Ask the PR:F Team a Question

General discussion of the Project Reality Falklands modification.
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blayas
Posts: 135
Joined: 2014-04-01 15:17

Re: Ask the PR:F Team a Question

Post by blayas »

p3d.in - PR:F - RH202 not go unnoticed sr.MasterX hehe, edit: the P3D with RH202 model made by Master, is out: then: Image

Alternative to fixed manpads? i hope :D or only in strategic points where they were installed??
Last edited by blayas on 2016-05-04 21:12, edited 2 times in total.
gerardusnl0
Posts: 57
Joined: 2014-12-27 00:58

Re: Ask the PR:F Team a Question

Post by gerardusnl0 »

how is the overall performance on the falklands compared to regular PR maps like silent eagle (90fps) or the fps killer fallujah (30fps)? i know the view distance will be increased and there's no where near as much polygons as in fallujah, how will it perform? and do we get to crank it all the way up to the full 16km ( which would be sick in a jet)

and can we get some eyecandy pls
Valmont
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Joined: 2014-10-21 13:43

Re: Ask the PR:F Team a Question

Post by Valmont »

Are other mods/addons also gonna benefit from Falkan's improvements? Like the usable Battleships and Destroyers? Perhaps submarines? =)

I am asking because those driveable destroyers would be super usefull in the Omaha Map from Ww2.
LiamNL
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Re: Ask the PR:F Team a Question

Post by LiamNL »

Those ships were not used in WW2, so it would be out of place, and the normandy map doesn't have the space really to use such a ship. Also it takes a ton of work to get the ships looking good, and this one is small compared to a battleship. Also after the initial fighting on the beach the ship becomes useless.

And playing with a submarine would be dreadfull if it wasn't a full on water battle. Something like the falklands ship is usefull because of the nature of the map, being islands.
Rhino
Retired PR Developer
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Re: Ask the PR:F Team a Question

Post by Rhino »

Ye as Liam said, Omaha wouldn't benefit from a sailable ship, since there isn't any point in going anywhere. It would be like making the USS Essex (Carrier / Assault Ship) on Muttrah Sailable, all you could do is move it into range of enemy fire :p

That dosen't mean PR:WW2 couldn't make a naval map but it would need to make new ships for it since as Liam said, the Type 21 Frigate wasn't around then, was designed in the 60s, built in the 70s and didn't see action until the 80s, well after the 40s of WW2 :p

Submarines could possibly play a role in PR:F since there was a Argie Sub in the area of the islands during the war but it couldn't play much of a role compared to the Frigate, all it would be able to do is hunt the Type 21 and its already got enough hunting it tbh, where the Frigate provides ground support, air cover and many more features I'm not going to go into now, as well as being a juciy target for the Argie bombers, taking their eye off killing the infantry on the ground :p
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FlyingR
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Re: Ask the PR:F Team a Question

Post by FlyingR »

I would love to see submarines and ships in PR... Would love to see a big battle, all coordinated exceptionally with all kinds of ships and aircraft!
LiamNL
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Joined: 2013-06-15 08:13

Re: Ask the PR:F Team a Question

Post by LiamNL »

When falklands hits I would not be surprised if one of the clans/servers makes a pure water map and puts like 10-20 ships on each side to have a massive naval battle. Would be fun, maybe get some jets in on the action and stuff.
chacha146
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Joined: 2015-11-16 18:24

Re: Ask the PR:F Team a Question

Post by chacha146 »

Does the falklands maps are only for online? i kinda wanna play offline to test them
thanks guys
Ratface
Retired PR Developer
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Re: Ask the PR:F Team a Question

Post by Ratface »

chacha146 wrote:Does the falklands maps are only for online? i kinda wanna play offline to test them
thanks guys
Currently aren't out, but I'm unsure if they will have any AI layers. That would be for rhino to answer. Otherwise, I'd imagine that once they're released you could play on a local server alone if you want to test planes, etc. that won't be until later though.
Brannen
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Joined: 2014-10-15 05:53

Re: Ask the PR:F Team a Question

Post by Brannen »

[R-DEV]Ratface wrote:Currently aren't out, but I'm unsure if they will have any AI layers. That would be for rhino to answer. Otherwise, I'd imagine that once they're released you could play on a local server alone if you want to test planes, etc. that won't be until later though.

What is the reasoning behind removing functioning mini mods from rotation?
Then out spoke brave Horatius, The captain of the Gate:
?To every man upon this earth, death cometh soon or late;
And how can man die better than facing fearful odds,
For the ashes of his fathers, and the temples of his Gods.?​
Ratface
Retired PR Developer
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Re: Ask the PR:F Team a Question

Post by Ratface »

Brannen wrote:What is the reasoning behind removing functioning mini mods from rotation?
That's the thing, they were functional at .98, however when all the new 1.0 stuff came out a lot of stuff broke. That's the reason we saw WW2 pull out (though it's now functional, just not at the point to be added to the core game....it's getting there but it's still a long road), and same reasoning behind falklands.
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Mineral
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Re: Ask the PR:F Team a Question

Post by Mineral »

It was also just not finished. Way too many placeholders, low quality content, not enough content, etc... It didn't fit the 'finish' that v1.0 had.
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Lukas_17_cab
Posts: 12
Joined: 2016-01-07 04:45

Re: Ask the PR:F Team a Question

Post by Lukas_17_cab »

Rhino are you okay? because we don't got some news about the falklands mod... what's going on dude? :grin:
Rhino
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Re: Ask the PR:F Team a Question

Post by Rhino »

Lukas_17_cab wrote:Rhino are you okay? because we don't got some news about the falklands mod... what's going on dude? :grin:
Ye sorry for the lack of updates, just been busy with r/l stuff. Hopefully will be back onto doing some PR work in the next few months but for now its a bit in limbo.
[R-DEV]Mineral wrote:It was also just not finished. Way too many placeholders, low quality content, not enough content, etc... It didn't fit the 'finish' that v1.0 had.
Not really the case, was mostly because the content wasn't up to v1.0 coding spec and to bring it up to that would have delayed the v1.0 release further, especially when you factor in all the extra bugs and testing the integration process would bring.
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Lukas_17_cab
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Joined: 2016-01-07 04:45

Re: Ask the PR:F Team a Question

Post by Lukas_17_cab »

come on RHINO! give us some news!!!!!!!!!!!!!!!!!!! I WANT SOME NEWS PLS... It has been a long time since the last news :(

do you got some problems in your daily life? work, family? are you okey dude? (y)
camo
PR:BF2 Developer
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Re: Ask the PR:F Team a Question

Post by camo »

Read under his sig :)
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Lemonz
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Joined: 2016-10-24 21:55

Re: Ask the PR:F Team a Question

Post by Lemonz »

When i downloaded the standalone i put it into utorrent and now it says searching for peers. any ideas on how i can get pr?? :sad: :? :
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the PR:F Team a Question

Post by LiamNL »

First of all not asking in the dedicated Project Reality Falklands part of the forum. Secondly there is a regular browser download next to the torrent version. Also torrents don't always download instantly. Lastly download it from the downloads page on these forums, it usually works better than mod pages, pirate pages etc.
Reymar
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Joined: 2016-10-31 08:12

Re: Ask the PR:F Team a Question

Post by Reymar »

Is falklands will be back ?
DogACTUAL
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Joined: 2016-05-21 01:13

Re: Ask the PR:F Team a Question

Post by DogACTUAL »

Lemonz wrote:When i downloaded the standalone i put it into utorrent and now it says searching for peers. any ideas on how i can get pr?? :sad: :? :
Try qBittorrent, it seems to have a lot more peers that are seeding PR, if it doesn't work go to the Moddb website and download PR from there, much faster than on the downloads page on this website.

Back to topic, when will there be news about the development?
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