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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 11:01
by Ason
I see what you're saying, but I have done almost everything in Rhinos tutorial list before starting this map, I actually had plans to make Sarajevo, which I started on but I realised It wasn't that easy so i switched to grozny because of it's flat area.
I'm sure someone else can make this map atleast a 1000 times better than me but it's just easier with the motivation if I'm actually doing something which atleast has a 1% chance of getting into PR in the future.
But as I said, Im into Grozny, there's something about Grozny which to me is special somehow, and becasue of this I think I will be motivated all the way to the end.
If I start on some 1 km fantasy map which don't even got a chance of getting into PR I would stop after a couple of days.
And as I said, If nobody likes it in the end, atleast I got to learn alot.
And If I'm lucky, maybe someone will help me out with some custom statics
EDIT: And if you think about it, none of the current PR maps has 100% "accurate war-destruction". Plus the picture is from after they captured the presidential palace so it wasn't that destroyed in the beginning of the first assault.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 19:32
by Ason
-Updated
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 20:50
by waldov
Look how sexy that sniper rifle this spetznaz guy is holding in Grozny.
here is a good photo from Grozny that looks like something you might be able to expect if this map reaches PR.
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 21:25
by Ason
waldov wrote:Look how sexy that sniper rifle this spetznaz guy is holding in Grozny.
Nice, thanks man! Is that a silencer he got on it?

Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 22:30
by Ason
Does someone know why this happens?
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 22:46
by PGT_Hubbard
Mrslobodan wrote:Nice, thanks man! Is that a silencer he got on it?
Looks like an SVU, which has a silencer.
On-topic: I'm looking forward to this map. It does look mighty difficult, but I'm sure you can manage and create something worthwhile in the end. Good luck.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 22:49
by CTRifle
Mrslobodan wrote:Does someone know why this happens?
Extend it one more spline and drag the closest one to the edge of the road. If you look at the start of the road, it doesnt start at the first spline but the second one, same thing for the end, itll stop at the second last spline
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-05 22:56
by Ason
PGT_Hubbard wrote:Looks like an SVU, which has a silencer.
On-topic: I'm looking forward to this map. It does look mighty difficult, but I'm sure you can manage and create something worthwhile in the end. Good luck.
Thanks man! Every post like this gives me alot of energy
Extend it one more spline and drag the closest one to the edge of the road. If you look at the start of the road, it doesnt start at the first spline but the second one, same thing for the end, itll stop at the second last spline
yeah i know where it should end
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, but this seems to end between the 3rd and 2nd point from the end, and it just stops instantly without the fade at the end:/ I also tried to position the 3rd point from the end closer to the last 2 points but still no improvement:/
EDIT: And some of my other roads also have one end with fade and the other with an instant ending:S
And now i noticed it happens every time i change /make a road
other roads become 1 point shorter :S
For instance this one, i went back to check on it and now i saw this :S Could it be that they are not built yet?
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 00:19
by Pvt.LHeureux
They clip under the terrain.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 00:21
by 9cookie_monster
Does it change when you toggle between building final and ghost roads?
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 00:30
by CTRifle
Sorry, not meaning to sound like a smart ***... didn't know if you did or not

Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 00:49
by BroCop
Pvt.LHeureux wrote:They clip under the terrain.
Not necessarily. Sometimes they just derp like this.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 01:16
by Ason
9cookie_monster wrote:Does it change when you toggle between building final and ghost roads?
Ahh yeah when i press build it works
Can someone explain what the Ghost road does?
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 01:24
by 9cookie_monster
I am probably not going to explain this totally correctly, but ghost roads you can move them around easier for editing and they can clip under terrain and float above the terrain. Final roads will snap right on the terrain. There is probably a more detailed explanation of what happening thought.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 01:46
by Ason
CTRifle wrote:Sorry, not meaning to sound like a smart ***... didn't know if you did or not
haha i didn't think you sounded like a smartass xD And besides I'm always happy for info
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 08:55
by AfterDune
I often raise my (entire) road to somewhere above the terrain. If you don't see the road in 'ghost' mode, raise some points some more, so you do see if. And when you see the entire road, make it final. Never have any issues with it.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 10:16
by ChallengerCC
Realy cool Map idea! I hope you get this fineshed with high destruction detail, quality and a big map size.
By the way when Wanda Shan is not coming back in 1.0 i need to do something about it guys.
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So please kick some a. and get it back in action. Wanda Shan was also a not so public known conflict, between Russia and China, like Grozny.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 12:45
by lucky.BOY
ChallengerCC wrote:Wanda Shan
Still occasionally lighting a candle for that one.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 19:11
by Ason
Does this mean I can't use this Object?
Code: Select all
[Geom] : tl: Error: StaticMesh barrier_blocks_high_16m lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Tweaker] Load Object (Object)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 20:36
by Rhino
No, that error is pretty common, means bugged UV which doesn't help performance but won't crate any visual errors and doesn't hurt performance too much afaik, but never compared it.