Re: Universal teamwork-oriented Player Tag "#"
Posted: 2010-12-14 12:01
That's way to many characters for me, I personally am already at my limit with just # (And my clan tag)...
Don't fix what isn't broken. I've seen quite a few # users online already and having something like #!>M just looks retarded.TheAmazingYant wrote:Maybe add an "M" to the tag to denote a Mumble user? So now I'd be up to #!M.
Yeah uh, I suppose that if the server has mumble, you should just hop in it.TheAmazingYant wrote:Maybe add an "M" to the tag to denote a Mumble user? So now I'd be up to #!M.
doop-de-doo wrote: In conclusion: Using, specifically, a Mumble marker can work positively as it has the ability to increase the number of players using it.
What do you think about us so far?dtacs wrote: I've seen quite a few # users online already
I don't expect it to have any impact whatsoever on non-# tagged players.goguapsy wrote: What you are somewhat implying is that the #M tag would encourage one or 2 guys, tag wearers or not, to use mumble.
What I expect it to mean is 'You can find me on Mumble for this server."goguapsy wrote: #M will not encourage anyone to use mumble. It will only say that you use it.
Pretty meh.What do you think about us so far?
<3dtacs wrote:Pretty meh.
except me of coursedtacs wrote:Pretty meh.
I meant teawmork level, man, not skillz...dtacs wrote:Pretty meh.
Yeah that was the original idea, but someone came up with the suggestion of adding the !, > and +. So in the end we have both, the single tag and the lengthier one. Kinda mean the same thing, but some people just like using the bigger one. I do, for example.[R-DEV]AfterDune wrote:KISS
NEW JOYSEY PROJEKT REALITY CABBAGE PAULY-DFoxxy wrote:except me of course![]()
Haven't seen enough in a squad to make a decent decision yet, mostly stragglers working with shitty SL's.goguapsy wrote:I meant teawmork level, man, not skillz...