Actually the bombers missed their targets, not the ships the ships aimed inland. Several destroyers moved in and fired directly at a few key bunkers when things were turning to shit.Frontliner wrote:actually, this wouldn't be true to the events that happened at all.
The battleships worried about potentially hitting their own troops and decided to aim a bit further. That's why the WNs were usually safe and sound. German AA and artillery positions were further inland, so no Flaks for you.
I personally don't think the balance needs adjustments. The BETA infantry loadout massively favoured the Germans which already enjoyed having only to defend, but that's getting overhauled.
Ask the (WW2-DEVS) a question ?
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Re: Ask the (WW2-DEVS) a question ?
Last edited by Rabbit on 2018-05-01 21:56, edited 1 time in total.
AfSoccer "I just don't see the natural talent."
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Re: Ask the (WW2-DEVS) a question ?
Oh really? I stand corrected then.
VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Re: Ask the (WW2-DEVS) a question ?
should we buy Post Scriptum ? until Pr ww2 is released ?
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Re: Ask the (WW2-DEVS) a question ?
Do whatever you want... xDMorad300 wrote:should we buy Post Scriptum ? until Pr ww2 is released ?
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Re: Ask the (WW2-DEVS) a question ?
If there was not PS, PRWW2 would be already released.Morad300 wrote:should we buy Post Scriptum ? until Pr ww2 is released ?
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- PR:BF2 Lead Developer
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Re: Ask the (WW2-DEVS) a question ?
Not really accurate. It's true some of our more active PR:WW2 developers did leave to devote more time to PS. But those developers already had completed pretty much all their planned work on PR:WW2 anyway. And most of the work being done now, isn't something they would have been capable of doing anyway as it was not their field of expertise. It wasn't ideal as the more developers the better but they definitely didn't leave us hanging with lots of unfinished material.shahram wrote:If there was not PS, PRWW2 would be already released.
The reality of most delays for PR:WW2 is the mountain of work for the few developers with a particular skill (animation, sound,...) , getting everything through testing and the annoying work to get maps 100% done. And the fact that v1.3.5,v1.4,v1.5 were developed in the meantime since the last BETA should perhaps also be considered
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Re: Ask the (WW2-DEVS) a question ?
At least its at 91%
AfSoccer "I just don't see the natural talent."
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Re: Ask the (WW2-DEVS) a question ?
Thanks for the hindsight.
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Re: Ask the (WW2-DEVS) a question ?
so thats mean PR:WW2 is 99% (loading) as u said or what ? we really tired of waiting and of course we really appreciate to all the DEVS who worked hard for Releasing WW2 Because honestly its not easy to make a whole MODE like project reality and developing it step by step of course in your freetime and also to make a mini mode like that and maps and all this stuff ...ect u really deserve Award for your hardworking DEVS Thank u ...one thing that im shame off is that no body Donating for you guys or RATHER to the game so we hope PR:ww2 released as soon as possible because the whole community is excited for that[R-DEV]Mineral wrote:Not really accurate. It's true some of our more active PR:WW2 developers did leave to devote more time to PS. But those developers already had completed pretty much all their planned work on PR:WW2 anyway. And most of the work being done now, isn't something they would have been capable of doing anyway as it was not their field of expertise. It wasn't ideal as the more developers the better but they definitely didn't leave us hanging with lots of unfinished material.
The reality of most delays for PR:WW2 is the mountain of work for the few developers with a particular skill (animation, sound,...) , getting everything through testing and the annoying work to get maps 100% done. And the fact that v1.3.5,v1.4,v1.5 were developed in the meantime since the last BETA should perhaps also be considered
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Re: Ask the (WW2-DEVS) a question ?
Rabbit wrote:At least its at 91%
can't wait
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Re: Ask the (WW2-DEVS) a question ?
How did they played ww2 mode ?
the video is new ! and also the language is Chinese maybe ?????
https://www.bilibili.com/video/av23180979/
the video is new ! and also the language is Chinese maybe ?????
https://www.bilibili.com/video/av23180979/
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Re: Ask the (WW2-DEVS) a question ?
You could download old version of PR when PR:WW2 BETA was up and install it. After that you get PR:WW2 and you are good to go.Morad300 wrote:How did they played ww2 mode ?
the video is new ! and also the language is Chinese maybe ?????
https://www.bilibili.com/video/av23180979/
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Re: Ask the (WW2-DEVS) a question ?
The title says "Carentan WW2 last battle in 2016"Morad300 wrote:How did they played ww2 mode ?
the video is new ! and also the language is Chinese maybe ?????
https://www.bilibili.com/video/av23180979/
So I think it was filmed back in 2016
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- Mr.VdHeide
- PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?
Still WIP, being worked on so that we can release it a.s.a.p.
D.J.
D.J.
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- Mr.VdHeide
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Re: Ask the (WW2-DEVS) a question ?
Can you guys just close the WWII forums until it's released? The only thing people do is ask when is it coming out. It's annoying as hell as well as a waste of people's time.
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Re: Ask the (WW2-DEVS) a question ?
it would just be worse... inb4 10 threads claiming censorshipFlyingR wrote:Can you guys just close the WWII forums until it's released? The only thing people do is ask when is it coming out. It's annoying as hell as well as a waste of people's time.