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Re: [Changelog] PR v0.91 Features

Posted: 2010-04-08 21:12
by DDS
As usual DEV's and company working their butts off so we can play this game for free. Thanks guys!
I wonder if I can turn my graphics back up after the patch.

Cheers,

PS. I am seeding... please do the same.

DDS

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-08 21:22
by cancommando
This is GREAT! but when this come out?

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-08 21:32
by DDS
cancommando wrote:This is GREAT! but when this come out?

Project Reality : Battlefield 2 Mod - Passwords

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-08 21:51
by Zrix
Image

Going strong :)



Edit; ****, wrong thread

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-08 22:00
by dbzao
Good stuff, thanks to all of you seeders.

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-08 22:59
by Oddsodz
Forward Outposts can't be deployed too close to the edge of the map.
Well there goes my Muttra mountain fun :(

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 12:04
by PatrickLA_CA
[R-DEV]crazy11 wrote:The maximum cut was 150m but in-game it is not really noticeable.
Yeah right it is not except while flying with cobra or so :D and will I be able to put my GFX settings back again?

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 12:30
by Stoic Sentinel
Zrix wrote:Image

Going strong :)



Edit; ****, wrong thread
Image
Same here :cool:

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 13:21
by diogoritter
there is some change in the rendering of vegetation?

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 13:23
by gazzthompson
Stoic Sentinel wrote:Image
Same here :cool:
i think hes showing the fact hes uploaded 25gb, not that he completed it.

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 13:28
by matthavener
thanks for fixing the silent eagle out of bounds timer, that bug was killing me!

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 14:39
by =]H[= JakCurse
Seeding, standing by for the password :P

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 17:38
by TheOldBreed
PepsiMachine wrote:Can the M113 reverse again?
haha good god i hope so. after driving into a repair tent on gaza. many variations of the humourous "FFFUUUUUUUUU" picture ensued. haha :lol:

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 18:43
by The_MDexs
nice looking great

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 22:25
by lagopus
Updated Silent Eagle, fixing out of bounds timer
Not fixed :( But much better fps on this map than earlier. :)

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-09 23:57
by Lucke189
I love the new walkin animations while scoped in with ironsights/red-dot!

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-10 00:07
by JohnnyTheIED
ARTY ied for all sappers??? :)

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-10 06:39
by T.Nightingale
'[R-DEV wrote:AncientMan;1315186']...Fixed CH-47 flare reload bug, ramp not opening/closing on dedicated servers, position icons and pilot FOV...
Thank Christ.
'[R-DEV wrote:AncientMan;1315210']v0.91 is primarily a bugfix patch. No new assets. They will be in v0.92+ :) . Gotta have existing bugs fixed before we make more bugs :p .
HE SAID IT!!!!!!
Evidence mwuahhahahahahaaaa!

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-10 08:11
by Dr.Roy.Mustang
What the heck does this mean???
Quote:
"Updated limit of supply crates deployed, maximum 10 per individual truck/heli, and 16 for APC/Jeep."

So we have to kill the truck after using it to unload 10 crates??? This means 10 / 2 = 5 return and go?

Re: [Changelog] PR v0.91 Features

Posted: 2010-04-10 16:20
by Jarryd_455495
It means you can only have 10 creates ingame at one time, older ones will be destroyed just like grenade traps for example.