Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-04-14 22:27
Wish every dev could put some sneaky stuff at their sigs like <REDACTED>
requested to modify - let others find the clues
requested to modify - let others find the clues
Use FXAA/sMAA.Spectrium wrote:There is disruption annoyingly much on optic reticles when you close antialiasing and lower resolution for a couple more fps.
So my question: Is there anyway that you can make reticles with less disruption when aa closed and resolution lowered?
hehe, was wondering how long it would take for people to start asking these kinda questionsZeno wrote:Ok, Question time!
@Rhino: How do you plan Naval battles to play out? can you disclose some info about ranges of ASMs, any countermeasures for ships, ship vs ship etc..
by the looks of it, the Type 21 is fucked from all directions, Land based AND airborne launchers.. plus, the SAM is manualy guided?
I have such high hopes for Naval implementation (been wishing for this since the start) and i dont want it to be a total bust
I take it you mean the Phalanx? They where on the carrier in previous PR:F releases but the British (nor the Argies) didn't use them during the Falklands War and it was only after the Falklands war did the British put them, and other similar weapons on their ships after they saw how vulnerable the fleet was to air attack.Jacksonez__ wrote:Are those "Wasp" anti air guns (Test airfield carrier gun) going to be on any ships? It has got pretty neat cannon ..
We did some testing on this and the hard bit is landing on the deck itself, once on its not hard to stay on unless the ship dose a hard turn, or accelerates or slows down quickly but a good pilot can still stay on the deck and I've got a few ideas on how to hopefully make that easier too. When no one is in the chopper its tied down to the deck and wont move unless someone gets in it and starts the engine, which is why the chopper in the vid is moving about.LiamNL wrote:Still wondering how trans is going to deal with a moving platform to land on that might die... (the lynx on the back of the ship)
That is the plan yes but all in good timeLiamNL wrote:Rhino, can you make a dev blog post about all these awesome ship features?
rPoXoTauJIo wrote:Wish every dev could put some sneaky stuff at their sigs like <REDACTED>
requested to modify - let others find the clues
they had to do some budgetcuts before the donation campaign'KillJoy[Fr wrote:;2068888']It's maybe only me but i think the website is now in HD ?
Wonder which one he was talking about before big brother Noddy came in a censored it...rPoXoTauJIo wrote:Wish every dev could put some sneaky stuff at their sigs like <REDACTED>
requested to modify - let others find the clues