Posted: 2007-02-19 05:25
Perhaps a different skybox, right now its grey on brown. a simple sky change make a huge difference to mood
zepplin1 wrote:this is going to be sweeeeeeeeeeeeeeeeeeeeeeet dude i love u lol jk.
Figisaacnewton wrote:No but this map looks beautiful. I hope it gets into .6.
Fishw0rk wrote:+1
I've been itching for a MEC vs PLA map. I'm so sick of USA (and sometimes Brit) versus everyone. I'd love to see MEC vs Insurgent (minus embedded special force guy) and PLA vs Insurgent as well.
KP wrote:Looks good.
V3N0N_br wrote:This map has really improved... The smoke effects seens great and I love the long visibility.
It's really gotta make it to .6, we need a tank battle map.
[R-DEV wrote:IronTaxi]looking real good...keep it up...its a long road to finish even one map...
no idea what happened to the mapping contest...ill check who awas in charge of it..
Thanks!Fishw0rk wrote:I downloaded the latest beta posted here and had a look around. The map itself looks GREAT.
It isn't. The current vehicle loadout is no where near final.Fishw0rk wrote:However I'm hoping this isn't the final representation of what vehicles we can expect. I love the idea of asymetrical (sp) balance, but I think the MEC would get stomped if you keep their current vehicle loadout.
The brown jeeps have already been replaced with Vodniks.First, those brown jeeps with the .50cal need to go. They have really crappy performance in game (not just on your map, they're just a bad vehicle overall). I'd suggest replacing them with Vodnicks or the white technical pickup trucks if you don't want the MEC's vehicles to be so advanced.
Good point. The BRDM-2 was put in before 0.5. Changed to a BTR-90.Also the MEC needs a better APC (i.e. BTR-90) because the one you gave them doesn't work as a mobile spawn point. IMHO the APCs will give the PLA a huge advantage over the MEC.
Removed one transport helicopter.Finally does the PLA really need that many heavy transport vehicles (APCs, choppers). I think you could drop one of the heavy choppers completely.
Thanks for the feedback. Again, I'm still not sure about the vehicle balance, I need to look into it more.I know the map is a WIP, so my apologies if you already intended to change this stuff. Like I said earlier, awesome job on the map itself. I'd love to see it included.
KP wrote:But I think it's a little too bright. If you ask me, it needs a bit of a mood change. Just change the sky/light settings (although I don't know much about changing these things when mapping)? Something like this, perhaps?
I'm not sure what sky to use though. Is this sky better?Teek wrote:Perhaps a different skybox, right now its grey on brown. a simple sky change make a huge difference to mood
hehe, ive been doing it for over a year now for BF2 alone, and use to do a little HL2 mapping and some other games but not very much atall before.'[uBp wrote:Irish']my mind just imploded thinking one day i would make a map but now seeing all that's needed.. i just have more respect for map builders then i did before.
the only thing i would have to dispute with you rhino about is the whole line of trunks that were exploded. You said this would be a bit unrealistic, but in essence, convoys of trucks are not hard to take out with a good couple sweeps of a plane doing some straffing runs. I might not be correct, but i think that is what he was implying. The amount of wrecks on the map, eh.. could just be a inference that there had been fighting in the last couple months, thus making the map feel like this is a really hot, disputed area between the MEC and PLA.
looks like a great map, and i wouldnt mind playing it either. Definatly after it's cleaned up should be included in a "Community-Made PR Mappack" of some sort *hint* *hint*
very true on both points, and the responses are valid, it just might be the way that he intended it to be, but then again, i'm not his mind so i really would not know the motivation behind it, except for the fact that they are some very good and genuine ideas'[R-DEV wrote:Rhino']hehe, ive been doing it for over a year now for BF2 alone, and use to do a little HL2 mapping and some other games but not very much atall before.
the thing is, yes the idea of a convoy crossed my mind but why would there be a full convoy of oil tankers with no millatry support? reason why you have convoys is to stay grouped to gether so the weapons you do have can cover the stuff that has no weapons etc. hard to exsplain it, but it dose not seem realsitic as such.
as for the tank wrecks, if the battle has already taken place and you are going on for a "2nd push" the CPs should be neck and neck with maybe a very small no mans land, gray CP or 2 in the middle. but this is not the case, you only start off with your main bases which would suggest the first attack is about to begin.
ye you can tell the heightmap was done 100% in the editor cos all the bumps are fine circles which really show up badly with the lightmap etc'[R-CON wrote:V3N0N_br']Those oilfields look great.
Maybe i'm just being annoying, but aren't the dunes too bubble-like?
Well, if in-game they don't look so, no problem hehe.
Good progress though.
'[R-DEV wrote:Rhino']ye you can tell the heightmap was done 100% in the editor cos all the bumps are fine circles which really show up badly with the lightmap etc
i could have a go at making the heightmap more natrual but with statics already on the map it could cause floating problems...
maa, i have other maps to makeFigisaacnewton wrote:i would take the time to redo the heightmap and readjust some static,s as it looks like bubblewrap...