[Map] Muttrah City
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Re: Muttrah City
cheers, thou this is all I had to work with when I started
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Image](http://img254.imageshack.us/img254/9824/map8ub6.gif)
as seen (a edited version) on my early WIP pics
![Razz :p](./images/smilies/imported_icon_razz.gif)
http://www.rhinorage.co.uk/cutenews/dat ... inimap.jpg
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Re: Muttrah City
Heu! You are so .....hummmm....so...FANTASTIQUE!!!!!
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Re: Muttrah City
I just notice that there aren't eny USMC Supply Truck mentioned on your list... so do you got some new tricks on your hat?
or does it work same like than Jabal?
![Wink ;-)](./images/smilies/icon_e_wink.gif)
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Re: Muttrah City
the hueys will be vital for supply drops to be able to build bunkers / firebases around the city.Ressu wrote:I just notice that there aren't eny USMC Supply Truck mentioned on your list... so do you got some new tricks on your hat?or does it work same like than Jabal?
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Re: Muttrah City
roker. this is what i suspect[R-DEV]Rhino wrote:the hueys will be vital for supply drops to be able to build bunkers / firebases around the city.
![Smile :smile:](./images/smilies/icon_e_smile.gif)
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
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Re: Muttrah City
Amazing work, congrats to all contributors.
Can't wait to play a match on this map, make ready your weapons RIP guys![Razz :-P](./images/smilies/icon_razz.gif)
Can't wait to play a match on this map, make ready your weapons RIP guys
![Razz :-P](./images/smilies/icon_razz.gif)
Many thanks to everyone involved in the making of the best videogaming experience ever !
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Re: Muttrah City
from the pictures it looks like they do have at least oneHunterMed wrote:Cobra??
Do the MEC have some heavy AA emplacements?
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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Re: Muttrah City
i must say that is the best map for any game ever. I am very interested in those 3 signs at the bottom of the minimap mortar, crane and jdam?
also FORKLIFT SAW DRIVEBY FTW!
also FORKLIFT SAW DRIVEBY FTW!
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Re: Muttrah City
Don't worry, I'm sure you'll get it all sorted for v3'[R-DEV wrote:Rhino;776929']cheers, thou this is all I had to work with when I started
as seen (a edited version) on my early WIP pics
http://www.rhinorage.co.uk/cutenews/dat ... inimap.jpg
![Wink ;)](./images/smilies/icon_e_wink.gif)
Bloody good job though, a real pretty map and city, gonna feel a little guilty destroying the place...
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Re: Muttrah City
I have so many fond memories of battles in Muttrah City cant wait to play it again, amazing work rhino!
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Re: Muttrah City
HunterMed wrote:Cobra??
Do the MEC have some heavy AA emplacements?
at main base they have 2 ZPU-4 AA guns for base defence, which from testing should work very effectively at taking out any chopper including the cobra (providing manned, which is the big catchP.S.Txatu miller wrote:from the pictures it looks like they do have at least one
![Razz :p](./images/smilies/imported_icon_razz.gif)
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Re: Muttrah City
how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Re: Muttrah City
It looks like this is gonna be my favorite map ![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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Re: Muttrah City
I dont have a problem with the object editors list, its pretty easy to navigate. Now to navigate though all the objects in max, now that was hard, took 5mins to do a search for a object name as it searches all hidden lods etc$pyker wrote:how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
![Razz :p](./images/smilies/imported_icon_razz.gif)
may get a screenshot of how it all looked in max, I setup a pretty advanced lighting system in fact along the GI lighting theory
![Razz :p](./images/smilies/imported_icon_razz.gif)
![Image](http://static.flickr.com/28/41425596_ee77562802.jpg)
the attack chopper will have a few small things changed about them, like limited flares, cannon tweaks, Hat switch views etcP.S.Txatu miller wrote:It looks like this is gonna be my favorite map
Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: Muttrah City
Ye, I didn't make it you see, Z-Trooper didblack-wolf wrote:Rhino! YOu said you wasnt making that fortress! You lied. (not that I mind)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Although I did direct him and give him plans, terrain etc on what I wanted him to do, but I still didn't make it
![Razz :p](./images/smilies/imported_icon_razz.gif)