[Weapon] Light Machine Guns

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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapons] Light Machine Guns

Post by Ironcomatose »

So how far along are the sounds for these new animations?

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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: [Weapons] Light Machine Guns

Post by charliegrs »

so i think .8 is gonna be like a 47 gig download lol


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maverick551
Posts: 176
Joined: 2008-01-11 07:45

Re: [Weapons] Light Machine Guns

Post by maverick551 »

It is really mind boggling, how you guys can take a engine that is several years old, and make so many incredible additions to it that its not the same game in any aspect. Chuc and whoever worked on these animations/sights/ideas etc. I applaud you. :mrgreen:

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Le_Damner
Posts: 105
Joined: 2007-09-19 11:24

Re: [Weapons] Light Machine Guns

Post by Le_Damner »

Chuc : Thanks man, you got a "come from a miracle" animator skill, this other video kick *** :thumbsup: . All that stuff is surprising me every day, you must have been working so hard, take a breathe and enjoy the sun outside buddie :cool: ! (No, I'm joking, keep on working :goodvibes !). That gives to the game a very fresh and excelent looking (animations + environement(maps)). Mixed with the gameplay timing of relaoding, deploying bipod, ...etc, it's kind of perfect !

Like all of us I am really please to meet Miss MiniMi ! Cuuuute :33_love: !
I am waiting for this new release like a child for christmas too.




*going away singing: "I believe in miraaaacle ... I believe in youuuuuu !"* :crazy:
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Weapons] Light Machine Guns

Post by nedlands1 »

Waaah_Wah wrote:But i would like to be able to fire without scoping in when "deployed" so i have a bigger field of view, and i can just rely on tracers for accuracy.
The whole point of it is to avoid "insta-prone, spray 'n pray". It forces you to look down the sights, which takes about 1.5 seconds.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Weapons] Light Machine Guns

Post by gazzthompson »

yea support cant be rambotaketheleadandpwneveryone anymore, gunna be near the back and set up then unleash hell whistle every one moved.
Scorch
Posts: 193
Joined: 2007-12-11 00:18

Re: [Weapons] Light Machine Guns

Post by Scorch »

this is sex
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Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Weapons] Light Machine Guns

Post by Spaz »

'[uBp wrote:Irish;756064']not realistic :cry:
Fail. IRL you can have the gun to your shoulder and shot without looking down the sights (just looking over them) Its just not going to happend ingame.
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Rezza
Posts: 2309
Joined: 2008-04-06 20:53

Re: [Weapons] Light Machine Guns

Post by Rezza »

Good work with the animations its beating the **** out of the new games!!! like cod 4 and that
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Light Machine Guns

Post by Waaah_Wah »

What? Cod4 animations are great...
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[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Re: [Weapons] Light Machine Guns

Post by [uBp]Irish »

Spaz wrote:Fail. IRL you can have the gun to your shoulder and shot without looking down the sights (just looking over them) Its just not going to happend ingame.
yea... except when they're trying to make a well placed shot they're going to be looking down the sights. I dont think we train our troops to be rambo's...

Sure you aquire your target but then you fire down your sights. You can shoot off your tracers...but you're still going to be looking down your sights while you're doing it.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Re: [Weapons] Light Machine Guns

Post by Waaah_Wah »

When you using a LMG (wich isnt accurate) you shouldnt have to look down the sights. You can where the tracers are going and correct them as you fire. This is very useful when supressing an area coz the iron sights block your vie w too much. Currently its only possible to do with the M249 in-game.
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Weapons] Light Machine Guns

Post by Jaymz »

Ironcomatose wrote:So how far along are the sounds for these new animations?
:tired: .....I'm on it.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: [Weapons] Light Machine Guns

Post by Ironcomatose »

[R-DEV]Jaymz wrote: :tired: .....I'm on it.
Cool man. Dont stress it, not like i have the right to rush you :wink:

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: [Weapons] Light Machine Guns

Post by CareBear »

i do...


work harder jaymz!!!
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: [Weapons] Light Machine Guns

Post by ReaperMAC »

CareBear wrote:i do...


work harder jaymz!!!
Get the whip!
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Ryan3215
Posts: 185
Joined: 2007-08-10 02:20

Re: [Weapons] Light Machine Guns

Post by Ryan3215 »

anyone else notice the new supply truck skin on the minimi part, or is it just me?
DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: [Weapons] Light Machine Guns

Post by DeadboyUSMC »

Too bad there ain't 2 AR loadouts, such as we've got for rifleman in .756. One has irons, and the other has holo-sights...
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