project Reality ArmA2
Posted: 2010-03-12 17:10
by Divaka[BG]
Re: Project Reality ArmA2
Posted: 2010-03-12 17:14
by Howitzer
browna3 wrote:please, please, please make this ACE compatible! Then it would be PERFECT!
Why, if they can make it better ?
In PR we trust !
Re: Project Reality ArmA2
Posted: 2010-03-12 17:18
by browna3
Howitzer wrote:Why, if they can make it better ?
In PR we trust !
because ACE adds elements that are awesome. i have no doubt that the quality of the pr mod will be excelent. but trust me when i say PR and ACE would be a good combination! (for those that want to do it like that)
also, imo, the only people that can improve on ACE would be the ACE dev's themselves
Re: Project Reality ArmA2
Posted: 2010-03-12 17:22
by Wiggles14
~ I do apologise if this has already been asked ~
we can has fastropes? =D =D
Anyways, looks like a fantastic way to go, as... well...
NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)
Re: Project Reality ArmA2
Posted: 2010-03-12 17:24
by gazzthompson
Wiggles14 wrote:
NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)
Deviation is due to lack of rifle sway in PR:BF2 , so PR:ArmA shouldn't have both.
Re: Project Reality ArmA2
Posted: 2010-03-12 17:26
by Wiggles14
gazzthompson wrote:Deviation is due to lack of rifle sway in PR:BF2 , so PR:ArmA shouldn't have both.
mmm, I meant we no longer have to put up with the deviation in BF2 seeing as ArmA can do it properly, hopefully =D
Re: Project Reality ArmA2
Posted: 2010-03-12 17:27
by Chase Armitage
First off this is probably the best news I have heard in quite a while!
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
Re: Project Reality ArmA2
Posted: 2010-03-12 17:28
by Wiggles14
ArmA can support an infinite number of players on a server (APPARENTLY, I don't know the source for that), but it'd be hell for a CPU if you had hundreds of real players
Re: Project Reality ArmA2
Posted: 2010-03-12 17:29
by gazzthompson
Chase Armitage wrote:First off this is probably the best news I have heard in quite a while!
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
ArmA has capabilities of 1000v1000 , its all down to server/client hardware.
Re: Project Reality ArmA2
Posted: 2010-03-12 17:31
by fishmuffins
:O i think i just fell in love this looks INCREDIBLE!!!!
Re: Project Reality ArmA2
Posted: 2010-03-12 17:32
by Wiggles14
Colonelcool125 wrote:Once you get 100+ people it gets very tough to have anything stable.
But by the time this is like... v0.7/v0.8 hardware will have evolved to the point where we can play with games of like... 200 people?
That would be so. damn. awesome...
Re: Project Reality ArmA2
Posted: 2010-03-12 17:37
by STALKERGB
The number of players will be slightly higher than you could on chernarus (arma default island) as there is slightly less going on with a desert map. Would have though 50 v 50 is possible at the moment.
Re: Project Reality ArmA2
Posted: 2010-03-12 17:37
by KeksTerror
I am ... Wow. But you started with the British Forces again, I'd like to see the German Forces
Re: Project Reality ArmA2
Posted: 2010-03-12 17:39
by Rudd
the only thing I can forsee I'll miss at this state of the ArmA mod is conventional vs conventional fighting
Re: Project Reality ArmA2
Posted: 2010-03-12 17:39
by Scot
Looks good guys, looking very very nice
Re: Project Reality ArmA2
Posted: 2010-03-12 17:40
by browna3
arma2 has russian forces...
and ace 2 has chineese....