[Map] Fallujah West

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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [Map] West Fallujah

Post by Tomato-Rifle »

Looks sweet, 16 version will be fun, i love close quarter fights :D
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pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: [Map] West Fallujah

Post by pclipse_teh_owner »

Yeh, close quarters with 4 on each team, not 16, that's just turning into Call of Duty then..
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Re: [Map] West Fallujah

Post by V3N0N_br »

Amazing
One word is probably not enough, but I've been seing this map from the first post about it and I think it's absolutely amazing
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Map] West Fallujah

Post by KP »

I can assure you that it may look small, but it will play like a much larger map due to the enterable buildings and tactical movement required.
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Map] West Fallujah

Post by single.shot (nor) »

awsum at Kim Possible any1?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Map] West Fallujah

Post by SocketMan »

What's the spawn time on the assets?
Do the Ins. cars re spawn?
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map] West Fallujah

Post by mp5punk »

wow that looks like an awesome map.@!!!!
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xxkillerxx69
Posts: 95
Joined: 2008-09-28 02:46

Re: [Map] West Fallujah

Post by xxkillerxx69 »

Zomg can't wait to play this map :D
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] West Fallujah

Post by Gore »

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Looks quite the same, pretty cool. We only the the German faction :) Nice work Rhino.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] West Fallujah

Post by Gore »

Need, not the.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [Map] West Fallujah

Post by Teek »

Except Germans weren't in the original battles.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Re: [Map] West Fallujah

Post by 77SiCaRiO77 »

but who cares right? PR dosent follow a storyline ;)
DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Re: [Map] West Fallujah

Post by DeadSmile187 »

[R-CON]77SiCaRiO77 wrote:but who cares right? PR dosent follow a storyline ;)
Yeah Germans in Iraq ? :? ??:

Hope you put us some Real Big Guns of my Country inside :roll:
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"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: [Map] West Fallujah

Post by SocketMan »

[R-DEV]CodeRedFox wrote:No, only feels that big
So Korengal is like human intestines - much longer on the inside then it looks from the outside ? :razz: (the caves and all the "vertical" movement involved all that adds up)



The only possible concern (with smaller maps like F.West) would be the hideouts, luckily Rhino knows his staff (most of the time :twisted: :-) ) so shouldn't be a problem.

Smaller maps should (hopefully) benefit the (insurgency) game play.
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [Map] Fallujah West

Post by >para< »

wow great map i hope to make battles like CNN reports and YOUTUBE clips :)
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