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Re: Muttrah City
Posted: 2008-08-26 10:21
by Skodz
looking amazing
Re: Muttrah City
Posted: 2008-08-26 10:30
by Rhino
cheers, thou this is all I had to work with when I started
as seen (a edited version) on my early WIP pics
http://www.rhinorage.co.uk/cutenews/dat ... inimap.jpg
Re: Muttrah City
Posted: 2008-08-26 10:31
by psychickactivity
Heu! You are so .....hummmm....so...FANTASTIQUE!!!!!
Re: Muttrah City
Posted: 2008-08-26 10:45
by Ressu
I just notice that there aren't eny USMC Supply Truck mentioned on your list... so do you got some new tricks on your hat?
![Wink ;-)](./images/smilies/icon_e_wink.gif)
or does it work same like than Jabal?
Re: Muttrah City
Posted: 2008-08-26 10:49
by Rhino
Ressu wrote:I just notice that there aren't eny USMC Supply Truck mentioned on your list... so do you got some new tricks on your hat?
![Wink ;-)](./images/smilies/icon_e_wink.gif)
or does it work same like than Jabal?
the hueys will be vital for supply drops to be able to build bunkers / firebases around the city.
Re: Muttrah City
Posted: 2008-08-26 10:57
by Ressu
[R-DEV]Rhino wrote:the hueys will be vital for supply drops to be able to build bunkers / firebases around the city.
roker. this is what i suspect
![Smile :smile:](./images/smilies/icon_e_smile.gif)
so it's more vital to not use noob pilots on important missions
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Re: Muttrah City
Posted: 2008-08-26 10:59
by Nitneuc
Amazing work, congrats to all contributors.
Can't wait to play a match on this map, make ready your weapons RIP guys
![Razz :-P](./images/smilies/icon_razz.gif)
Re: Muttrah City
Posted: 2008-08-26 11:12
by HunterMed
Cobra??
Do the MEC have some heavy AA emplacements?
Re: Muttrah City
Posted: 2008-08-26 11:14
by xatu miller
HunterMed wrote:Cobra??
Do the MEC have some heavy AA emplacements?
from the pictures it looks like they do have at least one
Re: Muttrah City
Posted: 2008-08-26 11:15
by $pyker
i must say that is the best map for any game ever. I am very interested in those 3 signs at the bottom of the minimap mortar, crane and jdam?
also FORKLIFT SAW DRIVEBY FTW!
Re: Muttrah City
Posted: 2008-08-26 11:16
by AnRK
Don't worry, I'm sure you'll get it all sorted for v3
Bloody good job though, a real pretty map and city, gonna feel a little guilty destroying the place...
Re: Muttrah City
Posted: 2008-08-26 11:19
by Renegade Warrior
I have so many fond memories of battles in Muttrah City cant wait to play it again, amazing work rhino!
Re: Muttrah City
Posted: 2008-08-26 11:21
by Rhino
HunterMed wrote:Cobra??
Do the MEC have some heavy AA emplacements?
P.S.Txatu miller wrote:from the pictures it looks like they do have at least one
at main base they have 2 ZPU-4 AA guns for base defence, which from testing should work very effectively at taking out any chopper including the cobra (providing manned, which is the big catch
![Razz :p](./images/smilies/imported_icon_razz.gif)
) that tries to venture near the main, and with all the cover in the city, vodnic 50cals, hand held AA (MANPADS) and also deployable AA from bunkers, providing the MEC have there act together its not too hard to take down the cobra, thou the cobra is vital from testing for USMC.
Re: Muttrah City
Posted: 2008-08-26 11:29
by $pyker
how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
Re: Muttrah City
Posted: 2008-08-26 11:30
by xatu miller
It looks like this is gonna be my favorite map
Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?
Re: Muttrah City
Posted: 2008-08-26 11:38
by Rhino
$pyker wrote:how annoying was it in the final stages of making the map when if you move or select something it bring up the list of all items in your map meaning you have to keep scrolling all the way up to minimize it?
I dont have a problem with the object editors list, its pretty easy to navigate. Now to navigate though all the objects in max, now that was hard, took 5mins to do a search for a object name as it searches all hidden lods etc
may get a screenshot of how it all looked in max, I setup a pretty advanced lighting system in fact along the GI lighting theory
P.S.Txatu miller wrote:It looks like this is gonna be my favorite map
Just a question... Will there be something new about the attack helos? like i dunno, a stabilization of the turret for the gunner?
the attack chopper will have a few small things changed about them, like limited flares, cannon tweaks, Hat switch views etc
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Muttrah City
Posted: 2008-08-26 11:39
by Rhino
black-wolf wrote:Rhino! YOu said you wasnt making that fortress! You lied. (not that I mind
![Razz :p](./images/smilies/imported_icon_razz.gif)
)
Ye, I didn't make it you see, Z-Trooper did
Although I did direct him and give him plans, terrain etc on what I wanted him to do, but I still didn't make it
![Razz :p](./images/smilies/imported_icon_razz.gif)