Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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AfterDune
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Post by AfterDune »

If it's featured, it'll be used as self-flying paradrop plane. It's not a full-on plane, it has no cockpit or moving parts or even a wreck model.
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Lugi
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Re: Ask the (WW2-DEVS) a question ?

Post by Lugi »

[R-DEV]AfterDune wrote:If it's featured, it'll be used as self-flying paradrop plane. It's not a full-on plane, it has no cockpit or moving parts or even a wreck model.
So just a spawn point?
AfterDune
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Post by AfterDune »

Either spawnpoint or as ambient flyover plane.
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QuickLoad
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Re: Ask the (WW2-DEVS) a question ?

Post by QuickLoad »

what if maaaaaybe it could be both and maaaaaybe it could be shot down by german 88's ?
(like a c47 that flies around nearly out of view distance, allies can paradrop on it but germans can shoot it down too eleminating it?)

just kind of thinking :P

though it would only (realistically)work on a map(engagement in RL) where the allies constantly were reinforcing their troops on the frontline, otherwise it would only do a fly-over near the beginning of the round at which point it would be similar to dovre

but im just speculating
Last edited by QuickLoad on 2017-10-27 16:35, edited 1 time in total.
Reason: elaboration
Ratface
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

QuickLoad wrote:what if maaaaaybe it could be both and maaaaaybe it could be shot down by german 88's ?
(like a c47 that flies around nearly out of view distance, allies can paradrop on it but germans can shoot it down too eleminating it?)

just kind of thinking :P

though it would only (realistically)work on a map(engagement in RL) where the allies constantly were reinforcing their troops on the frontline, otherwise it would only do a fly-over near the beginning of the round at which point it would be similar to dovre

but im just speculating
When the c47 was introduced in PR:N it was a plane that auto-flew by, acted as a spawnpoint into a vehicle that you could then jump out of, and could also be destroyed. So theoretically, yes to everything ^^
Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

How many of you are playing cod ww2, its soooooooo gud.
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AfSoccer "I just don't see the natural talent."
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AfterDune
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Post by AfterDune »

At least it's better than COD:WW2. What a disappointment is that, from what I've seen.
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Frontliner
PR:BF2 Contributor
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Re: Ask the (WW2-DEVS) a question ?

Post by Frontliner »

Rabbit wrote:How many of you are playing cod ww2, its soooooooo gud.
watched a few minutes of the campaign

PPSh on Normandy
Waffe 28

I don't even
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy

Just_Dave: i have a list about PR players, and they r categorized by their skill

Para: You sir are an arse and not what the game or our community needs.

AlonTavor: Is that a German trying to make me concentrate?

Heavy Death: join PRTA instead - Teamwork is a must there.
Shenron
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Re: Ask the (WW2-DEVS) a question ?

Post by Shenron »

Can't imagine anyone who likes PR liking CoD
robert357
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Re: Ask the (WW2-DEVS) a question ?

Post by robert357 »

PPSh didn't bother me so much as SVT-40 or Wz. 38 (in game called Karabin, because their research didn't found A PROPER NAME OF DAMN WEAPON!). But yeah, in CoD:WW2 it's looks like they had more PPSh, SVT-40 and Waffles than MP-40 or even Kar98 rifles. Heck, Gewehrs are the rarest guns in campaign.

But I don't think it's proper place to talking about Cringe of Duty.
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Rabbit
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Re: Ask the (WW2-DEVS) a question ?

Post by Rabbit »

robert357 wrote:PPSh didn't bother me so much as SVT-40 or Wz. 38 (in game called Karabin, because their research didn't found A PROPER NAME OF DAMN WEAPON!). But yeah, in CoD:WW2 it's looks like they had more PPSh, SVT-40 and Waffles than MP-40 or even Kar98 rifles. Heck, Gewehrs are the rarest guns in campaign.

But I don't think it's proper place to talking about Cringe of Duty.
I dont know man, its willing to go so far as to talk about the germans who invaded london with thompsons in pvp, and also black female german troops. Something you NEVER hear about in history class! SAD!
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AfSoccer "I just don't see the natural talent."
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Lugi
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Re: Ask the (WW2-DEVS) a question ?

Post by Lugi »

Rabbit wrote:How many of you are playing cod ww2, its soooooooo gud.
Single player campaign in that game did not evolve at all since CoD 1.
First mission: you move towards the enemy chilling out casually chatting with friends, then one of nearby guy gets shot, everybody starts screaming, shit blows up, a mandatory uncontrollable sequence showing more shit exploding and that distant concussion effect from private ryan. You run to your marker, get hit by 10 bullets, crouch behind some cover and heal up. Keep moving, kill 20 enemies on your way to marker, blow some shit up, then you get a mild relief.

I swear every fucking WW2 shooter starts like this.
And then people complain how the game is unrealistic because you can load a scoped K98k from a fucking clip :------DD
baddude1337
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Re: Ask the (WW2-DEVS) a question ?

Post by baddude1337 »

Not sure if its been asked already, but will the initial release have any coop/bot support?
assetruler69
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Re: Ask the (WW2-DEVS) a question ?

Post by assetruler69 »

Is Sd.Kfz. 251 in it already?
AfterDune
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Post by AfterDune »

Bot support, I hope so! I have to admit I'm not entirely sure if that is done already. I do know the assets are ready to be used by bots, but unsure about the maps.

The 251 is in, yes. We're also introducing a variant that has another MG on the back :) .
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assetruler69
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Re: Ask the (WW2-DEVS) a question ?

Post by assetruler69 »

[R-DEV]AfterDune wrote:The 251 is in, yes. We're also introducing a variant that has another MG on the back :) .
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shahram
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Re: Ask the (WW2-DEVS) a question ?

Post by shahram »

we will have a good Christmas this year although I don't celebrate Christmas. :D
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Mr.VdHeide
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Mr.VdHeide »

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Something I am working on for the US Forces. :)



D.J.
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BearGlove
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Re: Ask the (WW2-DEVS) a question ?

Post by BearGlove »

'[R-DEV wrote:Mr.VdHeide;2176872']Image


Something I am working on for the US Forces. :)



D.J.
Looking good! :-D
Anthony817
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Joined: 2007-10-26 21:28

Re: Ask the (WW2-DEVS) a question ?

Post by Anthony817 »

Oh wow a Dodge WC! Looking nice man!

I am going to try my hand at setting up a new version of the Half-Track that IDF mod has been revamping. We will be able to use it in both PR:WW2 and BFKorea mods. It has more details, and a much higher resolution texture, so it will need to be retextured by somebody who knows what they are doing.

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I know this updated texture was shown off on the WW2 facebook page, but I don't know that it would work on this newer updated version. I think not as much of the clutter on the truck has been removed such as the 2x4 board amongst other things and little details here and there.

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As you can see in the updated IDF mods version above, it has a passenger operated m1919 .30 cal poking out of the window, so it will be pretty nice! :lol:
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