HK-416 Re-Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

Finished versions:

Okay, all the official versions of this beauty are done, but that wasn't enouth to me, so i created the Night Operations variant on my own concept. I just want to give an BIIIG special thanks to jonhandreas, who give to me some references to the snow camo and KP, who did the wonderful model. Post you comments and everthing else about it.

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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: HK-416 Re-Texturing

Post by ReadMenace »

I really think the 'Desert' version be improved by leaps & bounds if you went with FDE or Coyote Brown for the EoTech, stock, etc.

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Additionally, the buffer tube on the desert version should probably be black, paint would wear rather quickly once someone adjusts the stock.

-REad
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

ReadMenace wrote:I really think the 'Desert' version be improved by leaps & bounds if you went with FDE or Coyote Brown for the EoTech, stock, etc.

Image

Additionally, the buffer tube on the desert version should probably be black, paint would wear rather quickly once someone adjusts the stock.

-REad
Man, there is a problem, i really suck at changing colors from black origined textures (like the 416 and the 417)
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

Okay, i guess that i've closed another topic, everthing is finished here, it just need to be exported. I have the tetxure and the model variants + Proper Smooths + Proper UVs + Bump maps + DDS files
johnandreas
Posts: 117
Joined: 2008-09-19 20:08

Re: HK-416 Re-Texturing

Post by johnandreas »

They look great! However, the desert one should be in the same style as the Night/Winter operation. With a lighter brown color and painted upper/lower receiver it would be perfect.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-416 Re-Texturing

Post by FPaiva »

Following the advices from Read and Jonhandreas, i've updated the gun to this:

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H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: HK-416 Re-Texturing

Post by H.sta »

It is beutiful man, you have the right to call yourself a artist
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: HK-416 Re-Texturing

Post by Rangu »

Indeed great work Mafia, you always keep impressing us!
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: HK-416 Re-Texturing

Post by Howitzer »

Im glad to see that my LMAT will be in good hands !!!
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: HK-416 Re-Texturing

Post by MCI »

Hail to MaFiA_do_OsAmA , I love you! Great models and skins can't wait to play with the Norweigians
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-416 Re-Texturing

Post by halvor1 »

Ok now we need someone to export this, i thought i had a guy but he was busy with real life issues, so anyone here up for some export? PM me if interested.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-416 Re-Texturing

Post by Glimmerman »

[SWIZZ]TASS, [R-DEV]Trahn Lee, [R-CON]azn_chopsticks_boi???
TASS
Posts: 37
Joined: 2007-02-03 12:51

Re: HK-416 Re-Texturing

Post by TASS »

'[R-CON wrote:Glimmerman;1014299'][SWIZZ]TASS, [R-DEV]Trahn Lee, [R-CON]azn_chopsticks_boi???
[R-CON]halvor1 wrote:Ok now we need someone to export this, i thought i had a guy but he was busy with real life issues, so anyone here up for some export? PM me if interested.
I am the one with the "real life issues" ;)

OPK:
-CoLead
-Coding and Programming
-Hobby mapper
...
-Everything needed :wink:
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-416 Re-Texturing

Post by halvor1 »

'[R-CON wrote:Glimmerman;1014299'][SWIZZ]TASS, [R-DEV]Trahn Lee, [R-CON]azn_chopsticks_boi???
care to help me out a bit with this glimmerman :)
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-416 Re-Texturing

Post by Glimmerman »

[R-CON]halvor1 wrote:care to help me out a bit with this glimmerman :)
If i knew how i would but i have no clue if how it works.
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