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Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 10:53
by DankE_SPB
Blade.3510 wrote:they alredy do for russian army in PR
only charachteristics, not model

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 11:13
by Rudd
JERICHO777 wrote:Medics need scopes too, why they wanna take scopes out???????????
How about you lot play the build first eh?

Balance is the key.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 11:58
by ganja420
JERICHO777 wrote:Medics need scopes too, why they wanna take scopes out???????????
OMG!!! medic is the only decent kit! ironsights rock. u just need to learn how to use it. dont come with filthy statements like that! And now with the new patch, we finally get ironsight on SL kit to!!! AWESOME. Finally the SL kit is intresting!

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 12:04
by ganja420
DankE_SPB wrote:i strongly suggest you to play it first, at beginning i also thought it would be WTFBBQPWN everything moving around, this is true, but only if walk in small group on open area, its not so easy to kill somebody if he is undercover and also has scope ;-) . Now LMG heavily affect your tactics, especially on open terrain, had an awesome round on Op Archer and it was really intense and interesting firefight
i agree, the LMG have become an awesome weapon now, and will be an REAL heavy strategy element. its awesome, and i gotta admit i got a slight boner yesterday playing with it.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 12:58
by Deadpool2894
will it support vista 32 bit and 64 bit

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 13:22
by DankE_SPB
it used to work fine on my Vista x64, installer just give warning that game havent been tested on such OS

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 13:59
by hyraclyon
I wonder, has the RPG damage been restored to it's original value, now that it is much less accurate? So we can at least destroy a humvee in one shot with it?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 14:16
by nicoX
Colonelcool125 wrote:You've ruined Qwai.

Removing the tanks and little birds is the absolute dumbest thing I've ever heard.

Asymmetrical balance is a good thing.

So why completley f*ck up the map that is a poster child for asymmetrical balance?

I loved Qwai. It was a different exprience every time I played it because the sides were so different. I could hit slow and heavy with the chinese armor, I could do a speedy offense with the amazing little birds, or I could play underdog tank hunter with the TOW Humvees.

Now you've just made Qwai into another ordinary map, with no exciting bits. Just another boring slogfest.

Honestly, who cares about the view distance? It was fine. This is the exact same thing that happened on Seven Gates and Al Kufrah. You're killing maps with your silly decisions about vehicles and how maps should be played.

I am not happy.

At least give us options. We have map layers for a reason. Make one layer the old version, and make a layer the new version. Everyone's happy.
If you believe in Perestroijka.
Welcome to PR.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 15:14
by Sundance Kid
BWAAAAA???? I just noticed this thread now and i got to say its PURE SEX.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 16:51
by JohnnyTheIED
In short,

Further nerfage of the insurgent weapons and more cool stuff for the coalition.. Looking forward to this turkey shoot patch!

10 rpgs firing nerfs and a scoped m249.. I think the objective is clear.

No EFPs... No more mine(s)... No good scope for drag (which is the main sniper rifle in many armies including insurgents) No boobytrap-ieds... No scope for now basicly worthlessrpg (6m radius? 4 sec focus? Further decreased accuracy? Whats next? Training dud ammo?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 17:09
by gazzthompson
you realize the INS have the best weapons set (arguably) on the game ? id take AK over m4/16 ANY day of the week. a scoped m249 will be more effective against conventional forces . no more mines? i missed that.
updated insurgency to only have 2 caches available at a time instead of the current 3.
win for INS.
increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12.
good for INS.
- increased AKS74U recoil by 50% and deceased accuracy by 30%.
- decreased AK47 accuracy - 30% less accurate than conventional army rifles.
bad for INS yeah, but about time....

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 17:24
by NyteMyre
- added new code to not allow gunners without drivers in tanks, apcs and mobile AT vehicles. You can still drive by yourself if your driver/gets out, but you won't be able to gun without somebody in the driver seat. Check only takes place when getting inside the gunner seat.
This is quite the wrong way to deal with solo-tankers....
- changed civilians to get static 2 min spawn penalty + temporary ones (suicide, TK, etc) but not normal death spawn penalties.
I don't get this....Civilians still get insanely high respawn times when killed outside of ROE?
And the INS still get revive capabilities ?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 17:31
by crazy11
NyteMyre wrote:This is quite the wrong way to deal with solo-tankers...
Why do you say that?


It works great.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 17:43
by Nagard
NyteMyre wrote:This is quite the wrong way to deal with solo-tankers...
What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this?
NyteMyre wrote:I don't get this....Civilians still get insanely high respawn times when killed outside of ROE?
And the INS still get revive capabilities ?
In this case you are right. Noone wants to play Collaborator due to the insane spawntime. This helps avoiding people to climb on roofs with grapple and throw stones all the time, but why don't you just make it like the medickit and reduce the spawn time to normal? One per squad and respawning like everyone else.

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 17:54
by FuzzySquirrel
tbh, I agree with Cool, Make 32 Layer the Apc and no lbs or armor on qwai. Then make 64 as current...Give us choices...

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 19:10
by NyteMyre
Nagard wrote:What's the right way then? This one sounds, like it works: You are only one in the tank -> You can't shoot. What's bad about this.
yeah, tanks are unable to shoot without drivers...
I think a server rule and watchful admins are a better way to deal with solo-ers then this piece of code which is very unrealistic.

Oh, and what about the headshot-issue ?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 19:16
by gazzthompson
NyteMyre wrote:then this piece of code which is very unrealistic.
unrealistic ?

Re: Project Reality v0.86 Upcoming Patch Release

Posted: 2009-05-16 19:27
by DankE_SPB
I think a server rule and watchful admins are a better way to deal with solo-ers then this piece of code which is very unrealistic.
I lol'ed. How come automatic system which completely prevent from soloing could be worse than admins and other things??