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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-02 17:22
by camo
Navo wrote:Why not give MEC the German grenades, seeing their entire small arms inventory is German?
Because the DM51 grenade hasn't been exported outside of Germany.
MEC is kinda based on Iran's army, hence why they have the g3 and mg3 but that doesn't mean their entire inventory is German made.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-04 12:03
by PCR
why you can not download PR via Steam?
on Steam you can reach more people
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-04 12:29
by Mineral
BF2 is not available on steam. So we cannot provide it as a mod on steam neither.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-04 20:53
by PlaynCool
Any reason why the HAT kits does such little damage vs infantry(referring to ERYX) literally the rocket landed 1 m away from my feet and i was just fine, couple of scratches, then 10 mins later walking through the same area another rocket landed next to the wall i was at and i walked away just fine, some scratches. Poor AT supposedly with HEAT rounds?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-04 21:11
by ComradeHX
PlaynCool wrote:Any reason why the HAT kits does such little damage vs infantry(referring to ERYX) literally the rocket landed 1 m away from my feet and i was just fine, couple of scratches, then 10 mins later walking through the same area another rocket landed next to the wall i was at and i walked away just fine, some scratches. Poor AT supposedly with HEAT rounds?
Maybe it's just ERYX? Every other HAT kit seemed to kill everyone in a room(and, if possible, collapse the whole building) just fine.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-04 21:39
by Mats391
PlaynCool wrote:Any reason why the HAT kits does such little damage vs infantry(referring to ERYX) literally the rocket landed 1 m away from my feet and i was just fine, couple of scratches, then 10 mins later walking through the same area another rocket landed next to the wall i was at and i walked away just fine, some scratches. Poor AT supposedly with HEAT rounds?
Same reason Hellfires do not have high splash damage:
Shaped charge
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-06 13:02
by Navo
Navo wrote:Why not give MEC the German grenades, seeing their entire small arms inventory is German?
I did not think this through. Don't post without sleeping people.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-06 14:29
by mries
If you destroy a enemy FOB, will it cost the enemy tickets? I am still not sure about this..
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-06 14:56
by Ratface
It does not, tickets are only taken away if a player gets wounded, dies, a vehicle is destroyed, or a captured flag is taken by the enemy.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-07 05:00
by fatalsushi83
Someone mentioned that the recoil of the AK-74 will be lowered for 1.3, especially when scoped in. Will it also be lowered for the AK-74 with the extended mag that the Taliban and Militia squad leaders get? I really want to like that weapon but the unpredictable left/right recoil makes it really difficult to use. It even seems like it has more recoil than the regular AK-74.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-07 11:21
by M42 Zwilling
It will be lowered for both, since they use exactly the same recoil settings.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-07 13:40
by fatalsushi83
Awesome. Looking forward to it and the new AKM.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-09 15:33
by PricelineNegotiator
Will the AK-74 sights take up a lesser portion of your screen in 1.3? I think you know what I am talking about.
Also, will the Russian Specialist get the shotgun? Seems outlandish that the one faction that makes the Saiga doesn't get one for their soldiers. Also breaking up crates without a shotgun can be difficult.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-09 15:39
by Mats391
PricelineNegotiator wrote:Will the AK-74 sights take up a lesser portion of your screen in 1.3? I think you know what I am talking about.
Also, will the Russian Specialist get the shotgun? Seems outlandish that the one faction that makes the Saiga doesn't get one for their soldiers. Also breaking up crates without a shotgun can be difficult.
The AK74 holding animation will not be changed, but we have some other fixes instead. The Saiga is only used by Spetznas:
List of firearms used by the Armed Forces of the Russian Federation - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-09 16:02
by crazygamelover
PricelineNegotiator wrote: Also breaking up crates without a shotgun can be difficult.
Just use a grenade
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-09 16:28
by PricelineNegotiator
I'm all for realism, but for the sake of gameplay they should get one.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-09 23:43
by ComradeHX
PricelineNegotiator wrote:I'm all for realism, but for the sake of gameplay they should get one.
For the sake of gameplay, RUS breacher should get extra grenades.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-10 05:10
by camo
Just put c4 on it? I've never really had an issue of running out of c4, not if you have a rifleman with ammo around.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-10 23:12
by ComradeHX
camo_jnr_jnr wrote:Just put c4 on it? I've never really had an issue of running out of c4, not if you have a rifleman with ammo around.
Maybe LAT/HAT needs ammobag more than you do?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-05-12 03:47
by tankninja1
Is PR 2 still a thing or was that killed by Squad?