Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Navo wrote:Why not give MEC the German grenades, seeing their entire small arms inventory is German?
Because the DM51 grenade hasn't been exported outside of Germany.

MEC is kinda based on Iran's army, hence why they have the g3 and mg3 but that doesn't mean their entire inventory is German made.
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PCR
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Re: Ask the [DEV]s a (?) - Part 2

Post by PCR »

why you can not download PR via Steam?

on Steam you can reach more people
Mineral
PR:BF2 Lead Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

BF2 is not available on steam. So we cannot provide it as a mod on steam neither.
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PlaynCool
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Re: Ask the [DEV]s a (?) - Part 2

Post by PlaynCool »

Any reason why the HAT kits does such little damage vs infantry(referring to ERYX) literally the rocket landed 1 m away from my feet and i was just fine, couple of scratches, then 10 mins later walking through the same area another rocket landed next to the wall i was at and i walked away just fine, some scratches. Poor AT supposedly with HEAT rounds?
Last edited by PlaynCool on 2015-05-04 21:03, edited 1 time in total.
Forgive my bad English... :?
ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

PlaynCool wrote:Any reason why the HAT kits does such little damage vs infantry(referring to ERYX) literally the rocket landed 1 m away from my feet and i was just fine, couple of scratches, then 10 mins later walking through the same area another rocket landed next to the wall i was at and i walked away just fine, some scratches. Poor AT supposedly with HEAT rounds?
Maybe it's just ERYX? Every other HAT kit seemed to kill everyone in a room(and, if possible, collapse the whole building) just fine.
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

PlaynCool wrote:Any reason why the HAT kits does such little damage vs infantry(referring to ERYX) literally the rocket landed 1 m away from my feet and i was just fine, couple of scratches, then 10 mins later walking through the same area another rocket landed next to the wall i was at and i walked away just fine, some scratches. Poor AT supposedly with HEAT rounds?
Same reason Hellfires do not have high splash damage: Shaped charge
Navo
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Re: Ask the [DEV]s a (?) - Part 2

Post by Navo »

Navo wrote:Why not give MEC the German grenades, seeing their entire small arms inventory is German?
I did not think this through. Don't post without sleeping people.
mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

If you destroy a enemy FOB, will it cost the enemy tickets? I am still not sure about this..
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Ratface
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Ratface »

It does not, tickets are only taken away if a player gets wounded, dies, a vehicle is destroyed, or a captured flag is taken by the enemy.
fatalsushi83
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Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

Someone mentioned that the recoil of the AK-74 will be lowered for 1.3, especially when scoped in. Will it also be lowered for the AK-74 with the extended mag that the Taliban and Militia squad leaders get? I really want to like that weapon but the unpredictable left/right recoil makes it really difficult to use. It even seems like it has more recoil than the regular AK-74.
M42 Zwilling
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by M42 Zwilling »

It will be lowered for both, since they use exactly the same recoil settings. :)
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"How many posts have there been about how much better PR was back in 0.X? The fact is that if we played the older versions we would start to remember the shortcomings, but we tend to hold onto the good memories tighter than the bad ones." - Murphy
fatalsushi83
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Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

Awesome. Looking forward to it and the new AKM.
PricelineNegotiator
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Re: Ask the [DEV]s a (?) - Part 2

Post by PricelineNegotiator »

Will the AK-74 sights take up a lesser portion of your screen in 1.3? I think you know what I am talking about.

Also, will the Russian Specialist get the shotgun? Seems outlandish that the one faction that makes the Saiga doesn't get one for their soldiers. Also breaking up crates without a shotgun can be difficult.
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Mats391
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

PricelineNegotiator wrote:Will the AK-74 sights take up a lesser portion of your screen in 1.3? I think you know what I am talking about.

Also, will the Russian Specialist get the shotgun? Seems outlandish that the one faction that makes the Saiga doesn't get one for their soldiers. Also breaking up crates without a shotgun can be difficult.
The AK74 holding animation will not be changed, but we have some other fixes instead. The Saiga is only used by Spetznas:
List of firearms used by the Armed Forces of the Russian Federation - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
crazygamelover
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Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

PricelineNegotiator wrote: Also breaking up crates without a shotgun can be difficult.
Just use a grenade ;)
PricelineNegotiator
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Re: Ask the [DEV]s a (?) - Part 2

Post by PricelineNegotiator »

'[R-DEV wrote:Mats391;2070457']The AK74 holding animation will not be changed, but we have some other fixes instead. The Saiga is only used by Spetznas:
List of firearms used by the Armed Forces of the Russian Federation - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
I'm all for realism, but for the sake of gameplay they should get one.
ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

PricelineNegotiator wrote:I'm all for realism, but for the sake of gameplay they should get one.
For the sake of gameplay, RUS breacher should get extra grenades.
camo
PR:BF2 Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

Just put c4 on it? I've never really had an issue of running out of c4, not if you have a rifleman with ammo around.
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ComradeHX
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Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

camo_jnr_jnr wrote:Just put c4 on it? I've never really had an issue of running out of c4, not if you have a rifleman with ammo around.
Maybe LAT/HAT needs ammobag more than you do?
tankninja1
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Re: Ask the [DEV]s a (?) - Part 2

Post by tankninja1 »

Is PR 2 still a thing or was that killed by Squad?
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