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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 08:09
by Rhino
tankninja1 wrote:Is PR 2 still a thing or was that killed by Squad?
PR2 was pretty much dead before Squad came along, that was just the final nail in the coffin for it and Squad came about due to the mismanagement of PR2, as well as it not sticking to its roots other than with its name.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 08:31
by Arab
tankninja1 wrote:Is PR 2 still a thing or was that killed by Squad?
[R-DEV]Rhino wrote:PR2 was pretty much dead before Squad came along, that was just the final nail in the coffin for it and Squad came about due to the mismanagement of PR2, as well as it not sticking to its roots other than with its name.
Pretty much the single biggest reason, on top of what Rhino said was the lack of documentation for the CryEngine which made creating a game harder than it should.

Unreal Engine 4 is easier since it has plenty of documentations on how to do things, it's organized and not complicated, it's geared towards everyone from beginner to advanced and it has available updates including support for free (With additional features + more support with a paid subscription like all game engines)

Also lots of people online know it, and it's pretty common for Indie Game Devs to use on top of Unity.

CryEngine doesn't have support and updates for it's free version only and it's geared towards people experienced with making games, like game developers. Both powerful engines, and have their own advantages and disadvantages (Which is not important as a developer can do better things with the tools in his/her hand) but UE4 is the clear winner.

Although CryEngine has documentation, you can see a lot of complaints of it's inaccurate documentation and it being non-clear which could have changed, though the past is in the past.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 13:40
by Ron-Schultz
I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 14:05
by tankninja1
Ron-Schultz wrote:I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
People who get invites seem to have been past content creators/donors/supporters.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 14:11
by Rhino
Ron-Schultz wrote:I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
You would have to ask the Squad guys but it was probably just a random pick of players, possibly based on the first people who joined their forum? But again, you would have to ask the Squad team as I'm only guessing here.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 14:21
by Jacksonez__
Ron-Schultz wrote:I would like to know why some veteran PR players get invites to the Closed Squad Alpha and others dont? What do you have to do to get one?
Be tryhard and flatter the devs :smile:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 14:40
by >para<
as a PR player (playing from 0.7) i saw the Squad gameplay, my question is - why there is zoom on iron sights? is that stay in the game, the zoom on iron sights?

Posted: 2015-05-12 14:42
by Mineral
Stay on topic guys :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 14:54
by rPoXoTauJIo
Is this still in work? :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 15:00
by Rabbit
rPoXoTauJIo wrote:Is this still in work? :)
^^*cough cough*
V

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 15:44
by Mineral
I try so hard :(

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 15:45
by mries

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 16:25
by ComedyInK
Whatever you do, don't click his signature image.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-12 20:33
by crazygamelover
[R-DEV]Mineral wrote:I try so hard :(
and got so far? In the end, it doesn't even...sorry

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-13 23:09
by tankninja1
crazygamelover wrote:and got so far? In the end, it doesn't even...sorry
I was just about to say that...

Can we have some EoTechs back of the US factions or some regular iron sights?

Also the m68 seems a little too blue colored.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-13 23:23
by PlaynCool
Is it nearly-nearly done yet? :P :P

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-14 03:09
by fatalsushi83
99.1% complete maybe? ;-)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-14 06:22
by Jagira
4 the love of god, do not ask that bladed question again. Hue he he he hue Huey

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-14 09:04
by K4on
Jagira wrote:4 Hue he he he hue Huey
Huey changes confirmed.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-05-14 13:39
by Ason
Is the Shilka used on any map and will there be a russian/woodland camo for it aswell?