Is there anything still going on with PR ww2? any events or servers? in the PRSPY i dont see any ww2 servers ever, i played for a couple weeks in 2016 but then no one ran a dedicated server for it after that.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-01-29 09:57
by Mineral
That time you played in 2016 it was a limited-run alpha/beta version.However we are still working on it and it will come out as some point and be merged with the rest of the game. No ETA on that though.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-01-29 11:14
by AfterDune
For those that haven't seen this yet, w0lf3k has been working on the animations of the Gewehr 43. Consider this 'work in progress' as always .
Make sure to subscribe to his channel for more goodness .
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-02-05 09:33
by selman
is it possible to make flamethrowers in pr
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-02-05 09:46
by Mineral
Certainly possible, FH2 has one I believe. Hardest part is 'animating' the tubes between the 'weapon' and the 'backpack' with the canisters. Making that tube move natural isn't at all easy. We do have a flamethrower model for PR:WW2 but so far we haven't been able to make it work correctly due to that issue.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-02-05 14:18
by selman
when you fix this issue is it going to work like the real model or are you going to design it after gameplay
i mean, the real model worked only in few seconds and the oil was finished
Mineral wrote:Certainly possible, FH2 has one I believe. Hardest part is 'animating' the tubes between the 'weapon' and the 'backpack' with the canisters. Making that tube move natural isn't at all easy. We do have a flamethrower model for PR:WW2 but so far we haven't been able to make it work correctly due to that issue.
Probably not possible, but what about using the rope/antenna mechanics as the tube?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-02-06 11:34
by Mineral
It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.
However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-02-06 11:35
by Mineral
It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.
However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-03-21 16:48
by sweedensniiperr
Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-03-21 19:14
by Rabbit
sweedensniiperr wrote:Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.
It would be pretty pointless considering how easy to use coax is along paired with the fact that PR has very basic destruction physics.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-03-22 12:32
by Ts4EVER
Yeah, we have that in FH2 but mostly for a laugh. Why use a shotgun instead of coaxial or HE? There are very rare circumstances where it makes sense.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-03-24 11:52
by sweedensniiperr
I don't know how they work irl, i just image a giant shotgun would obliterate anything close by. This is how i see the advantage. Please correct me if im wrong how effective they are, im happy to learn.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-03-24 15:36
by Rabbit
sweedensniiperr wrote:I don't know how they work irl, i just image a giant shotgun would obliterate anything close by. This is how i see the advantage. Please correct me if im wrong how effective they are, im happy to learn.
Effective range for 1. You need to be stupid close to get the kid of effect your outlined and at that point you might as well just be charging in, hitting them with your coax and running them over.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-04-12 07:50
by shahram
So it is like we are going to see PRWW2 soon ( according to a video I saw in youtube ). after many years.
Let's see what will happen this time.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-04-12 10:24
by ALADE3N
shahram wrote:So it is like we are going to see PRWW2 soon ( according to a video I saw in youtube ). after many years.
Let's see what will happen this time.
what video?
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-04-12 17:51
by shahram
ALADE3N wrote:what video?
It is showing p38 or something shooting and animations.
It has been long time since my last visit in here and that video is about one month old.
in the video comment section, channel owner says about how they are close to game release.
at least it is my guess maybe it will never be released like past years. by the way lets see what will happen.
Re: Ask the (WW2-DEVS) a question ?
Posted: 2019-04-28 20:07
by Captain Burrito
I hope they'll show us a progress bar at 99% of completion, with a countdown for the last task to be completed. Then the twist of that announcement, would be that they won't complete it until next year or month.