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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-03 01:42
by fatalsushi83
[R-DEV]Mineral wrote:It will be there.
Hell yeah! (OK, it took me a while to realize you replied to my question.)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-03 02:30
by camo
Thanks for the reply rhino, could sorta guess that was going to be your answer, the map just seems too big to be completed by one guy, especially when he's busy in r/l.
PricelineNegotiator wrote:Side note: How the hell does Rhino have 43,000+ posts...
Apparently he talks to himself in the Falklands dev subforum. :mrgreen:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-03 03:43
by fatalsushi83
You would have to do over 10 posts a day for over 10 years to get that many...

Now that's dedication.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-03 08:08
by Rhino
PricelineNegotiator wrote:I remember back before you released the Falklands that you were talking about the Afghan statics and how it made the Falklands project pale in comparison to the time required to create these statics.
Ye, its a mega project, the biggest by far I've undertaken for PR, at least in the way we decided to go about it with the amount of variation we where looking for etc. If I where to start the project again I wouldn't do so much variation and keep things a lot simpler but that's hindsight for you :p
PricelineNegotiator wrote:Side note: How the hell does Rhino have 43,000+ posts...
I spam a lot :p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-07 10:28
by PCR
https://www.youtube.com/watch?v=FTK8aBOkhWY

something would be realistic

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-07 11:07
by camo
PCR wrote:https://www.youtube.com/watch?v=FTK8aBOkhWY

something would be realistic
You asking that this be put into pr?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-07 12:33
by PCR
Yes , but I think that is impossible to integrate the physiks into PR

to integrate the physiks for example deformation of ground and stood back from objects such as rocks, stones, trees, wood, water ....

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-07 17:39
by Ratface
It is impossible, bf2 could never support anything that in depth, but damn that would be something cool to have in a military game!

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-07 20:57
by greg3000
in what way would pr be diffrent if it was made with the bf2142 engine ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-07 22:21
by Spec
It'd have weapon sway. And some more fancy vehicle HUDs and stuff like that.

Also, it'd have way fewer players and would take ages to be ported.

It'd also lack a huge amount of buildings, trees, terrain textures and all that stuff that comes free with BF2. It'd probably lack some BF2-specific features too.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-08 21:01
by PCR
would it work with cryengine??

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-08 21:11
by CTRifle
PCR wrote:would it work with cryengine??
Yes.. but I think you mean unreal engine :grin:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-09 07:17
by titsmcgee852
[R-DEV]Rhino wrote:Ye, its a mega project, the biggest by far I've undertaken for PR, at least in the way we decided to go about it with the amount of variation we where looking for etc. If I where to start the project again I wouldn't do so much variation and keep things a lot simpler but that's hindsight for you :p
Did they end up on any maps? Are there any maps apart from Sangin (I want it now!) that feature them? Are they high poly enough for Squad? So many questions!?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-09 07:22
by Rhino
titsmcgee852 wrote:Did they end up on any maps? Are there any maps apart from Sangin (I want it now!) that feature them? Are they high poly enough for Squad? So many questions!?
No and no not really, although their main problem with being used on another engine is that they where made with BF2's Static Texture Palettes system with also custom LM UVs (which was a must to keep their smoothness and the single biggest reason, going hand in hand with the mass variety, why its been such a challenge, and wouldn't be required in a game that uses 100% dynamic lighting like Squad is going for) and as such porting them to another engine would mean a massive amount of re-work and tbh you would be better off starting from scratch and using something like Substance Materials.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-09 07:29
by titsmcgee852
'[R-DEV wrote:Rhino;2055312']No and no not really, although their main problem with being used on another engine is that they where made with BF2's Static Texture Palettes system with also custom LM UVs (which was a must to keep their smoothness and the single biggest reason, going hand in hand with the mass variety, why its been such a challenge, and wouldn't be required in a game that uses 100% dynamic lighting like Squad is going for) and as such porting them to another engine would mean a massive amount of re-work and tbh you would be better off starting from scratch and using something like Substance Materials.
So sorry, just read your reply two pages back about the statics and Sangin! Thanks for the reply, shame they can't be reused but I bet it felt good to finish off such a big project.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-16 17:48
by rPoXoTauJIo
DEVS WHU U NO INCLUDE? :)
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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-17 03:33
by fatalsushi83
rPoXoTauJIo wrote:DEVS WHU U NO INCLUDE? :)
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"They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back. Everything seen, heard, or otherwise experienced is recorded on the wearer's disc."

Isn't the disc basically Battle Recorder? :o

The dragon I don't know about though...

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-17 11:20
by AfterDune
Oh, but the dragonborn 'weapon' exists though........ ;)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-18 23:55
by KillJoy[Fr]
One day i've got almost hat'ed by a HAT (ERYX) that i can say there is at least one blue strip on it, is it true ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-02-19 12:52
by Mats391
'KillJoy[Fr wrote:;2056992']One day i've got almost hat'ed by a HAT (ERYX) that i can say there is at least one blue strip on it, is it true ?
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No.