Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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KillJoy[Fr]
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Joined: 2010-12-28 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by KillJoy[Fr] »

'[R-DEV wrote:Mats391;2057056']Image
No.
Still, i saw some strips :-D
Au dela du possible ...
Jacksonez__
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

Talking of Eryx, I once heard / read that it has maximum range of 800 meters. After that it becomes uncontrollable. So is that true? Because yesterday I was able to kill an APC around 900m away from me with the Eryx.
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

Jacksonez__ wrote:Talking of Eryx, I once heard / read that it has maximum range of 800 meters. After that it becomes uncontrollable. So is that true? Because yesterday I was able to kill an APC around 900m away from me with the Eryx.
The maximum range is actually 600m, after that you can no longer guide it and it tumbles uncontrolled. That does not mean it is impossible to kill stuff beyond that, but very unlikely
obpmgmua
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Re: Ask the [DEV]s a (?) - Part 2

Post by obpmgmua »

What's the future of PR?

With the gamespy shutdown we're not getting any new players to replace players that have left.

The engine is so old it's an antique. I'm amazed how much you've been able to squeeze out of it so far.

Communities/Servers feel like their closing rank, only allowing certain players favored by the admins to be in CAS, Tank, Etc.

All in All, I love PR and still play it; but I feel like it's slowly dying.
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Is there a question in there? :D We continue to develop and fix PR for many more releases to come. As long as you see developers and players, PR has a future.

And PR is still getting tons of new players from what I can tell. Perhaps even more so given BF2 is much more open now to pirated online gaming.
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LiamNL
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Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

When will we get some new toys to play with? (vehicles weapons etc.)
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

LiamNL wrote:When will we get some new toys to play with? (vehicles weapons etc.)
Hi, here the release schedule for 2015 and PR:
-When it's done and deemed good for release

Not sure what you were expecting :) Next release will as always have some new things. Feature and content wise.
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mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

The bushmaster is already completed AFAIK, is there a high possibility we will see it in game? Would love to drive it. Maybe it could be used by the Brits? Wiki intel says 24 are in use in the british army
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Rudd
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

mries wrote:The bushmaster is already completed AFAIK, is there a high possibility we will see it in game? Would love to drive it. Maybe it could be used by the Brits? Wiki intel says 24 are in use in the british army
Apparently it was purchased for the SAS, so no it won't be seen ingame for the British forces.
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Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

I don't understand why the Dutch don't use it.
Rudd
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

Navo wrote:I don't understand why the Dutch don't use it.
because it has yet to be deployed to a woodland theatre afaik, the idea was to use it on an afghan map
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camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

I read somewhere that the french faction has an amx-10p. Is someone confused or is there actually a amx-10p model somewhere and if so, why isn't it being used on either marlin or xiangshan?
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

camo_jnr_jnr wrote:I read somewhere that the french faction has an amx-10p. Is someone confused or is there actually a amx-10p model somewhere and if so, why isn't it being used on either marlin or xiangshan?
We do not have the AMX-10p, otherwise we would use it. Probably meant the AMX-10rc.
camo
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Ok, thanks for the response.
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Vista
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Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

Why is there a space in [R-DEV] melonmuncher's name between the DEV tag and the actual name?

:razz:
melonmuncher
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by melonmuncher »

So it doesn't look like
[R-DEV]melo
nmuncher
PlaynCool
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Re: Ask the [DEV]s a (?) - Part 2

Post by PlaynCool »

Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
Forgive my bad English... :?
Nate.
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Re: Ask the [DEV]s a (?) - Part 2

Post by Nate. »

PlaynCool wrote:Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
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Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

[R-DEV]Rudd wrote:because it has yet to be deployed to a woodland theatre afaik, the idea was to use it on an afghan map
Fair enough, but with the sale of some CV90's to Estonia one mechanized battalion is being transformed to a motorized battelion (with Bushmasters).

Here is their FB page.

https://www.facebook.com/17painfbatGFPI
Rabbit
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

PlaynCool wrote:Can we get a screenshot of the topics in the super secret DEV forum?(Maybe i hope too much)
Dev general discussion is actually pretty boring stuff. :(
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AfSoccer "I just don't see the natural talent."
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