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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 11:00
by Tankbuster28000
[R-DEV]Mats391 wrote:IF (and that is a really big IF) BF2 :P R stops being developed, i will look at other mod projects. Be it Arma3 :P R or Arma in general or Squad is yet to be seen. This is a long way out, so lets see what happens. Lets hope for modding in the new Battlefront :)
Don't think EA will bring any modtools out for Battlefront :( Luckily we can spend $120 on some pre-orders for maps and stuff though :roll:

How about Squad :P R though :mrgreen: ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 11:37
by crazygamelover
Will you be adding Hokunin's new Russian digital camo into 1.3?

Edit: In case you're serious Rhino, I meant this: https://www.realitymod.com/forum/f388-pr-bf2-community-modding/129276-texture-russian-soldiers-new-digital-camo-wip.html

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 12:06
by Rhino
What new Russian Digi Camo? :p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 14:08
by mries
Can you give us a sneakpeak/hint of what you are most excited about for the next release? :) (or the most proud of with what you worked on)

Posted: 2015-04-08 14:17
by Mineral
The insane amount of fixes that will make the game lot more smooth and enjoyable. Its hard for modders to focus on fixing rather then making new exciting content :) so its great that we were able to focus on it.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 14:18
by Navo
[R-DEV]Rhino wrote:What new Russian Digi Camo? :p
Courtesy of Tibbar

Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 15:29
by Rabbit
Navo wrote:Courtesy of Tibbar

Image
Tibbar could have just contacted the creator and put it in his map.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 16:12
by Navo
[R-DEV]Rabbit wrote:Tibbar could have just contacted the creator and put it in his map.
Fascinating

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 17:00
by sweedensniiperr
[R-DEV]Mineral wrote:The insane amount of fixes that will make the game lot more smooth and enjoyable. Its hard for modders to focus on fixing rather then making new exciting content :) so its great that we were able to focus on it.
Somehow that made me more excited than any dev tease so far.
Spoiler for \"spoilers\":
Can you give us a tease on some fixes?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 18:07
by Rabbit
sweedensniiperr wrote:Can you give us a tease on some fixes?
Sbeneh Outskirts.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 18:35
by Mats391
sweedensniiperr;2065466 wrote:Can you give us a tease on some fixes?/QUOTE]

- The Chinese stopped copying the Canadian crates and now are using their own. We got lots of complains that they have no use for maple syrup.
- The batteries on the Stinger got replaced with fully charged ones.
- The MK19 Stryker picked up some equipment for the infantry.
- Dutch AR finally learned how to look over his scope.
- Dutch grenadier is no longer carrying two different rifles.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 18:47
by Jacksonez__
Will there be new maps in version 1.3? (if yes, how many? :p ) How's the RPG-29 progress? :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 19:07
by Mineral
RPG-29 is only lacking animations. Given we only have one animator these things take time ;) Specially if we want to get the BUIS right which important for the RPG29. While it won't make v1.3 I am hoping that whatever content release we do after that could see it's implementation together with the syrian army. Although the RPG-29 could also be implemented of course into other factions as well.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 20:17
by Navo
I'd gladly wait for the RPG-29 personally.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 22:13
by Cameratoss
Is it possible to add a 3rd faction with much less res and tickets? I'd love to see brits with the Americans and the Vietcong with a few Russians hanging around. I just want to know if it's possible. I'm sure it'll be tough to start a squad with a handful of guys that got the short end of the stick, especially if they all had different mission goals.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-08 22:55
by Mineral
Not possible.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-09 01:35
by Airsoft
sweedensniiperr wrote:Somehow that made me more excited than any dev tease so far.
Spoiler for \"spoilers\":
Can you give us a tease on some fixes?
M1A2 gunner is no longer deaf from hearing constant track noise
AK-74 (mainly scoped) doesn't feel like you're shooting 44 magnum every shot

Ultimate game changa
STATICS: fixed well allowing people to get stuck.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-09 03:13
by TheMerchantOfMenace
Insurgency maps:


Situation

BluFor is killing armed insurgents and collecting Intel points... so now there are two known caches showing on the map.


Question

As BluFor keeps killing armed insurgents, do the Intel points just keep racking up when two caches are known and showing on the map? And if so, is it possible to rack up enough Intel points so that when one of the two known caches is destroyed, the next unknown will p'tty much immediately become known as soon as one of the known caches is destroyed as a result of enough accumulated Intel points?

Was wondering 'cause I thought that perhaps Intel points no longer keep accumulating once 2 knowns are displayed on the map 'cause I can't remember seeing a cache pop up very soon after one of the two knowns was destroyed (prob'ly more due to Civies continually getting killed).


Thanks.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-09 03:18
by TheMerchantOfMenace
Tankbuster28000 wrote:How about Squad :P R though :mrgreen: ?
That damned Unreal engine... the way soldiers move on the map as though they were gliding along the terrain is something that I never could stomach about Unreal... I hope I never have to play on that engine. Visually extremely off-putting.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-04-09 03:19
by ComradeHX
TheMerchantOfMenace wrote:That damned Unreal engine... the way soldiers move on the map as though they were gliding along the terrain is something that I never could stomach about Unreal... I hope I never have to play on that engine. Visually extremely off-putting.
Don't forget the Mass Effect 3 npc sprint animation.

the horror...