Re: Project Reality v0.86 Upcoming Patch Release
Posted: 2009-05-16 10:53
only charachteristics, not modelBlade.3510 wrote:they alredy do for russian army in PR
only charachteristics, not modelBlade.3510 wrote:they alredy do for russian army in PR
How about you lot play the build first eh?JERICHO777 wrote:Medics need scopes too, why they wanna take scopes out???????????
OMG!!! medic is the only decent kit! ironsights rock. u just need to learn how to use it. dont come with filthy statements like that! And now with the new patch, we finally get ironsight on SL kit to!!! AWESOME. Finally the SL kit is intresting!JERICHO777 wrote:Medics need scopes too, why they wanna take scopes out???????????
i agree, the LMG have become an awesome weapon now, and will be an REAL heavy strategy element. its awesome, and i gotta admit i got a slight boner yesterday playing with it.DankE_SPB wrote:i strongly suggest you to play it first, at beginning i also thought it would be WTFBBQPWN everything moving around, this is true, but only if walk in small group on open area, its not so easy to kill somebody if he is undercover and also has scope. Now LMG heavily affect your tactics, especially on open terrain, had an awesome round on Op Archer and it was really intense and interesting firefight
If you believe in Perestroijka.Colonelcool125 wrote:You've ruined Qwai.
Removing the tanks and little birds is the absolute dumbest thing I've ever heard.
Asymmetrical balance is a good thing.
So why completley f*ck up the map that is a poster child for asymmetrical balance?
I loved Qwai. It was a different exprience every time I played it because the sides were so different. I could hit slow and heavy with the chinese armor, I could do a speedy offense with the amazing little birds, or I could play underdog tank hunter with the TOW Humvees.
Now you've just made Qwai into another ordinary map, with no exciting bits. Just another boring slogfest.
Honestly, who cares about the view distance? It was fine. This is the exact same thing that happened on Seven Gates and Al Kufrah. You're killing maps with your silly decisions about vehicles and how maps should be played.
I am not happy.
At least give us options. We have map layers for a reason. Make one layer the old version, and make a layer the new version. Everyone's happy.
win for INS.updated insurgency to only have 2 caches available at a time instead of the current 3.
good for INS.increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12.
bad for INS yeah, but about time....- increased AKS74U recoil by 50% and deceased accuracy by 30%.
- decreased AK47 accuracy - 30% less accurate than conventional army rifles.
This is quite the wrong way to deal with solo-tankers....- added new code to not allow gunners without drivers in tanks, apcs and mobile AT vehicles. You can still drive by yourself if your driver/gets out, but you won't be able to gun without somebody in the driver seat. Check only takes place when getting inside the gunner seat.
I don't get this....Civilians still get insanely high respawn times when killed outside of ROE?- changed civilians to get static 2 min spawn penalty + temporary ones (suicide, TK, etc) but not normal death spawn penalties.
Why do you say that?NyteMyre wrote:This is quite the wrong way to deal with solo-tankers...
What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this?NyteMyre wrote:This is quite the wrong way to deal with solo-tankers...
In this case you are right. Noone wants to play Collaborator due to the insane spawntime. This helps avoiding people to climb on roofs with grapple and throw stones all the time, but why don't you just make it like the medickit and reduce the spawn time to normal? One per squad and respawning like everyone else.NyteMyre wrote:I don't get this....Civilians still get insanely high respawn times when killed outside of ROE?
And the INS still get revive capabilities ?
yeah, tanks are unable to shoot without drivers...Nagard wrote:What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this.
unrealistic ?NyteMyre wrote:then this piece of code which is very unrealistic.
I lol'ed. How come automatic system which completely prevent from soloing could be worse than admins and other things??I think a server rule and watchful admins are a better way to deal with solo-ers then this piece of code which is very unrealistic.